Materials

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Solid[edit | edit source]

Solid Materials
Name Biome Hardness Found as Rigid Body Appearance Other ID
Dirt Surface 3 Medium Can be displaced by kicking.
Ground Various 3 Medium Can be displaced by kicking. grass
Rock Various 4 Strong Fragile stalactites in the main cave entrance.

Spark Bolt damages them like Ice.

May be created by Water and Lava touching.

If surrounded by Lava, it will slowly melt.

Damp Rock 4 Strong Only found naturally.
Glass Various, Flasks 0 Fragile Lanterns, flasks Depends on flask contents Fragile solids can be cracked with even mere Spark Bolts.
Fragile glass Snowy Depths, Vault 0 Fragile After being cracked like Ice Transparent Rarely appears in one side of a giant box structure (sometimes with a random amount of enemies, liquid and/or wands inside)
Nest Forest 0 Fragile Nests. A hay-like appearance. Only appears in the giant tree's nest (as we know of), doesn't appear anywhere else. Also the material of the corpses of firefly nests.
Wood (1) Various 2 Light Wheelbarrows, waterwheels, explosive crates,

gunpowder crates

Flammable.
Wood (2) Forest 5 Powerful Wood found on the giant tree, it isn't flammable, unlike the other wood.
Steel Various 5 Powerful Brown-grey Conductive. Melts from Lava, and rusts from Water.
Rusted Steel Steel (Various) 2 Light Slightly dark orange Much more easily destroyed than the Steel it comes from. Only the surface of Steel is affected by Water, until the top rust is stripped.
Aluminum Magical Temple 1 Very Light Temple braziers Flammable, burns blue
Rusted Metal Various 1 Very Light Minecarts, explosive containers Varies Unique material separate from Steel and Rusted Steel. Conductive, and explosive containers will react violently.

Rusts when water touches it, though this seems to be only cosmetic.

Ice Snowy Depths, spells 0 Fragile Upon taking damage, cracks and eventually drops Translucent light blue Enemies turned into Ice do not deal damage to other enemies when moving fast.

(Does Ice form from Freezing Vapour + Water?)

Toxic Ice Frozen Vault, spells 0 Fragile Upon taking damage, cracks and eventually drops Translucent light green Will do damage upon contact. Does not respect Toxic Sludge Immunity perk.
Dense Rock Various 4 Strong Found as part of level boundaries. Immune to Acid.
Extremely Dense Rock Various 6 Extreme Found as part of level boundaries. The strongest material available.

Black Hole and Matter Eater will still destroy it.

Explosion of Thunder can turn it to powder, but not destroy it.

Brickwork Holy Mountain, Temple of the Art, various other 5 Powerful Statues in the Pyramid Acid, Black Hole and Matter Eater will destroy it.
Sandstone Desert 3 Medium
Bone Wall Desert 3 Medium Giant skull in the desert
Packed Snow Snowy Depths 1 Very Light None. Blueish-white Can melt into water.
Frozen Rock Various 2 Light Weaker than most other rocks. Can be destroyed slowly by Spark Bolts.
Cursed Rock Tower 6 Probably very tough Dark reddish gray with blackish spots Similarly to toxic rock, you take constant damage while touching it, but also while in the area where it spawns. As with all damage, this can be blocked with Ambrosia.
Cheese Spoiler territory.
Wax Mines, Magical Temple, The Vault 1 Very Light White Candle or Mushroom-like appearance.
Toxic

Rock

Mines, Fungal Caverns 4? Strong Glowing green Take damage when first landing or moving on it, sometimes spawns with a chest
Volcanic Rock Various ? Created when blood comes in contact with Lava

Liquid[edit | edit source]

Liquid Materials
Name Naturally Emits From Evaporates Into Freezes Into Stain Effect Drink Effect Appearance Density Other ID
Water Condensation Steam Ice Resist combustion Nothing. Blue 1

(Base.)

Often used to put out personal fires. Turns lava into rock.

Purifies pools of Toxic Sludge into more Water.

water
Chilly Water In cold biomes, the surface of Water converts into Chilly Water.

Chilly Water turns into Ice upon touching Ice.

Oil Barrels, lanterns, Machine enemies Combustion Only N/A Easily combustible, makes things slippery From Flask, may cause damage over time. Light brown 0.9?

(Floats)

Burns easily and for a long time. oil
Blood Humanoid enemies ? Frozen Blood Resist combustion, increased crits With Vampirism, gives minor health. Red 1.1

(Sinks)

Turns Lava into Volcanic Rock. blood
Toxic Sludge Some Monsters, toxic barrels Toxic Gas Toxic Ice Resist combustion.

Damage. Cannot kill.

From Flask, causes damage over time. Light green 0.9? Also creates Toxic Rock from touching Lava.

Touching it as a liquid, gas, or even solid causes damage.

Turns into more water when it touches water.

Acid Monster attacks Flammable Gas Frozen Acid Does not stain. Damages. Causes a moderate amount of instant damage. Deep green ? Evaporates on its own.

Easily destroys most other materials, including steel. Deals ~20 DPS on contact, more if you are further submerged.

Whiskey Kegs Combustion Only ? Inaccuracy Causes color shifting 'headache' effect. Deep brown ?(between toxic sludge and water) Burns very quickly.
Lava Fire mages, Fireflies N/A Rock Does not stain. Damages. Take extra damage Glowing orange ? Touching Water creates Rock. Blood creates Volcanic Rock.

Toxic Sludge creates Toxic Rock, which is always damaging.

Melts Steel, Diamonds and Copper into more lava.

Melts Plastic into liquid Molten Plastic.

Worm Blood Worms, jungle spiders ? ? ? Causes color shifting effect.

Grants night vision.

Greenish-grey 0.9? Can be used to clear other stains.
Slime Some Monsters, Fungus N/A Frozen Slime Resist combustion, slows movement. Damage over time. Bright Pink 1.2 Heavy liquid, and quite sticky. Moves very slowly over itself.

When a pile is generated, the mound takes a long time to flow.

Poison Certain Hiisi weapons, Spell effect Poison gas ? Damage over time, can kill Purple 0.9? Evaporates on its own.

Touching lava makes poisonous rock.

Magical Liquid Ghostly enemies ? ? ? ? Glowing light blue ? Only ghostly enemies bleed this. Quickly evaporates, but can be flasked with great persistence.
Potions Potion spray, randomly found in the world. ? Same effect as source potion. Varies Varies? Varies
Urine Used to be from deer, removed currently, only accessible by modding the game. ? ? ? ? most likely yellow ? You used to be able to when transformed into a deer left click to urinate. urine
Swamp Sometimes found in fungal caverns ? ? Does not stain ? Greeny-yellow <1 There are two different types: swamp_water and swamp (swamp appears to be a mixture of swamp_water and moss.)
Freezing Liquid Bled by certain enemies Freezing Vapours ? Does not stain ? light blue ? Very damaging. Evaporates quickly when exposed to air.
Creepy Liquid Unused (generated by breaking unused static sand "Brick Wall") ? ? does not stain nothing light purple ? it expands infinitely unless contained in a completely closed off area. it can be turned into water with purifying powder.

Magical Liquid[edit | edit source]

While most liquids and powders can spawn in a Flask, Magical Liquids nearly always do aside from some who also appear in pools or are created with Alchemy.

Name Stain Effect Drink Effect (ca 10s duration) Notes
Polymorphine Transforms the user into a winged sheep with low HP Instantly turn into a sheep Sheep usually die in 1 single hit. Beware
Chaotic Polymorphine Transforms the user into almost any creature in the game Instantly turn into something Polymorphed creatures, inluding you, assume all the attributes of the new form, including HP and weaknesses
Berserkium Doubles the damage and explosion radius of the user's attacks Become Berserk. Buff is invisible Only applies to the abilities of those affected by Berserkium, doesn't affect secondary damage sources (e.g., explosive barrels)
Teleportatium Causes the user to randomly teleport a moderate distance away Begin teleporting chaotically. Usually lasts around 3-4 teleports When stepping in it, you will teleport in rougly the same direction you are aiming unless blocked by too much terrain
Pheromone Causes creatures to become allied to you and hostile to your enemies No known effect Enemies will still attack the player in retaliation to taking damage from them. Has no known effect on the player
Invisiblium Cause you to be ignored by all enemies Invisible Other stains will halt the invisibility until they're removed. Creatures with this effect appear semi-transparent to the player
Concentrated Mana Greatly increases wand mana regeneration Increases mana regeneration, and gives a cool particle effect Wears off very quickly with movement
Acceleratium Greatly increases walking and horizontal flying speed Increases movement speed Wears off very quickly with movement
Flummoxium Reverses horizontal movement direction Reverses horizontal movement direction Affected creature has a large pink question mark above their head
Healthium Rapidly heals the user when standing in it No known effect Extremely rare. Not to be confused with Lively Concoction, a very similar liquid
Lively concoction Very rapidly heals the user Restores health, similar to being stained by the Concoction, but doesn't apply any buffs Created by Alchemy. Once this is sprayed, it quickly evaporates.
Draught of Midas Converts most materials into Gold on contact Makes you drunk, similar to drinking whiskey Created from Alchemic precursor. Can be stored in a flask by letting a waist deep pool of the Draught rest on top of gold and then collecting it
Worm Pheromone Makes worms in the world think you are food and attracts them to you Same as stain for limited duration Naturally spawns after December 19th update
Ambrosia Buff Protection from all: "You feel strange strength in your body" Protects you from all forms of health damage Wears off quickly with movement
Alchemic precursor No effect ? Created by Alchemy. A blue liquid that turns into Draught of Midas when combined with a piece of meat.

Gaseous[edit | edit source]

Note: all gases (actually most materials) cause O2 reduction if the player is submerged nearly completely.

Gaseous Materials
Name Emits From Submerge Effect Appearance Other
Steam Water evaporation Grey Condenses into water.
Smoke Fires Grey
Toxic Gas Toxic sludge evaporation by fire Damages Light green Different from what comes from Acid, which is Flammable Gas. Flammable.
Flammable Gas Acid evaporation, Mushroom enemies,

wands with Acid-related spells

Deep green Burns quickly, similar to Whiskey.

While not immediately damaging, sudden combustion becomes a possibility.

Freezing Vapours Freezing Liquid, Explosives,

Icy skulls, Rock monsters

Damages, freezes on kill and sometimes on damage. Blue, sparkles Freezing Liquid may linger without fully evaporating, creating constant trails of freezing vapours.
Poison Gas Poison spells evaporating Purple Flammable, but not actually poisonous.

Powder[edit | edit source]

Powder Materials
Name Biome/Emits From Hardness Dissolve Powders Appearance Other ID
Soil Surface 2 Light Yes Dark brown Often has grass growing on top. As with any powder, it can be kicked around. soil
Mud Surface 2 Light Yes? Dark brown Created by mixing Water with Soil.
Coal Mines 2 Light No Black Flammable. Burns for a very long time.
Honey Spawned from wasp nest 2 Light Yellow
Gunpowder (1) Coal Pits, Firecrackers spell modifier 1 Very Light Yes Orange Also known as 'firecrackers.' Upon combustion, creates small explosions that deal 6 damage. May linger without automatically destroying itself, creating constant pops.
Gunpowder (2) Gunpowder Trail spell modifier 1 Very Light Yes Orange Burns quickly and without explosions.
Gold Various 3 Medium No Gold, white Harder than Bomb explosions, surviving them. Is always a powder, so it drips like sand. If touched by the player, becomes collected as money.

Can very rarely appear in a Flask, spraying about 1000$ worth before empty.

Copper Mines 3 Medium? No Brown-red, white Although spawning in the world similarly to Gold and is similarly a powder, it cannot be collected as money. Conductive.
Brass Ejected by firearm-using enemies No Orange Does not block creature or projectile movement, but blocks other materials, similar to Fungus.
Diamond Multiple biomes, Thunder Mage corpse 4 Strong No White/blue Although spawning in the world similarly to Gold and is similarly a powder, it cannot be collected as money. Unaffected by the Dissolve Powders perk.
Snow Snowy Depths, Hiisi Base 0 Fragile Yes Pure White Snowmen in the Frozen Depths are made of this. Melts into water, which might quickly evaporate.
Sand Vats in the Mines, Desert Yes Light yellow, white
Blue Sand Broken Houre crystals. Light blue
Bone Dust Skeletal enemies, Desert 1 Very Light Yes White Sometimes dropped from nests
Purifying Powder Rare Flask spawn. 1 Very Light No White Turns many liquids into Water
Salt Rare Flask spawn. 1 Very Light? Yes White Converts Water into Brine. No known other effects.
Sodium Rare Flask spawn. 1 Very Light? No White Reacts violently with many liquids.

Organic and Other[edit | edit source]

Organic Materials and Other
Name Biome Hardness Appearance Other ID
Meat Various 2 Light Varies Chainsaw destroys to create more of the corpse's emissions. Has many variants. Can be eaten, but this has no effect, even with Vampirism perk. meat
Rotten Meat Red-blooded enemies 1 Very Light ? Corpses collapse into this ugly pile. As with any powder, it can be kicked around, and may even spawn drops of blood.
Grass Various 0 Fragile Appears naturally and goes in the foreground layer (meaning that things can't collide with it). grass
Moss Various 0 Fragile Appears naturally and goes in the foreground layer (meaning that things can't collide with it). moss
Fungus Fungal Caverns

Mines

? hot pink Slowly grows upwards. Blocks movement of liquids, but not solids - this can create highly effective 'potion baths.' Can be destroyed to create Slime.

If eaten, audio and visual effects occur, representing a psychoactive trip.

Fungus may also be found as a material in a flask called "Glowing Fungal Spore", creating background elements on the surface and in the Mines.

If these scenic fungi are destroyed, it spawns fast-disappearing liquid Fungus. Liquid Fungus applies Slime debuff.

Fire Various N/A Burns, melts, and/or evaporate some materials. Will combust most creatures and deal damage over time. Can be rarely found in a flask.

Sometimes lingers endlessly without self-destructing. Can also be destroyed with even Spark Bolt. Fire can be negated by spells and perks. Can be "eaten" with no effect.

Sign Fire Forest, Mines Entrance N/A Background flames that highlight the signs showing the game's controls at spawn. It doesn't hurt the player or burn anything at all.
Liquid Fire A Cocktail flask with it is thrown by the Fire Hiisi. N/A Behaves similarly to normal Fire, but the Flask it came in always explodes on impact when thrown.
Evergreen Seed Rare Flask spawn. N/A When sprayed on the ground will cause background trees to grow. If trees cannot grow, it just creates Soil.

Seed: 1255527100 (chest at the start).

See Also[edit | edit source]