|Blood blood blood|
|Cast delay||-0.25 s|
|Recharge time||-0.17 s|
A spell that conjures a single drop of Blood from thin air and throws it in a short arcing trajectory.
It is the only drop-conjuring spell with a charge limit, probably because it would provide unlimited healing with the Vampirism perk otherwise.
Tips[edit | edit source]
- A decent source of blood, possibly good for Alchemy or the Vampirism perk, but as blood is rather plentifully available from enemies anyway it is of limited value.
- Can provide some healing with Vampirism, but players are likely better off investing in a chainsaw wand.
- Has powerful reduction modifiers for Cast Delay and Recharge time, useful for making wands fire faster just like when using a Chainsaw if it weren't for the charge limit.