Kolmisilmä

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This page contains MAJOR spoilers for the end of the game.


Kolmisilmä
Monster Boss centipede.png
"Three-Eyes"
Characteristics
Health 1,211 ♥
Attack Type Projectile
Bleeds Green Slime
Spawn Location The Laboratory
Damage Multipliers
Melee 2.0x
Projectile 0.2x
Slice 1.0x
Fire 0.0x
Freeze 0.0x
Electricity 0.0x
Explosion 0.2x
Drops

Kolmisilmän apurit
//optional, default is 250x250px
"Three-Eye's Minion"
Characteristics
Health 200 ♥
Attack Type Projectile
Attack Damage 20
Bleeds Magical Liquid
Spawn Location Spawned by Kolmisilmä
Damage Multipliers
Melee 0.3x
Projectile 0.3x
Slice 1.0x
Fire 0.0x
Freeze 1.0x
Electricity 0.1x
Explosion 0.8x
Drops

  • 80 Gold nugget.png

Three-Eyes (in-game name Kolmisilmä) is a large spider-like creature found in The Laboratory, and serves as the final boss of the game.

Behavior & Combat[edit | edit source]

Upon entering Kolmisilmä's arena, it is first seen with its legs curled up near the Sampo. If it is approached, Kolmisilmä extends all of its legs, and becomes hostile once the Noita grabs the Sampo. Kolmisilmä attacks with various projectiles that fire off more projectiles in a cross pattern, fly in a downwards arc and cause an upwards jet of flame, fly shortly and summon a ball of lava in its place, and wobble outwards in a pattern similar to the Slithering Path projectile modifier.

Kolmisilmä will also occasionally summon a large Circle of Stillness around itself to freeze the player if they get too close. It also has a shield similar to the Permanent Shield perk which will turn on and off periodically. Kolmisilmä also uses its legs in a similar fashion to the Lukki, using them to crawl around the arena and attempt to avoid the player's spells. It also sometimes summons Kolmisilmän apurit minions: flying skulls which occasionally fire projectiles at the player.

At regular intervals, it will fade and become unhittable together with a Personal Gravity Field which collects projectiles fired at it. As the phase ends, the gathered projectiles will be flung away incased in red auras from the boss. These recycled projectiles can hurt you.

When the Player defeats Kolmisilmä, its limbs and body will split apart and fall down, and a glowing red portal to The Work (End) will spawn.

Tips[edit | edit source]

  • Even hitting the boss can be hard due to its invulnerability phase and large amount of incoming shots. Use the platforms as cover as much as you can.
  • The boss is vulnerable to both material and collision damage, so attacks that create Acid and Poison are extremely effective, as well as falling debris from Earthquake, Earthquake Shot and Nuke.
  • Kolmisilmä will never stop pursuing the player, no matter how far they go, so running away probably won't work out for you. This oversized Lukki will pursue you all the way to the Moon and back.

Scaling[edit | edit source]

Kolmisilmä's HP will scale depending on the amount of orbs collected, the infobox's listed number is for 0 orbs. For every Orb of True Knowledge collected, his HP is multiplied by 2 (As an example, if you collect 11 orbs, his HP would be 131,481 ♥).