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A '''Holy Mountain''' is a [[Biome]] found between each of the main areas of the game, separating the levels. They are always composed of [[Brickwork]], which is very resilient to most digging methods, and their tops are decorated with portals which lead to the central shop area within the biome. The portals are linked to the eye structures beneath them which are normally filled with [[Teleportatium]]; if an eye is emptied or enough of another material is introduced, the corresponding portal can be deactivated.
[[File:Holy Mountain.jpg|thumb|An example holy mountain]]
 
   
 
Though there are many portals at the end of each area, they all lead to the same location, as there is only one shop zone per Holy Mountain. Entering a different portal from the same floor will not refresh the pickups or shop inventory. On occasion, the entire basin containing a portal may be submerged in [[Blood]], [[Water]], [[Toxic Sludge]], or [[Lava]].
A [[biome]] which is found by descending naturally, and separates levels.
 
   
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== Contents ==
Each Holy Mountain will contain one full health restore, a spell refresher that will refill your spell uses, a shop where you can purchase spells or wands, a small room containing the [[Worm crystal|Worm Crystal]], and lastly an altar with a handful of [[perks]] to choose from. There are also two large pools of water next to the health and spell restore, which can be useful for cleaning your cape or refilling flasks.
 
   
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Each Holy Mountain contains the following:
On the right side is a tunnel leading to the next area. Upon exiting, the ceiling above the perk altar will collapse and physically block the passage.
 
Red particles will appear and deal significant damage to the player if they try to re-enter the room (though these fade away after a short time in proximity)(Trying to enter the Holy Mountain by teleporting will result in a death by "Holy Mountain curse"). Additionally once the ceiling collapses, you will be unable to edit any wands in the last holy mountain.
 
   
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* A [[Full Health Regeneration]]
== '''Other Important Information''' ==
 
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* A [[Spell Refresher]]
The Mountain is made of material that is resistant to explosives but can be destroyed by other means such as acid or [[Worm|Worms]]. If the walls surrounding the inside area are damaged sufficiently, the player will receive a message saying '''''"You have angered the gods"''''' and a [[Skeleton God]] will henceforth spawn inside the perk room of every Mountain in the current run. This will sometimes only when the player ''enters'' the Mountain through a tunnel created in this way.
 
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* Two pools of water, which can be used for washing off your cape or refilling [[Water]] potions
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* A shop area where you can purchase [[Spells]] or [[Wands]]<ref>Typically Holy Mountain shops will contain '''5''' wands or '''10''' spells, though this amount can be increased with the [[Extra Item in Holy Mountains]] [[Perk]].</ref>
 
* A small enclosed room containing a [[Worm Crystal]]<ref>If the [[Worm Crystal]] in the room underneath the shop is destroyed, a message will appear saying '''''"The worm crystal has shattered - - - You feel less safe."''''' and the Holy Mountain will no longer be protected from worms.</ref> below the shop area, which deters [[Worm|Worms]] from venturing too close to the shop zone
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* An altar with a handful of [[Perks]] to choose from, alongside a [[Perks#Perk Rerolling|Perk Reroll]] machine
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* Two statues that serve as training dummies, which show damage dealt when hit with a spell. The statues in the Holy Mountain after the [[Temple of the Art]] are inert and don't show damage.
   
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== Collapse ==
Though there are many portals at the end of each area they all share the same exit, as there is only one Holy Mountain per level. Entering a second portal on the same floor will not refresh the pickups or shop inventory. Sometimes the portals are submerged in a liquid such as blood or lava.
 
   
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On the right side is a tunnel leading to the next area. Upon passing through the slanted section of the exit tunnel, the ceiling above the perk altar will collapse and physically block the passage. Red particles will appear which deal significant damage to the player if they try to re-enter the room, though these fade away after a handful of seconds. Trying to enter the Holy Mountain by any means while the curse is active will swiftly result in a death attributed to the "Holy Mountain curse".
Upon destroying the [[Worm crystal]] in the room underneath the shop, a message will appear saying '''''"You feel less safe."''''' and the Mountain will no longer be protected from worms.
 
   
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Additionally, once the ceiling of a Holy Mountain collapses, it stops granting the ability to edit wands within.
The full health restore also grants ten additional maximum health points, even if the player has Glass Cannon (although picking up any 25+ HP pickups will revert the max HP back to 50). To the right of the perk altar there's a scale used for perk rerolls. The starting price for a reroll is 200$ and it doubles in price every purchase (200$, 400$, 800$ etc.). Rerolling allows the player to stack perks and theoretically can grant an unlimited amount of perks with Perk Lottery.
 
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=== Avoiding Collapse ===
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[[File:Collapse avoid.png|thumb|300px|alt=Image depicting the Holt Mountain exit and showing the area of the collapse trigger.|How to teleport past the collapse trigger.]]
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The collapse of the Holy Mountain is only triggered when the player crosses into the upper section of the exit tunnel. It can be avoided by bypassing the trigger, which can be done in any one of a few ways:
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* Destroying brickwork to make a passage (though this will anger the gods and trigger Stevari to spawn)
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* Polymorphing yourself with any [[Polymorphine]] variant and passing through the trigger in another form
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* Teleporting past it using [[Teleportatium]] or a [[Teleport Bolt]] spell
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Adding a Long Distance Cast spell to a teleport wand makes exiting and entering the Holy Mountain trivial, as you can simply teleport through the dividing wall of the exit tunnel, or directly out from the bottom of one of the ponds. Exactly 3 Long Distance Cast spells and a Teleport Bolt can also be used to teleport directly into the eye above the entrance of the shop area. Utilizing the Teleportatium inside of the eye, this allows traveling upwards to the previous biome.
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Using any of these methods, it is possible to leave the Holy Mountain and return later to edit or store spells and wands.
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If you choose to use the polymorph method, note that using Unstable or Chaotic Polymorphine can be dangerous, as some of the possible forms can easily kill themselves their own attacks or destroy the temple brick (especially [[Worm]] forms), thus unintentionally angering the gods. Be cautious of enemies waiting just below the exit passage, especially when using regular Polymorphine as it leaves you completely defenseless. It is possible to wait at the topmost perch in the exit tunnel until the polymorph expires, but be sure you are not within the trigger zone when the polymorph expires.
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{{Hover gif|Polymorphine Holy Mountain Exit|240px|inline|Exiting a Holy Mountain without triggering the collapse by using Polymorphine.}}
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{{Hover gif|Exiting the Holy Mountain using Teleport Bolt|240px|inline|Exiting the Holy Mountain using a Teleport Bolt spell.}}
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{{Hover gif|Holy Mountain Polymorphine Entrance|480px|inline|Entering a Holy Mountain using Chaotic Polymorphine. Note that you can stand on the very edge of the top platform without triggering the collapse, making it much easier to apply the polymorphine.}}
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== Angering the Gods ==
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The Holy Mountain area is made of brickwork, which is resistant to explosives but can be destroyed by other means such as [[Acid]] or [[Worm|Worms]]. If the walls surrounding the inside area are damaged, the player will receive a message saying '''''"You have angered the gods"''''' and a hostile [[Stevari]] will spawn above the perk altar inside the damaged Holy Mountain. Once the gods are angered, a Stevari will spawn in every future Mountain in the current run. Note that this only occurs if the brickwork around the shop zone is damaged; the player (or Worms) can safely dig into the brickwork on either side of the shop with spells or acid to travel up or down levels if needed without angering the gods.
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Once the gods are angered, the only way to stop future Stevari spawning is to pick up the [[Peace with Gods]] perk, which will also make any already-spawned Stevari friendly. Alternatively, a few stacks of the [[More Love]] perk will cause the spawned Stevari to be passive towards the player.
   
 
== Trivia ==
 
== Trivia ==
If the player makes it to a Mountain without killing anything directly in the previous area, a [[Chest]] will spawn on the perk altar.
 
   
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* Clearing the previous biome without killing anything causes a [[Chest]] to spawn in the alcove above the perk altar, opposite the reroll machine.
It is possible to leave a Holy Mountain and return later with more gold for rerolling perks or shopping. The climb back up the exit tunnel can be achieved using polymorph, teleportation, low gravity/strong levitation, or a wand with strong knockback.
 
 
* When the player picks up a perk from the perk altar, blood will flow from the glyphs adorning the altar. However, if the player didn't kill anything in the previous biome, water will flow from the glyphs instead.
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* According to the files for the default translation mod, the name "Holy Mountain" is a reference to the film ''[[wikipedia:The_Holy_Mountain_(1973_film)|Holy Mountain]]'' by Alejandro Jodorowsky.
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* The glyphs under the Portals read "Teleport".
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== Gallery ==
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[[File:Holy Mountain.jpg|thumb|600x600px|left|An example holy mountain.]]
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{{clear}}
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== Notes ==
   
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<references />
Polymorph can be used to safely exit the Mountain without triggering the ceiling collapse. This also allows one to return and edit wands later—just be sure to Polymorph on the way back in as well.
 
   
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[[Category:Biomes]]
If the player picks up a perk from the perk altar, blood will flow from the glyphs of the altar. If the player didn't kill anything in biome before the Holy Mountain, water will flow from the glyphs.
 

Revision as of 16:30, 30 December 2020

A Holy Mountain is a Biome found between each of the main areas of the game, separating the levels. They are always composed of Brickwork, which is very resilient to most digging methods, and their tops are decorated with portals which lead to the central shop area within the biome. The portals are linked to the eye structures beneath them which are normally filled with Teleportatium; if an eye is emptied or enough of another material is introduced, the corresponding portal can be deactivated.

Though there are many portals at the end of each area, they all lead to the same location, as there is only one shop zone per Holy Mountain. Entering a different portal from the same floor will not refresh the pickups or shop inventory. On occasion, the entire basin containing a portal may be submerged in Blood, Water, Toxic Sludge, or Lava.

Contents

Each Holy Mountain contains the following:

  • A Full Health Regeneration
  • A Spell Refresher
  • Two pools of water, which can be used for washing off your cape or refilling Water potions
  • A shop area where you can purchase Spells or Wands[1]
  • A small enclosed room containing a Worm Crystal[2] below the shop area, which deters Worms from venturing too close to the shop zone
  • An altar with a handful of Perks to choose from, alongside a Perk Reroll machine
  • Two statues that serve as training dummies, which show damage dealt when hit with a spell. The statues in the Holy Mountain after the Temple of the Art are inert and don't show damage.

Collapse

On the right side is a tunnel leading to the next area. Upon passing through the slanted section of the exit tunnel, the ceiling above the perk altar will collapse and physically block the passage. Red particles will appear which deal significant damage to the player if they try to re-enter the room, though these fade away after a handful of seconds. Trying to enter the Holy Mountain by any means while the curse is active will swiftly result in a death attributed to the "Holy Mountain curse".

Additionally, once the ceiling of a Holy Mountain collapses, it stops granting the ability to edit wands within.

Avoiding Collapse

Image depicting the Holt Mountain exit and showing the area of the collapse trigger.

How to teleport past the collapse trigger.

The collapse of the Holy Mountain is only triggered when the player crosses into the upper section of the exit tunnel. It can be avoided by bypassing the trigger, which can be done in any one of a few ways:

  • Destroying brickwork to make a passage (though this will anger the gods and trigger Stevari to spawn)
  • Polymorphing yourself with any Polymorphine variant and passing through the trigger in another form
  • Teleporting past it using Teleportatium or a Teleport Bolt spell

Adding a Long Distance Cast spell to a teleport wand makes exiting and entering the Holy Mountain trivial, as you can simply teleport through the dividing wall of the exit tunnel, or directly out from the bottom of one of the ponds. Exactly 3 Long Distance Cast spells and a Teleport Bolt can also be used to teleport directly into the eye above the entrance of the shop area. Utilizing the Teleportatium inside of the eye, this allows traveling upwards to the previous biome.

Using any of these methods, it is possible to leave the Holy Mountain and return later to edit or store spells and wands.

If you choose to use the polymorph method, note that using Unstable or Chaotic Polymorphine can be dangerous, as some of the possible forms can easily kill themselves their own attacks or destroy the temple brick (especially Worm forms), thus unintentionally angering the gods. Be cautious of enemies waiting just below the exit passage, especially when using regular Polymorphine as it leaves you completely defenseless. It is possible to wait at the topmost perch in the exit tunnel until the polymorph expires, but be sure you are not within the trigger zone when the polymorph expires.

Polymorphine Holy Mountain Exit

Exiting a Holy Mountain without triggering the collapse by using Polymorphine.

Exiting the Holy Mountain using Teleport Bolt

Exiting the Holy Mountain using a Teleport Bolt spell.

Holy Mountain Polymorphine Entrance

Entering a Holy Mountain using Chaotic Polymorphine. Note that you can stand on the very edge of the top platform without triggering the collapse, making it much easier to apply the polymorphine.

Angering the Gods

The Holy Mountain area is made of brickwork, which is resistant to explosives but can be destroyed by other means such as Acid or Worms. If the walls surrounding the inside area are damaged, the player will receive a message saying "You have angered the gods" and a hostile Stevari will spawn above the perk altar inside the damaged Holy Mountain. Once the gods are angered, a Stevari will spawn in every future Mountain in the current run. Note that this only occurs if the brickwork around the shop zone is damaged; the player (or Worms) can safely dig into the brickwork on either side of the shop with spells or acid to travel up or down levels if needed without angering the gods.

Once the gods are angered, the only way to stop future Stevari spawning is to pick up the Peace with Gods perk, which will also make any already-spawned Stevari friendly. Alternatively, a few stacks of the More Love perk will cause the spawned Stevari to be passive towards the player.

Trivia

  • Clearing the previous biome without killing anything causes a Chest to spawn in the alcove above the perk altar, opposite the reroll machine.
  • When the player picks up a perk from the perk altar, blood will flow from the glyphs adorning the altar. However, if the player didn't kill anything in the previous biome, water will flow from the glyphs instead.
  • According to the files for the default translation mod, the name "Holy Mountain" is a reference to the film Holy Mountain by Alejandro Jodorowsky.
  • The glyphs under the Portals read "Teleport".

Gallery

Holy Mountain

An example holy mountain.

Notes

  1. Typically Holy Mountain shops will contain 5 wands or 10 spells, though this amount can be increased with the Extra Item in Holy Mountains Perk.
  2. If the Worm Crystal in the room underneath the shop is destroyed, a message will appear saying "The worm crystal has shattered - - - You feel less safe." and the Holy Mountain will no longer be protected from worms.