Release Notes

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The official Noita release notes are published by the developers at https://noitagame.com/release_notes/

Contents

Dec 1 2020 - Hotfix[edit | edit source]

Release NotesSteam Announcement

Spells

Balance

  • Spells to Power can no longer use Levitation Trail as a source
  • Made Personal Plasma Beam slightly stronger and able to cut through more materials
  • Concentrated Spells adds some damage to your shots
  • Pinpointer increases your accuracy and projectile speed
  • Personal Plasma Beam kills are no longer accidental
  • Personal Plasma Beam destroys wood and other soft materials
  • Homunculi and Tiny Ghost gain extra damage as you explore further
  • Made Personal Plasma Beam slow down your spellcasting a bit less
  • Pinpointer orange instead of red to avoid confusion
  • Made homunculi no longer pick up wands
  • Made homunculi able to wander a bit further away before teleporting back
  • Added a damage cap to Essence to Power (Max. 6000 damage per projectile)
  • Added an explosion radius cap to Spells to Power

Audio

  • Personal Plasma Beam has audio

Optimization

  • Sprite animation lookups are faster
  • Massively improved Spiral Shot performance

Bugfixes

  • A new item has its correct name
  • Gamepad UI focus was lost when entering progress menu
  • Gamepad UI focus was lost when entering some options menu pages
  • Mod settings fold buttons repeated hover sound when hovered
  • Fixed a few lua bugs
  • Pinpointer's additional effects weren't loaded properly
  • Fixed certain projectiles not interacting with new modifiers correctly
  • Coward should be a bit less likely to teleport its friends inside walls
  • Fixed fire traps in Temple of the Art also dealing projectile damage
  • Twitch integration - Fixed the specific homunculi summoning events always picking a random one anyway
  • Fixed two issues in localizations

Modding - Documentation

  • Improved gui and setting lua API documentation
  • Fixed some typos in lua API documentation

Modding - LUA API

  • NOTE: GuiImage() has new parameter order
  • GuiImage() takes new optional scale_y, rect_animation_playback and rect_animation_name parameters, made more parameters optional
  • GuiLayoutBeginVertical() takes optional position_in_ui_scale, margin_x and margin_y parameters
  • GuiLayoutBeginHorizontal() takes optional position_in_ui_scale, margin_x and margin_y parameters
  • BUGFIX: GuiGetPreviousWidgetInfo() had wrong types for the first three return values

Nov 24 2020 - The Sauna Update[edit | edit source]

Release NotesSteam AnnouncementUpdate Video

The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.

This update includes many more additions and changes. See the Sauna Update page for more details.

Oct 29 2020 - Update #14[edit | edit source]

Release NotesSteam Announcement

We managed to cram so much content in this HOTFIX release PATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful spell combos will now sound better.

  • A new (WIP) challenge awaits you
  • New perk: Exploding gold
  • New perk: Faster projectiles
  • New perk: Remove worm and lukki digging
  • New perk: Extra wand slots
  • New perk: Teleportitis Dodge
  • New perk: High mana, low capacity
  • New perk: Homunculus
  • New spell: Quantum Split
  • New spell: Chain spell
  • New spell: Wand refresh
  • New spell: Mu
  • New spell: Larpa explosion
  • New spell: Larpa bounce
  • New enemy: Haavoittajamestari
  • New enemy: SĂ€tkymestari
  • New item: Kammi
  • New stream event: Summon Random Homunculus
  • New stream event: Spawn perk
  • New stream event: Give Perks To Enemies
  • New stream event: Extreme Spread
  • New stream event: Matter Eater
  • New stream event: Excess Gas
  • New stream event: Summon Shielding Ghost
  • New stream event: Personal Invisibility
  • New stream event: Invisible Enemies
  • New stream event: Neutralized Spells

For the full list of changes in this update, see the Update 14 page.

Oct 22 2020 - Hotfix[edit | edit source]

Release NotesSteam Announcement

The word "hotfixes" rendered in-game with wood, lit on fire.

Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.

Features

  • Steam Cloud on/off option

Updates

  • More coherent plasma beam destruction
  • Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
  • Small text edits

Bugfixes

  • Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
  • Fixed minor issues in some translations
  • Plasma beams were blocked by fire
  • World seed and build are displayed always when starting a new game
  • A rare crash with Pixel Sprites has been fixed
  • World generation may have created impassable world in Mines
  • Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted

Modding

  • WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
  • Fixed an incorrect parameter name in documentation
  • Lua - EntityAddComponent2 supports _enabled boolean

Oct 20 2020 - Hotfix[edit | edit source]

Release NotesSteam Announcement

The word "hotfixes" rendered in game with wood, lit on fire amidst a selection of enemies flying around what seems to be the Frozen Vault.

Features

  • New biome modifier: shielded

Updates

  • Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable

Bugfixes

  • Crash - picking up an orb crashed the game, if language was set to Suomi
  • Slowdown - sometime save files caused the game to run extremely slow
  • Summon portal spell's target could be lost when game is saved
  • Moved the health bar of a certain miniboss, so it's not in their face
  • Mana usage -decreasing spells should now work as always_casts

Oct 19 2020 - Hotfix[edit | edit source]

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood in the game, while the player character jumps to the left across a slowly melting bridge of crude stone atop the Lava Lake.

Another set of Noita 1.0 đŸ”„HOTFIXESđŸ”„ coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel.

Features

  • New biome modifiers: gravity fields, flooded and fungus
  • New enemy: SĂ€tkymestari
  • New perk: High gravity

Updates

  • Updated the starting potions
  • Miniboss music
  • Made certain spell worthier of its name
  • Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
  • Menu Yes/No boxes - hitting ESCAPE counts as No
  • On opening Noita the mouse cursor is no longer moved inside the window at start
  • Streaming - Removed Health Minus and Max Health Minus events

Bugfixes

  • Parts of biome modifiers could be applied to biomes in which they were blocked
  • Fixed a way to farm endless extra HP
  • Made Trigger/Timer/Death trigger spells work with modifiers
  • Fixed a case where high-level spells could spawn in odd spots
  • Options - switching monitors should now display the resolution correctly
  • Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
  • Update available box sometimes appeared in the Steam build

Modding

  • CreateXFrameParticle() - allows now for creation of 1 frame sprite
  • scatter_position.lua - error spam is reduced
  • Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT
  • Exposed streaming events types

Oct 18 2020 - Hotfix[edit | edit source]

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood amidst the Ancient Laboratory, with some enemies wandering around.

Bugfixes

  • Some Perk combos didn't work
  • Certain save games crashed the game

Oct 16 2020 - Hotfix[edit | edit source]

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood above the starting area.

First set of Noita 1.0 đŸ”„HOTFIXESđŸ”„ straight out of the oven, steaming hot, probably burning everything and setting you ablaze. The hotfix fixes some of the most glaring bugs that sneaked in, adds a few cosmetic improvements, localizes unlocalized text, and adds a few features requested by modders.

We've also updated the Noita beta branch on Steam. On the beta branch, there's a new set of starting potions for all you hydro homies.

In other news, the Noita 1.0 launch has been going great. We've very much enjoyed seeing all the new players discovering old things and seeing the old players discovering new things. Also its been a blast watching twitch streamers playing Noita with twitch integration :)

Updates

  • Twitch integration - added some animations to the UI
  • Added a few missing localizations
  • Improved Emerald Tablet fade animation

Bugfixes

  • Daily run game mode description didn't have correct text
  • Game over menu said "Completed the game" twice

Modding

  • Restored common.csv and common_dev.csv stuff
  • Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)

Oct 15 2020 - 1.0 Release[edit | edit source]

Release NotesSteam Announcement

  • New Daily Practice Run game mode.
  • Twitch integration - let stream viewers make your game even more more chaotic.
  • Biome modifiers - biomes are sometimes a bit different from the usual form.
  • Some biomes have simulated temperature effects.
  • Lots of gameplay and UI tweaks and additions.
  • Visual and audio enhancements.
  • New spells, perks, enemies, materials, secrets, sounds and more.
  • Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
  • Performance optimizations and bug fixes.
  • Options menu overhaul.

See the 1.0 Release Update page for the full release notes from this update.

Jul 7 2020 - Hotfix[edit | edit source]

Release Notes

Modding

  • MODDING/ModTextFileGet/SetContent differentiated between uppercase and lowercase paths.

Jun 30 2020 - Hotfix[edit | edit source]

Release Notes

Bugfixes

  • Game froze on older CPUs
  • Lukki mutation attacked lamps and other similar objects
  • Telekinetic kick caused erratic behaviour in submerged bodies

Jun 24 2020 - The Reset Update[edit | edit source]

Release Notes

  • Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program.
  • New perk: Levitation Trail
  • New perk: No Wand Editing
  • New perk: Trick Blood Money
  • New perk: Wand Experimenter
  • New perk: Gold is Forever
  • New perk: Living on the Edge
  • New perk: Telekinetic kick
  • New physical wires and hazardous objects
  • New rope bridges
  • New enemy: JĂ€ttilaser-lennokki
  • New enemy: MĂ€rkiĂ€inen
  • New spell: Bomb Cart
  • Proper worm ragdolls
  • Proper lukki ragdolls
  • New secrets..

This update includes many more updates and bugfixes which are listed in more detail on the dedicated page for the Reset Update.

May 20 2020[edit | edit source]

Release Notes

Bugfixes

  • Fixed Intense Concentrated Light
  • Fixed gamepad drinking and item drop binding conflict

Modding

  • Progress menu displays creatures from mods
  • Exposed some parameters of IKLimbAttackerComponent

April 30 2020 - Hotfix[edit | edit source]

Release Notes

Updates

  • Made some drinking effects more fair, or less dangerous
  • Switching item from Ukkoskivi when submerged is safer
  • Kiuaskivi no longer works as X
  • Kiuaskivi provides protection from X
  • Swapper is less common
  • Gamepad spray/throw scheme can be changed via Options

Bugfixes

  • Stomach was very small if continuing old save, making eating and drinking very dangerous

Modding

  • Lua - added EntityIngestMaterial()

Apr 28 2020 - The Feast Update[edit | edit source]

Release Notes

  • Eating/drinking rework - lots of new ingestion effects
  • KolmisilmĂ€ rework (WIP)
  • New spell: Tiny Ghost
  • New spell: Prickly Spore Pod
  • New spell: Auto-Aim
  • New spell: Projectile Energy Shield
  • New spell: Automatic Rotation
  • New spell: Swapper
  • New spell: Propane Tank
  • New spell: Intense Concentrated Light
  • New perk: Unlimited Spells
  • New perk: Always Cast
  • New perk: No More Shuffle
  • New secret perk
  • New item: Broken Wand
  • New item: Kiuaskivi
  • New item: Kuu
  • New enemy: Vaihdosmestari
  • New elusive enemy
  • Added growing vines to Underground Jungle

This update also includes many more changes and bugfixes which are detailed on the Feast Update page.

Mar 20 2020 - Hotfix[edit | edit source]

Steam Announcement

While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).

Bugfixes

  • Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
  • Some haunting files were saved if mods were enabled
  • Fixed some issues with loading haunting files saved when mods were enabled
  • Autosave was broken in nightmare game mode
  • Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
  • Tentacle shot from trigger projectile didn't start from correct coordinates
  • Tentacles shot near 0,0 always shot towards 0,0
  • Enemy laser sights were sometimes left visible longer than they should
  • Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
  • Invisible enemies didn't become visible when doing dash/melee attacks
  • Backbuffer size wasn't updated if changing resolution before entering game
  • Autosave restore didn't work correctly when workshop mods were enabled
  • Enemy radar did not detect bosses or Lukkis
  • Alchemist kept on throwing the same potion if it stood still
  • Improved stability of ceiling chain torches

Modding

  • Breaking - moved collapse masks under "data/procedural_gfx"
  • Lua - added RaytraceSurfaces()
  • Lua - added RaytraceSurfacesAndLiquiform()
  • Lua - added RaytracePlatforms()

Mar 3 2020 - Hotfix[edit | edit source]

Steam Announcement

Fixed few bugs (and hopefully didn't introduce new ones).

Bugfixes

  • Big worm's health bars were ragdolled
  • Some main character's attributes were different between daily run and other modes
  • Background layer had pieces that would not load correctly
  • Wand Radar perk now ignores the wands that the player holds

Modding

  • Game warns if a workshop mod might require a newer version of the game
  • Lua - added ModGetAPIVersion()
  • XML entity serialization - Base now has include_children attribute
  • MODDING/Custom FMOD banks didn't work when mod was used via Steam Workshop

Feb 24 2020 - Steam Workshop Update[edit | edit source]

Steam Announcement

Noita now has Steam Workshop support! This makes installing and sharing mods much more easy. We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.

Features[edit | edit source]

  • Steam Workshop support
  • Added a Secret reward

Updates[edit | edit source]

  • Overhauled The Vault layout and visuals
  • Surface backgrounds blend better to the world
  • Progress menu is scrollable

Bugfixes[edit | edit source]

  • Fixed misbehaving background sprites
  • Enemies that hatched from eggs sometimes lost their charm
  • Quitting the game while being polymorphed caused an instadeath
  • Save game and autosave didn't work correctly in New Game+
  • Fixed a texture memory leak
  • Holy Mountain teleportation was more dangerous on slow computers
  • The player could be charmed forever (even if the stains were washed off)

Modding[edit | edit source]

  • Added support for translation mods (see mods/translation_fi/ for an example)
  • Lua - added OnPlayerDied hook (accessible via init.lua)
  • Lua - added LoadBackgroundSprite()
  • Lua - added GameDropPlayerInventoryItems()
  • Lua - added GameDestroyInventoryItems()
  • Lua - added GameTriggerGameOver()
  • Lua - added ModIsEnabled()
  • Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam

Jan 24 2020 - Noita update #9[edit | edit source]

Steam Announcement

Hello, It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.

Features[edit | edit source]

  • 7 new spells

Update[edit | edit source]

  • Overhauled Magical Temple layout and visuals
  • Overhauled Temple of the Art layout and visuals
  • Added new puzzle rooms to Temple of the Art and Snowy Depths
  • Enhanced trap box visuals and functionality
  • Added Enemy and wand radar perks
  • Alcohol emits flammable and intoxicating fumes
  • Mod menu improvements
  • Steam - Opening Steam overlay pauses the game
  • Saving the game after long sessions is now faster

Bugfix[edit | edit source]

  • Teleport spell created shell casings
  • Charmed enemies from eggs will now stay charmed

Modding[edit | edit source]

  • Organized files in "data/biome_impl/" into subfolders (breaking change)
  • Lua - added EntityGetRootEntity()
  • Lua - added GameCreateSpriteForXFrames()
  • Added modding agreement

Dec 19 2019 - Noita update #8 (Snowy Update)[edit | edit source]

Steam Announcement

Hello everyone and snowy holidays! This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...

  • 15 new spells!
  • New, very elusive creature roams a certain area...
  • New creature. Very bomb.
  • 5 new weather phenomena
  • 5 new magical materials
  • New Game+

See the Snowy Update page for the complete list of changes.

Nov 28 2019 - Noita update #7[edit | edit source]

Steam Announcement

This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!

Feature[edit | edit source]

  • Nightmare game mode
  • Main menu
  • New game menu
  • Added 6 new spells
  • Added 5 new enemies

Update[edit | edit source]

  • Large aesthetical updates to a secret area
  • Summon Deer Decoy is now properly named as Summon Deercoy
  • Nerfed Sokaisunmestari's blinding spell
  • Polymorph flying has been updated
  • Optimization - replay recorder - up to 6x faster gif saving
  • Optimization - got rid of some script performance bottlenecks
  • Added a new starting loadout
  • Autosave is now on - it's a bit buggy, but it should be better than losing your progress
  • Lukki mutation perk now has a different control scheme
  • Scrollable GUI elements can be scrolled using mouse wheel

Bugfix[edit | edit source]

  • Crash - sometimes when enemies shot eggs
  • Crash - kicking crashed the game when playing old savegame (or old mods)
  • Crash - fixed memory leak with material trails
  • Crash - replay editor crashed if used at the very first frame of the game
  • Crash - game crashed at start on some older CPUs
  • Certain enemies could be damaged via unintended means
  • There were duplicate items in progress menu
  • Glitch wand has been fixed
  • Perks - if you had both Extra Life and Saving Grace neither of them respawned you
  • [redacted] affects vision like it used to do
  • Sokaisunmestari's blinding spell had ridiculous knockback
  • Final boss' health was reset to 100% if game was restarted during the battle
  • Final boss stopped working if player polymorphed
  • Final boss could take damage when inactive
  • Infinite rats when combining Plaque rats and polymorph
  • Aiming was wrong while polymoprhed
  • Rock spell's damage wasn't based on the rock's velocity
  • Physics damage was sometimes dealt multiple frames after it seemed to occur
  • Melee immunity didn't protect from tentacle attacks
  • Player's horizontal flight speed was randomized
  • JÀÀhdytyslaite should no longer self-destruct in certain circumstances
  • Healers etc didn't behave exactly as intended

Modding[edit | edit source]

  • Added a new tag 'projectile_player' for all default player projectiles
  • Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context.
  • Lua - dofile() and loadfile() return values follow lua conventions (breaking change)
  • Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster

Nov 20 2019 - Hotfix[edit | edit source]

Steam Announcement

  • "Summon deer decoy" has been renamed to "Summon deercoy". Very important.

Nov 5 2019 - Noita update #6[edit | edit source]

Steam Announcement

Hi! This update adds new perks and spells, along with a new ability to re-roll your perk options in the Holy Mountains in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...

Features[edit | edit source]

  • Perks can be rerolled with gold
  • Added 4 new perks
  • Added 7 new spells
  • Added 2 new secret areas
  • Added 2 new enemies
  • Secret area is harder to get to

Updates[edit | edit source]

  • Repositioned a secret item into a more sensible spot
  • Gave a monster the lair it deserves
  • Buffed "Slime blood" perk - removes slime slowdown from player
  • Wands with high reload times are now more interesting
  • Wands have a new secret ability
  • Gave a certain monster a new tool

Bugfix[edit | edit source]

  • Gamepad cursor sometimes focused on screen corner
  • Emerald tablets did collision damage to berserked player
  • Rock spell did collision damage to berserked player
  • Several spells listed a wrong type
  • Enemies killed with lightning dropped double gold
  • Enemies killed with bombs dropped double gold
  • Performance/modding - some sprite rendering code paths were slow if any mods were enabled
  • Rerolled perks rolled off screen
  • Throw button rebinding didn't work
  • Certain spells could deal ludicrous damage every frame
  • "Boomerang spells" perk could break modifiers
  • "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained
  • Teleporting sometimes moved entities inside walls
  • UI - "Always casts" row layout was a bit broken
  • Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it
  • Endings were broken
  • Sentient wands would bug out when saving and loading
  • A reward chest was spawning inconsistently
  • Crash - rare crashes in inventory logic
  • Crash - "Personal Gravity Field" crashed the game
  • Crash - when there were too many particles
  • Crash - very rare crash caused by the player cape

Modding[edit | edit source]

  • Mod list is scrollable
  • Lua - improved error reporting when C++ code calls lua functions
  • Lua - added ComponentGetMetaCustom( component_id, variable_name )
  • Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
  • Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
  • Lua - added PhysicsVecToGameVec( x, y )
  • Lua - added GameVecToPhysicsVec( x, y )
  • Lua - added EntityGetInRadius( pos_x, pos_y, radius )
  • Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag )
  • Lua - added GameDropAllItems( entity_id )
  • Added new tags to various objects - easier object identification via tags
  • MODDING/"Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps

Oct 23 2019 - Noita update #5[edit | edit source]

Steam Announcement

Hello, this update enables the experimental mod support for Noita. Also there are a bunch of new spells, enemies, perks and a lot of bug fixes.

The updates includes a mod that lets you start the game with characters from different schools of magic. Also there are already a number of small and big mods available for Noita made by the community. You can find them at modworkshop.net

Features[edit | edit source]

  • Added experimental mod support (Pause->Mods). To get started with making mods, see Noita/tools_modding folder
  • Added 12 new spells, 2 new enemies and 3 new perks
  • Added a secret wormy thing

Updates[edit | edit source]

  • Touch of X -spells are now more consistent and have more maximum uses, circle of X -spells have more uses
  • Holy mountain guardian now takes few seconds to spawn
  • Added a secret ending
  • Worm crystals are more effective

Bugfixes[edit | edit source]

  • 'Perk lottery' added invisible items into inventory
  • Boss could be polymorphed
  • Added some missing enemy/creature icons to the progress menu
  • Alt tabbing when teleporting killed you
  • Teleport projectile could kill you if you teleported too far
  • Tiny physics bodies shouldn't do as much damage to the player
  • Sometimes angering the Gods spawned two guards
  • Crash - when generating potion name
  • Gunpowder explosions now more accurately represent the actual explosion radius

Modding[edit | edit source]

  • Custom audio bank support (see Noita/tools_modding/noita-fmod-project)
  • Reports mod init errors on game start
  • Lua - added DebugGetIsDevBuild(), GameGetRealWorldTimeSinceStarted()
  • Lua - added OnWorldInitialized(), OnWorldPreUpdate(), OnWorldPostUpdate(), OnPlayerSpawned() hooks (accessible via init.lua)
  • Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque ), PhysicsApplyTorque( entity_id, float torque )
  • Lua - added EntityRemoveTag( entity_id, tag ), EntityGetClosest( pos_x, pos_y ), EntityGetWithName(entity_id) (note: slow!)
  • Lua - added GamePickUpInventoryItem( owner_entity_id, item_entity_id ), added GameKillInventoryItem( owner_entity_id, item_entity_id )
  • Lua - basic lua sandboxing and mod privilege system (breaking change)
  • Lua - removed GameDirector (breaking change)
  • MODDING/Lua - EntityHasTag() - adds the queried tag to entity

Oct 11 2019 - Noita update #4[edit | edit source]

Steam Announcement

Hey everyone! Highlights of this update include balancing of some unfair interactions, UI improvements, less angry gods, new spells and new eggs!

Features[edit | edit source]

  • Added new eggs!
  • Added three new alchemical curiosities and two new mysteries into the game world
  • Added 11 new spells and a selection of curious rarity spells
  • Settings/UI - 'show hovered material/item name next to mouse'
  • UI - Stain status amount is displayed next to icon
  • UI - Fire status duration displayed in the status area
  • UI - Displays potion fullness next to icon
  • Added a new rare monster
  • The gods have less reasons to be angry

Updates[edit | edit source]

  • Walking through 1-2px pools of toxic sludge should not activate the status effect if not previously stained
  • Player starts with a water flask
  • Added small safety rooms to the start of Snowy Depths, Hiisi Base and The Vault
  • Giga Death Cross is now properly Giga
  • Adjusted Snowy Depths & Hiisi Base enemy distribution slightly
  • Adjusted projectile knockbacks
  • Clarified some spell descriptions
  • Adjusted knockback on the 'Concentrated shot' perk
  • Increased egg-friend HP to make them last longer and made egg-borne Limanuljaska enemies not spill toxic sludge
  • Full health regeneration heart in Holy Mountain now increases maximum hp by 10

Bugfixes[edit | edit source]

  • Duplicate world seed bug
  • Added some missing enemy progress icons
  • Fixed potential crashes in platform layer
  • Fixed a glitchy secret interaction
  • Fixed Thunder blast's explosion damaging through resistances
  • Fixed some enemies in the Vault missing some of their tools such as shields

Oct 1 2019 - Noita update #3[edit | edit source]

Steam Announcement

New perks, higher quality replay gifs[edit | edit source]

Hey everyone! The latest Noita build contains five new perks, fixes replay recorder gif looping and improves gif downscaling quality. Screenshake has also been reduced to 70% of original amount. In our next patch we'll focus on balancing various unfair game mechanics and improving the legibility of status effects.

(The replay recorder can be enabled via PAUSE -> Options -> Replay recorder)

Notes[edit | edit source]

  • "Replay recorder" can now be enabled via options menu

Updates[edit | edit source]

  • Replay edit - higher quality downsampling
  • Gameplay - reduced default screen shake to 70% of original
  • Several new perks for extra variety

Bugfixes[edit | edit source]

  • Replay edit - gifs don't loop correctly

Sep 26 2019 - Noita update #2 is now available everywhere![edit | edit source]

itch.io Update Announcement

Experimental replay recorder, bugfixes and new features[edit | edit source]

The player character idling atop the snow-covered mountain

Hi again! An experimental replay recorder/death replay feature can now be enabled via options. There's a new spell, some new secrets and bug fixes. The gif above was made using the recorder!

Features[edit | edit source]

  • Replay recorder - create gifs of your deaths (or at any time via F11/X). Can be enabled via options.
  • One new spell!
  • A small new surprise for curious players

Updates[edit | edit source]

  • Enabled steam minidump crash reporting

Bugfixes[edit | edit source]

  • Audio - enemy TNT throw sound is VERY loud
  • Wrong background art in mines
  • A source of infinite gold
  • Entering Holy Mountain a certain way disallows wand editing

Sep 25 2019 - Patch #1[edit | edit source]

Steam Announcement

A patch with bugfixes and new features[edit | edit source]

Thanks to all of you for your support and the positive response! We've prepared our first patch with some bugfixes and new features; patch notes are listed below but you'll be able to see them in-game!

As for game being stuck on loading screen, we've implemented a workaround. If you wait 30 seconds on the loading screen a message will appear and restarting the game afterwards should help.

Happy wanding!

Updates[edit | edit source]

  • Credits
  • Pressing ESCAPE, SPACE or RETURN in release notes, closes the menu
  • Two surprises to find in far corners of the world
  • A secret use for emerald tablets...

Bugfixes[edit | edit source]

  • Loading being stuck, there is a workaround now if you wait 30 seconds on the loading screen
  • Pressing ESC while in the release notes, causes the game to lock into a black screen
  • Stats not saving
  • Mouse cursor is not visible when starting the game
  • Item slot key rebinding doesn't work

Sep 24 2019 - Noita has been released on Early Access![edit | edit source]

Steam Announcement

Noita - the magical falling sand roguelite - is now out on Early Access![edit | edit source]

Noita is now available for purchase on Early Access for USD $17.99 (EUR 16.99€)! It's been a long ride but it's time to show you all the work we've done over these past years; we can't wait to see what kind of stuff people get up to in the game. As the game's on Early Access, we'll be polishing and implementing things even after release, of course.

Watch the trailer here: Noita - Early Access Launch Date Trailer (Out Now!)

Noita's website Press kit