|A slow but powerful orb of energy|
|Cast delay||+0.10 s|
A Spell that channels magic into a large orb of energy that travels forward in a straight line a medium distance at a somewhat slow speed. It has a sizeable explosion radius that is highly effective against most types of terrain (up to Dense Rock in hardness) and is, unlike most explosive damage, completely harmless to the player.
It also comes in trigger and timer variants, both consuming 50 mana per shot instead of 30.
Tips[edit | edit source]
- Synergizes well with speed increasing modifiers, which will fix its main weakness.
- Due to the heavy terrain damage and lack of friendly-fire, its very well suited for digging. Light Shot is a good modifier for this, as the damage reduction is redundant in this role.
- While hard to get good use of in combat due to the limited range and slow speed, the mana drain-to-damage ratio (of the non-trigger normal version) is pretty good when you factor in its explosive component. This also means its a viable spell to use vs armored enemies, like robots.
- If you boost the spell with Berserkium and use a fairly rapid fire wand, the orbs will destroy frankly ridiculous amounts of terrain.