|A cloud of slimy mist!|
|Cast delay||+0.17 s|
A Spell that conjures a cloud of mist at the casting location. The mist is static in this position until it expires, unless modified.
Mist spells currently comes in 4 varieties, this one having the properties of Slime which will slow Living creatures and some projectiles when entering its radius.
It does not actually create any liquid.
Tips[edit | edit source]
- Since mists are static projectiles, it is generally more useful to cast it at a distance using a trigger or timer spell such as Spark Bolt.
- You can modify mists to cause damage with a +damage modifier like Damage Plus and home in on enemies with Homing, creating a deadly locust that seeks out enemies.
- The mist applies the Slime stain, but won't extinguish burning creatures when they are on fire.
- You can get some rather violent results by combining this effect with the Explosion On Slimy Enemies modifier on subsequent projectiles.