In the next few weeks, your wiki will be migrated to a Fandom.com domain. Learn more here.

Monsters

Hiisi

The Hiisi are a diverse type of humanoid enemies that reside within the mountain, and have a variety of different weapons and machinery at their disposal.

Robots

Dangerous machines, resistant to most damage, except explosions, electricity and Concentrated Mana. They mostly guard The Vault, but can occasionally also be seen in Fungal Caverns.

Healers

Healers are comprised of a variety of Hiisi and robots, and generally will heal or provide buffs for any allies nearby. They consider most other non-player factions their allies.

Hiisi

Robots

Alchemists

A mysterious group of mostly undead alchemists that have their home in the ancient laboratory, some of which appear throughout the mountain.

Mages

Adept and diverse spellcasters that specialize in all kinds of magic.

Worms

All worms move through terrain, larger ones destroying a larger variety of terrain as they do. All of its blue varieties can rarely spawn anywhere within the mountain.

Passive Animals

A group of passive creatures that spawn in certain locations (such as the Lake), or as a result of a polymorph or spell.

Bosses & Boss Minions

The bosses are hidden so elements of Noita are not spoiled, by expanding the boss table you acknowledge this spoiler warning.

Upcoming Changes

The content of this article or section is describing content from the Experimental Beta branch, and is currently not part of the public release version.

The upcoming enemies are hidden so elements of Noita are not spoiled, by expanding the table you acknowledge this spoiler warning.

Haamukivi
Snow Crystal
Elvytyskristalli
Recovery Crystal

Trivia

  • In Finnish, the word 'Hiisi' denotes a graveward or (more commonly in modern Finnish) spirit, that protects burial-mounds, much as the Hiisi of Noita seek to prevent the player from descending the game's mountain. Hiisi can also mean goblin or troll (though trolls may also be called peikko).
  • Most humanoid enemies will pick up wands that they walk past. If an enemy that is holding a wand in this way is kicked, the wand will fly out of its hands.

Resources

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.