Noita Wiki
(updated some stuff. fixed HP listing.)
m (Removed reference to track in the soundtrack album named Kolmisilman Koipi -- that is a different boss, I'll move this reference over there instead.)
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Kolmisilmä={{Infobox enemy
 
Kolmisilmä={{Infobox enemy
 
| name = Kolmisilmä
 
| name = Kolmisilmä
| alias = Three-Eyes
+
| alias = Three-Eyed
 
| image = Monster Boss centipede.png
 
| image = Monster Boss centipede.png
  +
| health = 1,211 with no orbs collected </br> 131,481 with 11 orbs collected </br> (Its health increases exponentially for each [[Orb of True Knowledge]] collected by the player.)
| health = 1,211
 
 
| attack type = Projectile
 
| attack type = Projectile
 
| blood fluid = Green [[Slime]]
 
| blood fluid = Green [[Slime]]
| drops on death = [[The Work (End)|Endgame Portal]]
+
| drops on death = Portal to [[The Work (End)]]
 
| spawn location = [[The Laboratory]]
 
| spawn location = [[The Laboratory]]
 
| damage mult melee = 2.0x
 
| damage mult melee = 2.0x
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| body material =
 
| body material =
 
| blood fluid = [[Magical Liquid]]
 
| blood fluid = [[Magical Liquid]]
| drops on death = {{Gold|80}}
+
| drops on death = 80 [[Gold]]
 
| spawn location = Spawned by Kolmisilmä
 
| spawn location = Spawned by Kolmisilmä
 
| damage mult melee = 0.3x
 
| damage mult melee = 0.3x
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== Behavior & Combat ==
 
== Behavior & Combat ==
Upon entering Kolmisilmä's arena, it is first seen with its legs curled up near the [[Sampo]]. If it is approached, Kolmisilmä extends all of its legs, and becomes hostile once the Noita grabs the [[Sampo]]. Kolmisilmä attacks with various projectiles that fire off more projectiles in a cross pattern, fly in a downwards arc and cause an upwards jet of flame, fly shortly and summon a ball of lava in its place, and wobble outwards in a pattern similar to the [[Slithering Path]] projectile modifier.
+
Upon entering Kolmisilmä's arena, it is first seen with its legs curled up near the [[Sampo]]. If it is approached, Kolmisilmä extends all of its legs, and becomes hostile once the Noita grabs the Sampo. Kolmisilmä attacks with various projectiles that fire off more projectiles in a cross pattern, fly in a downwards arc and cause an upwards jet of flame, fly shortly and summon a ball of lava in its place, and wobble outwards in a pattern similar to the [[Slithering Path]] projectile modifier.
   
 
Kolmisilmä will also occasionally summon a large [[Circle of Stillness]] around itself to freeze the player if they get too close. It also has a shield similar to the [[Perks|Permanent Shield]] perk which will turn on and off periodically. Kolmisilmä also uses its legs in a similar fashion to the [[Lukki]], using them to crawl around the arena and attempt to avoid the player's spells. It also sometimes summons '''[[Kolmisilmän apurit|Kolmisilmän apurit]]''' minions: flying skulls which occasionally fire projectiles at the player.
 
Kolmisilmä will also occasionally summon a large [[Circle of Stillness]] around itself to freeze the player if they get too close. It also has a shield similar to the [[Perks|Permanent Shield]] perk which will turn on and off periodically. Kolmisilmä also uses its legs in a similar fashion to the [[Lukki]], using them to crawl around the arena and attempt to avoid the player's spells. It also sometimes summons '''[[Kolmisilmän apurit|Kolmisilmän apurit]]''' minions: flying skulls which occasionally fire projectiles at the player.
 
At regular intervals, it will fade and become unhittable together with a [[Personal Gravity Field]] which collects projectiles fired at it. As the phase ends, the gathered projectiles will be flung away incased in red auras from the boss. These recycled projectiles can hurt you.
 
   
 
When the Player defeats Kolmisilmä, its limbs and body will split apart and fall down, and a glowing red portal to [[The Work (End)]] will spawn.
 
When the Player defeats Kolmisilmä, its limbs and body will split apart and fall down, and a glowing red portal to [[The Work (End)]] will spawn.
   
 
Kolmisilmä will not stop pursuing the player, no matter how far they go, it will keep going. This oversized Lukki will pursue all the way to the Moon and back.
== Tips ==
 
* Even hitting the boss can be hard due to its invulnerability phase and large amount of incoming shots. Use the platforms as cover as much as you can.
 
* The boss is vulnerable to both material and collision damage, so attacks that create [[Acid]] and [[Poison (Material)|Poison]] are extremely effective, as well as falling debris from [[Earthquake]], [[Earthquake Shot]] and [[Nuke]].
 
* Kolmisilmä will never stop pursuing the player, no matter how far they go, so running away probably won't work out for you. This oversized Lukki will pursue you all the way to the Moon and back.
 
 
== Scaling ==
 
Kolmisilmä's HP will scale depending on the amount of orbs collected, the infobox's listed number is for 0 orbs. For every [[Orb of True Knowledge]] collected, his HP is multiplied by 2 (As an example, if you collect 11 orbs, his HP would be {{hp|131,481}}).
 
 
== Soundtrack ==
 
Track 18 of ''[[Noita Official Soundtrack]] vol. 2'' is titled "Kolmisilmän Koipi".<ref>[https://niilotakalainen.bandcamp.com/track/kolmisilma-n-koipi Kolmisilmän Koipi | From Grotto & Niilo Takalainen | Niilo Takalainen] on Bandcamp.com</ref>
 
   
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Revision as of 15:12, 25 January 2021

This page contains MAJOR spoilers for the end of the game.

Three-Eyes (in-game name Kolmisilmä) is a large spider-like creature found in The Laboratory, and serves as the final boss of the game.

Behavior & Combat

Upon entering Kolmisilmä's arena, it is first seen with its legs curled up near the Sampo. If it is approached, Kolmisilmä extends all of its legs, and becomes hostile once the Noita grabs the Sampo. Kolmisilmä attacks with various projectiles that fire off more projectiles in a cross pattern, fly in a downwards arc and cause an upwards jet of flame, fly shortly and summon a ball of lava in its place, and wobble outwards in a pattern similar to the Slithering Path projectile modifier.

Kolmisilmä will also occasionally summon a large Circle of Stillness around itself to freeze the player if they get too close. It also has a shield similar to the Permanent Shield perk which will turn on and off periodically. Kolmisilmä also uses its legs in a similar fashion to the Lukki, using them to crawl around the arena and attempt to avoid the player's spells. It also sometimes summons Kolmisilmän apurit minions: flying skulls which occasionally fire projectiles at the player.

When the Player defeats Kolmisilmä, its limbs and body will split apart and fall down, and a glowing red portal to The Work (End) will spawn.

Kolmisilmä will not stop pursuing the player, no matter how far they go, it will keep going. This oversized Lukki will pursue all the way to the Moon and back.