Satiation is a mechanic added in the Feast Update that causes consumed materials to fill your stomach and imposes penalties for consuming too much. It is represented in the UI by a stomach icon that appears alongside Stains and will gradually fill as the player consumes materials. However, there are no negative effects caused by not eating anything; hunger and starvation are not part of the satiation mechanic.
Status Effects[edit | edit source]
|> 100%||The Clumsy Movement status effect is applied, reducing movement speed.|
|> 150%||The Choking status effect is applied, which causes any further ingested food to deal damage.|
|> 175%||The Bloated status effect replaces Clumsy Movement, which imposes an even worse movement penalty.|
|> 190%||The Bursting at the Seams effect is shown, indicating that the player is at risk of blowing up if they continue ingesting material.|
|200%||The player violently explodes from overeating, with an explosion more powerful than a Bomb. This usually kills the player.|
Reducing Satiation[edit | edit source]
Satiation will gradually go down over time, roughly 1% per 10 seconds or so when nothing is consumed. This process can be sped up by vomiting, which can be achieved in two ways:
- Obtaining the Food Poisoning status effect to vomit, from eating various materials (eg. Slime, Urine, and even your own Vomit);
- Drinking enough Whiskey. Having over 60 seconds of drunkenness remaining (corresponding to the Wasted effect; see section below) which will cause a poisoning effect as well as vomiting.
Each time vomiting takes place, saturation is reduced by 10%, and all ingested effects (except the ones gained from ingesting alcohol, sans Poison ) are lost or their duration is drastically reduced. The player can keep vomiting even if saturation is empty.
Alcohol Consumption[edit | edit source]
- Drinking a little makes the player Tipsy, blurring vision and slightly reducing accuracy.
- Drinking enough to get over 15 seconds makes the player Drunk and further reduces accuracy.
- Drinking enough to get above 45 seconds makes the player Wasted, blurs vision even further, greatly reduces accuracy and induces vomiting.
- Going over 60 seconds makes you Poisoned for 1 second per each second over 60 on the drunkenness duration. Vomiting will get rid of the Poisoned effect, so the poisoning is usually short-lived, but be aware that continuing to consume alchohol may reapply the Poisoned debuff repeatedly.
Drinking Potions[edit | edit source]
The Feast update also changed how consuming certain liquids (either off the ground or in a flask) works. Drinking liquids will also increase satiation and can grant certain Status Effects. Consuming anything in a potion flask uses 10 percentage points of the Flask's contents per material type in the flask.
If there is a combination of many liquids in 1 flask, then up to 10 percentage points of every liquid in the flask is consumed. For example, if a full flask contains 50% each of 2 separate liquids, then each drink will consume 20% of the flasks contents, 10% each of the contained materials. This allows for storage and consumption of multiple potions at once at the cost of the flask having fewer individual uses.
Players must also be careful when drinking from their potions that they are not contaminated with other materials. For example, drinking any amount of Oil will harm the player with an effect similar to Poison.
Notes[edit | edit source]
- Certain features may allow surviving the explosion from overeating, such as the Extra Life perk or being stained with Ambrosia, the latter even allowing to repeat the explosion every time something is eaten. Forcing an overeating explosion to open passages is however not advised, due to the fact that any saturation over the limit may be hard to get rid of, and provides various penalties for its duration. Additionally, accidentally eating anything at or over 200% prompts an explosion which without making use of said certain features that make survival possible, can end your run abruptly.