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Mine Entrance 2

A typical Mine entrance

The Mines are the entry area of the game, located directly below the starting area.

Layout[]

The Mines consists of soil coated ground and rock which compose its tight passages and wood-lined shafts, with small gold patches present under much of the unexposed ground and rock. The terrain contains many small slopes and inclines which often form small pools containing water, oil, or toxic sludge. The Mines are the entry area of the game, featuring mostly dirt, wooden beams and piles of coal, as well as oil barrels, other minor explosives and frequent oil lanterns.

Hazards[]

Fire is a frequent hazard in the Mines, starting even before the player enters combat should enemies set destroy an explosive or oil lamp, or a Fire Mage or Spirit moves near any flammable material, often egged on by the presence of oil, flammable explosive creates, oil barrels, and the occasional whiskey barrel. Toxic Sludge's tendency to form small pools in ground crevices makes it a significant threat, with toxic barrels and Sleazebags furthering it's reach.

Enemies[]

Hounds, Hiisi, and Toxic Slimes in the Mines are weaker versions of their normal counterparts that have less HP and slower attacks. This can be seen by their brown tint (normal versions are tinted green).

Common Uncommon Rare


Exploration Tips[]

  • Appearing very early, players are usually minimally equipped on entrance. If not started with, players should attempt to acquire a flask of water as soon as possible to protect from fire and to purify toxic sludge. This can be done by entering a pool while holding a empty potion.
    • Advanced players may find it helpful to hold onto the stating potion if starting with Normal or Chaotic Polymorphine for an easy Holy Mountain skip later on.
  • Players should also attempt to acquire an Emerald Tablet as soon as possible, with one appearing to the right end of the Mines by the Lava Lake and another contained within the bottom of the Sky Island above the mountain at spawn. Tablets can be thrown at enemies to deal large amounts of damage and have a chance to count as a trick kill, giving double gold.
  • Possessing 100 health and dealing 25 damage per hit, Fire Mages are often the greatest threat Mines explorers come across. Close combat with them should be avoided at all costs.
    • Fire Mages are weak to water and can be killed with a well thrown or poured potion. A well aimed tablet kick can also work but is very risky, as the tablet does not always kill and may be stopped by a collision with a fireball.
  • While tempting, gold dropped by enemies which bleed hazardous materials should be collected with caution.
  • While the Mines should be explored for wands and health upgrades as thoroughly as possible, Players should not stick around at low health and should leave at 20-50 HP, depending on their level of confidence.

Structures[]

Liquid Vat
Vat of Water
The second variant; no treasure can spawn beneath.
A large wooden vat, containing a liquid or powder, randomly selected from a small material pool (Water, Berserkium, Oil, Toxic Sludge, Whiskey, Sand, Gunpowder, or rarely Sima). Can very rarely contain Cement, Sand, Gold, or Poison instead. There are two variants, one with wooden trusses underneath, and one with a hollow area underneath which sometimes contains a Chest or an Extra Max Health pickup. The wood breaks apart into Rigid Body pieces when damaged, often resulting in its contents spilling.
Trapped Treasure Room
Trapped Treasure Room

These come in two main types:
  • Trapped Wand Rooms have a flat floor and a wand pedestal in the center. which triggers a Circle of Acid when the wand is collected. The trap box is always in the upper-left of the room and can easily be kicked down from its perch to disarm the trap. The trap spell can generally be outrun, and is blocked by terrain, so quickly ducking around a corner into an upper passage is generally safe.
  • Submerged Rooms have a basin filled usually with some kind of liquid (Water, Toxic Sludge, Whiskey, Oil, Teleportatium, or Gunpowder, with two Electrical (or if flammable) Fire Trap boxes on one or both sides. Typically using a Bomb or other explosive to quickly empty the liquid is the safest way to disarm the trap, although they can sometimes be removed from their alcoves or simply destroyed with explosives.
Fungal Area
Mines Fungal Area
An area full of Weird Fungus resting on a few wooden branches with a few shuffling or spore fungi, along with either a max health upgrade or chest at the bottom.
Alchemy Laboratory
Mines Alchemy

A room made out of Brickwork and a unique material named Meteorite, with two wooden shelves with a selection of standard potions and a basin containing Lava. Will always spawn a Hiisi Alchemist, Ukko, or Stendari that can often wander off. Fragile and chaotic.
Toxic Rock Passage
Toxic Rock Room

A large passage with walls made of Toxic Rock. Can spawn a Chest or Extra Max Health pickup in the centre.
Toxic Cavity
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A hole with a roof of Glowing Matter, and Toxic Sludge at the bottom. It is currently the only structure in which Glowing Matter is present. It is inhabited by Limanuljaska, Happonuljaska and Äitinuljaska and can spawn a Chest or Extra Max Health pickup.
Wooden Box A small room composed entirely of wood with no enterance, containing many weak enemies or a single strong enemy, and often a Chest or Health Pickup. Sometimes contains an Alchemist or Thunder Mage, or very rarely a Shotgun Hisii with a Jar of Urine.

Puzzles[]

The Mines also contains a few puzzle scenes that can generate in its twisty passages.

Rope-Swing Puzzle[]

Mines Electric Puzzle

The puzzle.

An open room, with a small amount of water on the ground. Dangling from the ceiling is a large metal chain, affixed to an electrified metal box. On the right side of the room is a strange platform.

Solution

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

Demo Electric Puzzle

Electrifying the platform with the Electric box.

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

Demo Electric Puzzle

Electrifying the platform with the Electric box.

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

Demo Electric Puzzle

Electrifying the platform with the Electric box.


Empty Basin, Empty Potion Puzzle[]

Ruusu Puzzle

A small basin is visible, with a potion stand containing an Empty Potion just to its right. Further right is a solid Wood wall.

Solution

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.


Demo Ruusu Puzzle

Filling the opposite basin with Oil.

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.


Demo Ruusu Puzzle

Filling the opposite basin with Oil.

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.


Demo Ruusu Puzzle

Filling the opposite basin with Oil.


Empty Basin Puzzle[]

A small basin is visible, with seemingly nothing else nearby. The ceiling above seems to have a short break where a wooden plank has been affixed to bridge the gap.

Solution

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

Puzzle empty basin and vat in mines

One solution to the empty basin and vat puzzle.

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

Puzzle empty basin and vat in mines

One solution to the empty basin and vat puzzle.

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

Puzzle empty basin and vat in mines

One solution to the empty basin and vat puzzle.

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