Description[edit | edit source]
Flasks are containers of liquids which can be found on pedestals while traversing the caverns of Noita. They can be carried in one of the four item slots in your inventory bar, and can be equipped like a wand by either clicking the icon or pressing the hotkey for the slot (number keys 5-8 by default).
When starting a new normal game the player will start with a Water flask.
Usage[edit | edit source]
- Flasks can either be sprayed or thrown with left and right click on mouse, respectively. Spraying slowly empties the flask's contents towards the cursor, eventually producing an Empty Flask. Throwing creates a projectile that shatters on impact with enemies or the terrain, expelling the contents of the flask in a single burst.
- Spraying a flask will take about 16-17 seconds to empty it if starting from 100%.
- A flask's contents may also be consumed by opening your inventory and right-clicking on it, which will use up 10% of a flasks content. Drinking is beneficial in that the effect of the liquid remains active regardless of your stains, perks or movement. On the other side, drinking will use up the substance permanently whereas stains from a liquid on the ground is infinite.
- With keyboard and mouse controls you can drop a flask to the ground by going to the inventory screen and clicking and dragging it into the world. However, flasks are brittle, and will likely shatter if not dropped gently. The flask toss strength is respective of cursor distance, which can be easily determined by the dotted arc that appears when holding a throwable item. A sufficiently deep pool of liquid will also slow a flask's fall, preventing its destruction.
- Drinking is limited by your remaining stomach capacity with detrimental effects if you consume too much.
- Consuming liquids that do not agree with you will cause you to start vomiting, progressively emptying the stomach and removing any existing beneficial or harmful drink effects.
Refilling and Mixing[edit | edit source]
- Flasks typically spawn filled to 100%, and may be manually filled back up to that level. They may sometimes spawn filled to 200%, but if emptied will only be able to be filled up to 100%. Flasks that spawn at the 200% level usually come from the Alchemist or Fire Hiisi who throws flasks at the player as their primary mode of attack. They can be acquired by grabbing them in mid-air or picked up if they landed in a deep enough pool of liquid that prevented them from breaking.
- While the player has an equipped flask at less than 100% capacity, the flask will automatically fill itself with any liquid that the top of it comes in contact with, whether the player wants the liquid to be bottled up or not. As hinted above, flasks can also be filled by dropping them carefully into a pool of the liquid you want to collect.
- Filling an empty flask takes a little under five seconds in ideal conditions (completely immersed in the liquid for the duration).
- Filling a flask can be accelerated by waving the mouse around while submerged. This both fills the flask faster and can allow you fill a flask from a smaller puddle than you normally could.
- Flasks can contain a mixture of liquids, and will release all contained substances at once when sprayed or broken. Mixing substances can sometimes be detrimental - for example, if you're attempting to spray Lava or Toxic Sludge and your flask has been contaminated with Water, the water may neutralize the lava/sludge in midair.
- Conversely, alchemy will not take place within the flask. For example, water will not harden lava and will not purify toxic sludge until the respective materials are sprayed out into the world.
- All liquids in a flask are sprayed out at a 1:1 mass ratio, regardless of the actual ratio of different liquids inside or the order of liquids that have been put into the flask. In other words for example, a flask that has 90% water and 10% oil will spray out an equal amount of oil and water "pixels" until the oil is depleted, after which the flask will contain only water. This can allow the player to somewhat filter out unwanted material.
Exploration[edit | edit source]
- Projectiles and explosions may puncture holes in flasks laying around in the world, causing the liquid to leak out in a large spray. Enough damage may cause the potion to completely break on the spot as if it had been thrown, creating a burst of liquid and destroying the containing flask. Often, damage like this may occur without player interaction, leaving the player to discover pools of magical liquids in places they wouldn't normally spawn.
- Flasks that have been damaged but not destroyed will be "repaired" if the player picks it up, and will function normally,
- The mines will sometimes spawn with a room containing a large pit and multiple shelves of flasks, which is often populated by alchemists. The Hiisi Base has a similar room, but takes the form of a bar with breakable bottles that contain a random selection of a few materials and cannot be picked up.
See Also[edit | edit source]
|List of magical liquids commonly spawned in flasks|