|Health||250 (1,250 Max) ♥|
|Attack Type||Melee (17?), random wand|
|Spawn Location||Usually the Mines or Coal Pits, but can also rarely show up in the Fungal Caverns, Snowy Depths, or even the Temple of the Art|
Often carries a random wand
A maximum of only one Kummitus will ever appear in a world.
Behavior[edit | edit source]
It most often spawns with a wand, which it drops on death. If wielding a wand, it will usually have a much higher tier that what is currently available at that point in the game which most often makes killing the ghost and obtaining its wand a high-risk high-reward scenario. If not armed with a wand, it'll attempt to kick the player dealing moderate damage. It is also hostile to all other creatures.
Combat Tips[edit | edit source]
- It has a great deal of armor, reducing damage by about half.
- As with all enemies who can pick up wands, kicking the ghost will disarm it making it drop its wand.
Trivia[edit | edit source]
It is believed that the Kummitus is actually the ghost of the player that died in a previous run and that it carries the wand the player was using at that point. While there may be some merit to this as Kummitus does not seem to appear until you have quite a few deaths recorded, the wands they carry usually have some very random assortment of spells on them. It may be that it is the original picked-up version of the wand it uses, and not any re-configuration of it that was active upon player death. This is supported by the fact that players have found the Kummitus wielding wands that are impossible to get in the vanilla game, such as a wand with impossibly high stats that the player built during a modded run.
While most enemies spawn with full HP the Kummitus spawns with only 250 of its 1,250 total health. This is so that it drops more gold than a normal enemy with 250 health would drop.
A side effect of this is that a Kummitus may spawn with a healing spell on its wand allowing it to heal itself past its normal 250 health.