|Stain effect||On Fire|
|Density||0.1? (Always floats on top)|
Explosions, spells, and objects such as lanterns and volatile barrels can all produce fire.
A creature who touches fire will ignite, suffering 2% of their Max HP (minimum 1) damage per second while ablaze. Water and many other liquids put out fire. Conversely, some liquids make creatures more flammable.
Interactions[edit | edit source]
- Enemies lit on fire stop attacking and move around in panic for the duration.
- Creatures may be immune to panic, and some are immune to fire itself.
- Creatures on fire move faster.
- Being wet with oil increases flammability.
- Whiskey also increases flammability.
- Being wet will water decreases flammability, briefly negating it. Exposure to fire quickly dries out wetness. When wetness expires, the creature becomes vulnerable.
- Many other liquid stains also grant fire resistance in this fashion.
- The Immunity to Fire perk blocks all damage associated with fire, though the player can still be lit on fire and ignite flammable materials they touch.
- Immunity to Fire does not block damage caused by explosions.
- Fire can be captured in a flask if the flask is held over flame particles.
- Different materials burn at different rates. Whiskey burns almost instantly, as does Flammable Gas. Coal is the slowest burnable substance with Oil somewhere between.
- Burning produces smoke which cannot be breathed and can suffocate a creature who stays surrounded.
- Burning water will produce steam, some of which will turn back into water and rain down again.
- Fire can be frozen with certain spells, producing solid, powdery fire pixels. These may re-light themselves after a while. Frozen fire will not stain the player.
Sources[edit | edit source]
Objects[edit | edit source]
- Red Barrel
- Flask of Fire
Phenomena[edit | edit source]
- Heat + flammable material
- Many types of explosions
- Fire spells