|Gives a projectile an electric charge, that it will release on impact|
A spell modifier that causes a projectile to gain an electric damage effect. Projectiles will electrify liquids and stun enemies, it will also deal slightly more damage. The wand itself becomes electrically charged as well, causing it to act like a less extreme version of a Thunderstone.
Tips[edit | edit source]
- Due to the wand also being electrically charged, it will electrify liquids just like the projectiles. If you're not electrically immune you should de-select this wand before taking a bath.
- Electrical effects are always finicky, so it may be wise to have the electrical immunity perk before using this effect in any "wild" spell combos to prevent self-electrocution.
- Using this against enemies that bleed liquids will often make them get electrocuted by their own blood. As such, this modifier synergizes well with the perk Trick Blood Money, since electrocution counts as a trick/accidental kill.