Spells

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The various Spells in Noita.

Description[edit | edit source]

Spells are the individual effects used on a wand. Individual spells can be found in chests, as well as purchased in some shops.

There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.

For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute.

Spell Attributes[edit | edit source]

  • Uses: The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. Spells with limited uses can be restored using a spell refresher found inside each Holy Mountain.
  • Mana Drain: The amount of mana required to cast a spell.
  • Damage: The amount of damage done by a spell, as well as the type(s) of damage dealt.
  • Radius: The area of effect of explosion damage.
  • Spread: The accuracy of a spell defined in degrees.
  • Speed: The rate at which a spell travels through the world.
  • Cast Delay: A modifier to the delay until the next spell is cast.
  • Recharge time: The amount of time a wand must wait after the last spell in the queue is cast, before it can start the cycle over.
  • Spread Modifier: A modifier to the accuracy of a wand.
  • Critical Chance: The likelihood that a spell will cause critical (5x) damage.

List Of Spells[edit | edit source]

Projectiles[edit | edit source]

Icon Spell Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Spell acidshot.png Acid Ball 20 20 6.0 Explosion: 9 - 90 +0.17s - - - "A terrifying acidic projectile"
Spell air bullet.png Burst of Air 5 5.75 Explosion: 2 0.0DEG 350~450 +0.05s - -1.0DEG - "Brittle flow of air capable of greatly moving things"
Spell black hole.png Black Hole 3 180 - Explosion: 1 0.0DEG 40 +1.33s - - - "A slow orb of void that eats through all obstacles"
Spell dynamite.png TNT 16 50 Explosion: 250.0 Explosion: 28 - 800 +0.83s - +6.0DEG - "Summon an explosive"
Spell bomb.png Bomb 3 25 Explosion: 500.0 Explosion: 60 - - +1.67s - - - "Summon a bomb that destroys ground very efficiently"

Player starts the game with a wand containing this spell.

Spell bomb holy.png Holy Bomb 2 300 Explosion: 800.0 Explosion: 180 - - +0.67s +1.33s - - "Summon a bomb that... well..."
Spell nuke.png Nuke 1 200 Explosion: 1000.0
Impact: 75.0
Explosion: 250 0.6DEG 300 =0.33s +10.00s - - "Take cover"

Can destroy any Material.

Spell bouncy orb.png Energy Sphere 20 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile"
Spell bouncy orb timer.png Energy Sphere With Timer 50 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile with a timer (3.33s)"
Spell bubbleshot.png Bubble Spark 5 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy but inaccurate spell"
Spell bubbleshot trigger.png Bubble Spark With Trigger 16 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy but inaccurate spell that casts another spell upon collision"
Spell bullet.png Magic Arrow 20 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A handy magical arrow"
Spell bullet timer.png Magic Arrow With Timer 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell after a timer (0.17s) runs out"
Spell bullet trigger.png Magic Arrow With Trigger 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell upon collision"
Spell chainsaw.png Chainsaw 0 Slice: 12.75 Explosion: 3 0.0DEG 0~400 =0.00s -0.17s +3.0DEG - "Good for digging meat"

Operates at melee range. Enemies killed with this bleed more.

Spell digger.png Digging Bolt 0 7.5 Explosion: 6 0.0DEG 0 +0.02s -0.17s - - "Ideal for mining operations"

Operates at melee range

Spell powerdigger.png Digging Blast 0 - Explosion: 7 0.0DEG 0 +0.02s -0.17s - - "More powerful digging"
Spell crumbling earth.png Earthquake 3 240 - Explosion: 2 0.0DEG 110 - - - - "Call the anger of the earth"
Spell darkflame.png Path of Dark Flame 60 90 20.0 Explosion: 1 - 250 +0.33s - - - "A trail of dark deadly flames"

Leaves behind a trail of dark flames

Spell death cross.png Death Cross 80 Explosion: 300.0 Explosion: 25 - 0 +0.67s - - - "A deadly energy cross that explodes after a short time"

Explodes in a cross pattern

Spell death cross big.png Giga Death Cross 8 150 Explosion: 400.0 Explosion: 35 - 0 +1.17s - - - "A giant, deadly energy cross that explodes after a short time"

Although it is classified as an explosion it has a projectile component that will go through Explosion Immunity.

Spell destruction.png Destruction 600 - - - - +3.33s +10.00s - - "Instantly decimate foes around you, at the cost of your maximum HP"

Sacrifice max HP to kill everything on the screen

Spell arrow.png Summon Arrow 15 Slice: 5.0 - 0.6DEG 550~650 +0.17s - -10DEG - "Summons an arrow"

Deals friendly fire.

Spell disc bullet.png Summon Disc Projectile 20 Slice: 20.0 - 0.6DEG 350~450 +0.17s - +1.0DEG - "Summons a sharp disc projectile"

Deals friendly fire.

Enemies killed with this bleed more.

Spell exploding deer.png Summon Decoy Deer 10 120 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +1.33s - - - "Summon a seemingly-innocuous deer"
Spell fireball.png Fireball 15 70 Fire: 6.25
Explosion: 200.0
Explosion: 15 - 160~170 +0.83s - +2.0DEG - "A powerful exploding spell"
Spell firebomb.png Firebomb 10 Fire: 10.0 Explosion: 7 2.9DEG 120~140 - - - - "Slow, fiery bolt"
Spell fireworks.png Fireworks! 20 70 Explosion: 120.0
Impact: 25.0
Explosion: 15 0.0DEG 70~80 +1.00s - - - "A fiery, explosive projectile"
Spell flamethrower.png Flamethrower 60 20 Fire: 11.25
Explosion: 50.0
Explosion: 8 - 160~170 - - +2.0DEG - "A stream of fire!!"
Spell grenade.png Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Effected by gravity.

Spell grenade anti.png Odd Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A somewhat peculiar bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Has inverted gravity.

Spell grenade large.png Dropper Bolt 35 80 Explosion: 390.0
Impact: 95.0
Explosion: 16 2.9DEG 50~80 +0.67s - - - "A very heavy explosive bolt"

Almost immediately drops down after casting.

Spell grenade tier 2.png Large Firebolt 20 90 Explosion: 240.0
Impact: 70.0
Explosion: 25 2.9DEG 250~280 +0.83s - - - "A more powerful version of Firebolt"
Spell grenade tier 3.png Giant Firebolt 20 90 Explosion: 290.0
Impact: 95.0
Explosion: 40 2.9DEG 250~280 +1.33s - - - "The most powerful version of Firebolt"
Spell grenade trigger.png Firebolt With Trigger 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A firebolt that that casts another spell upon collision"
Spell heal bullet.png Heal Projectile 20 15 - Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG - "Heals whatever it hits, except the caster"
Spell heavy bullet.png Magic Bolt 30 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A powerful magical projectile"

Capable of destroying terrain.

Spell heavy bullet timer.png Magic Bolt With Timer 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A bolt that casts another spell after a timer (0.17s) runs out"
Spell heavy bullet trigger.png Magic Bolt With Trigger 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A bolt that casts another spell upon collision"
Spell lance.png Glowing Lance 30 35.0 Explosion: 1 0.2DEG 300~400 +0.33s - -10DEG - "A magical lance that cuts through soft materials"

Goes through soft materials.

Deals friendly fire.

Spell laser.png Concentrated Light 30 Explosion: 22.0
Impact: 9.75
Explosion: 3 0.0DEG 130~150 -0.37s - - - "A pinpointed beam of light"
Spell luminous drill.png Luminous Drill 10 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light"
Spell luminous drill timer.png Luminous Drill With Timer 30 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out"
Spell lightning.png Lightning Bolt 70 Electricity: 500.0 Explosion: 35 - - +0.83s - - - "The primordial force of nature"

Electrifies liquids such as water, blood, etc.

Causes the wand to emit sparks of electricity.

Spell light bullet.png Spark Bolt 5 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG +5% "A weak but enchanting sparkling projectile"

Player starts with a wand containing two copies of this spell.

Spell light bullet timer.png Spark Bolt With Timer 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell after a timer (0.17s) runs out"
Spell light bullet trigger.png Spark Bolt With Trigger 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell upon collision"
Spell light bullet trigger 2.png Spark Bolt With Double Trigger 15 Explosion: 10.0
Impact: 3.75
Explosion: 12 0.0DEG 650~750 +0.07s - - +5% "A spark bolt that casts two new spells upon collision"
Spell meteor.png Meteor 10 150 Fire: 56.25
Explosion: 500
Explosion: 45 - 300~400 - - - - "Destructive projectile from the skies!"
Spell mine.png Unstable Crystal 15 20 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when someone comes nearby"
Spell mine death trigger.png Unstable Crystal With Trigger 15 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when someone comes nearby"
Spell mist alcohol.png Mist of Spirits 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of potent alcohol"
Spell mist blood.png Blood Mist 10 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of blood mist"
Spell mist radioactive.png Toxic Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of toxic mist"
Spell mist slime.png Slime Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of slimy mist"
Spell pebble.png Summon Rock Spirit 10 120 - - 1.1DEG 220~240 +1.33s - - - "Summon an autonomous rock ally"

Explodes into harmful cold vapor.

Spell pipe bomb.png Dormant Crystal 20 20 Explosion: 550.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when caught in another explosion"
Spell pipe bomb death trigger.png Dormant Crystal With Trigger 20 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when caught in another explosion"
Spell pipe bomb detonator.png Dormant Crystal Detonation 50 - - - - +0.08s - - - "Causes all nearby dormant crystals to explode"
Spell rocket.png Magic Missile 10 70 Explosion: 420.0
Impact: 75.0
Explosion: 15 0.0DEG 70 +1.00s - - - "A fiery, explosive projectile"
Spell rocket tier 2.png Large Magic Missile 8 90 Explosion: 470.0
Impact: 100.0
Explosion: 32 0.0DEG 70 +1.50s - - - "A more powerful version of Magic missile"
Spell rocket tier 3.png Giant Magic Missile 6 120 Explosion: 520.0
Impact: 125.0
Explosion: 42 0.0DEG 70 +2.00s - - - "The most powerful version of Magic missile"
Spell rubber ball.png Bouncing Burst 5 3.0 - 0.6DEG 650~750 -0.03s - -0.5DEG - "A very bouncy projectile"
Spell slimeball.png Slimeball 20 Explosion: 30.0
Impact: 6.25
Explosion: 9 - 90 +0.17s - +2.0DEG - "A dripping ball of poisonous slime"
Spell slow bullet.png Energy Orb 30 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy"

Capable of destroying terrain.

Spell slow bullet timer.png Energy Orb With A Timer 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy with a timer (1.67s)"
Spell slow bullet trigger.png Energy Orb With A Trigger 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.42s - +5DEG - "A slow but powerful orb of energy that casts another spell upon collision"
Spell spiral shot.png Spiral Shot 15 50 5.0 - 0.0DEG 100~120 +0.33s - - - "A mystical whirlwind of magic sparks"
Spell spitter.png Spitter Bolt 5 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt"
Spell spitter green.png Large Spitter Bolt 25 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter bolt"
Spell spitter green timer.png Large Spitter Bolt With Timer 30 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter purple.png Giant Spitter Bolt 40 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter bolt"
Spell spitter purple timer.png Giant Spitter Bolt With Timer 45 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter timer.png Spitter Bolt With Timer 10 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt that casts another spell after a timer (0.67s) runs out"
Spell summon egg.png Summon Egg 2 100 - - - - - - - - "Call a familiar to your aid!"
Spell summon rock.png Summon Rock 3 100 - - - - - - - - "Create a mighty rock out of thin air"
Spell summon wandghost.png Summon Taikasauva 1 300 - - - - - - - - "Summon a possessed wand to aid you"
Spell teleport projectile.png Teleport Spell 40 - Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG - "Teleport to the location the spell ends up in"
Spell tentacle.png Tentacle 20 - - - 8 +0.67s - - - "Calls a terrifying appendage from another dimension"

Deals damage by physically hitting enemies, grabs things

Spell tentacle timer.png Tentacle With Timer 20 - - - 8 +0.67s - - - "Terror from another dimension! Comes with a timer (0.33s)"
Spell thunderball.png Thunder Charge 3 120 Explosion: 180.0
Electricity: 750.0
Explosion: 50 - 100~120 +2.00s - - - "A projectile with immense stored electricity"
Spell touch alcohol.png Touch of Spirits 5 240 - - - - - - - - "Transmutes everything in a short radius into alcohol, including walls, creatures... and you"'

NOTE: Cannot be used safely without a trigger/timer spell on a non-shuffle wand'

Spell touch blood.png Touch of Blood 3 270 - - - - - - - - "Transmutes everything in a short radius into blood, including walls, creatures... and you"'
Spell touch gold.png Touch of Gold 1 300 - - - - - - - - "Transmutes everything in a short radius into gold, including walls, creatures... and you"'

NOTE: Cannot be used safely without a trigger/timer spell on a non-shuffle wand'

Spell touch oil.png Touch of Oil 5 260 - - - - - - - - "Transmutes everything in a short radius into oil, including walls, creatures... and you"
Spell touch smoke.png Touch of Smoke 5 230 - - - - - - - - "Transmutes everything in a short radius into smoke, including walls, creatures... and you"
Spell touch water.png Touch of Water 5 280 - - - - - - - - "Transmutes everything in a short radius into water, including walls, creatures... and you"

Static Projectile[edit | edit source]

Icon Spell Uses Mana drain Cast delay Recharge time Notes
Spell alcohol blast.png Explosion of Spirits 30 +0.05s - "An inebriating explosion"
Spell berserk field.png Circle of Fervour 15 30 +0.25s - "A field of berserk magic"
Spell black hole big.png Giga Black Hole 6 240 +1.33s - "A growing orb of negative energy that destroys everything in its reach"

Unlike Black Hole, this can damage the player.

Spell chaos polymorph field.png Circle of Unstable Metamorphosis 10 20 +0.25s - "A field of transformative magic"
Spell cloud acid.png Acid Cloud 4 120 +0.25s - "Creates an rain of acid"
Spell cloud blood.png Blood Cloud 3 60 +0.50s - "Creates a rain of blood"
Spell cloud thunder.png Thundercloud 5 90 +0.50s - "Creates a thundercloud"
Spell cloud water.png Rain Cloud 10 30 +0.25s - "Creates a watery weather phenomenon"
Spell electrocution field.png Circle of Thunder 15 60 +0.25s - "A field of electrifying magic"
Spell explosion.png Explosion of Sulphur 80 +0.05s - "A powerful explosion"
Spell fire blast.png Explosion of Brimstone 10 +0.05s - "A fiery explosion"
Spell freeze field.png Circle of Stillness 15 50 +0.25s - "A field of freezing magic"
Spell levitation field.png Circle of Buoyancy 15 10 +0.25s - "A field of levitative magic"
Spell poison blast.png Explosion of Poison 30 +0.05s - "An alchemical explosion"
Spell polymorph field.png Circle of Transmogrification 5 50 +0.25s - "A field of sheep-like magic"
Spell projectile gravity field.png Projectile Gravity Field 3 120 +0.25s - "Projectiles caught within the field are attracted towards its center"
Spell projectile thunder field.png Projectile Thunder Field 4 140 +0.25s - "Projectiles caught within the field transform into blasts of lightning"
Spell projectile transmutation field.png Projectile Transmutation Field 4 120 +0.25s - "Projectiles caught within the field transform into harmless critters"
Spell regeneration field.png Circle of Vigour 2 80 +0.25s - "A field of regenerative magic"
Spell shield field.png Circle of Shielding 10 20 +0.25s - "A field of protective magic"
Spell teleportation field.png Circle of Displacement 15 30 +0.25s - "A field of teleportative magic"
Spell thunder blast.png Explosion of Thunder 110 +0.25s - "An electric explosion"

Utility/Passive[edit | edit source]

Icon Spell Uses Mana drain Notes
Spell energy shield.png Energy Shield - "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Spell energy shield sector.png Energy Shield Sector - "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Spell torch.png Torch 0 "Lights your wand right up!"

The fire is harmless to the player but can ignite flammable Materials.

Spell torch electric.png Electric Torch 0 "A bright but very dangerous light!"
Spell x ray.png All-Seeing Eye 10 100 "See into the unexplored. But not everywhere..."

Does not light up the Dark Cave between the Collapsed Mines and Twisty Cave.

Projectile Modifiers[edit | edit source]

Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.

With a non-shuffle wand, put the modifier before the spell you want it to modify. In a shuffle wand, the modifier will be applied randomly in the spell queue.

Icon Spell Mana drain Cast delay Notes
Spell bounce.png Bounce 0 - "Causes projectiles to bounce on impact"
Spell sinewave.png Slithering Path 0 - "Causes the projectile to slither speedily through the air like a snake"
Spell chaotic arc.png Chaotic Path 0 - "Causes the projectile to fly chaotically wherever it wishes"
Spell gravity.png Gravity 1 - "Increases the force of gravity on the projectile"
Spell gravity anti.png Anti-Gravity 1 - "Applies an upwards force to the projectile"
Spell fly downwards.png Fly Downwards 0 -0.05s "After a short time, the projectile aims straight downwards"
Spell fly upwards.png Fly Upwards 0 -0.05s "After a short time, the projectile aims straight upwards"
Spell homing.png Homing 50 - "Causes the projectile to fly towards your foes"
Spell homing shooter.png Boomerang 10 - "Causes the projectile to fly towards you"
Spell recharge.png Reduce Recharge Time 15 -0.17s "Reduces the time between spellcasts"
Spell recoil.png Recoil 5 - "Increases the recoil when casting the spell"
Spell recoil damper.png Recoil Damper 5 - "Reduces the recoil when casting the spell"
Spell spread reduce.png Reduce Spread 1 - "Reduces spread of the projectile"
Spell horizontal arc.png Horizontal Path 0 -0.07s "Forces the projectile to fly horizontally but increases its damage"
Spell knockback.png Knockback 5 - "Knocks back foes hit with the projectile"
Spell speed.png Speed Up 5 - "Increases the speed at which the projectile flies through the air"
Spell arc electric.png Electric Arc 15 - "Projectiles will have arcs of lightning surging between them"
Spell arc fire.png Fire Arc 15 - "Projectiles will have arcs of fire burning between them"
Spell arc gunpowder.png Gunpowder Arc 15 - "Projectiles will have arcs of gunpowder flowing between them"
Spell arc poison.png Poison Arc 15 - "Projectiles will have arcs of poison flowing between them"
Spell area damage.png Damage Field 30 - "Surrounds the projectile with a damaging energy field"
Spell blood to acid.png Blood To Acid 30 +0.17s "Any blood within range of the projectile turns into acid"
Spell critical hit.png Critical Plus 5 - "Gives projectiles a +15% chance of a critical hit"
Spell damage.png Damage Plus 5 +0.08s "Increases the damage done by the spell"
Spell electric charge.png Electric Charge 8 - "Causes the projectile to release an electric charge on impact"

Causes the wand to emit sparks of electricity.

Spell explosive projectile.png Explosive Projectile 30 +0.67s "Causes projectiles to be more destructive to the environment"
Spell fireball ray.png Fireball Thrower 110 - "Causes the projectile to cast fireballs in random directions as it flies"
Spell fireball ray enemy.png Personal Fireball Thrower 90 - "Causes creatures hit by the projectile to cast fireballs in random directions"
Spell freeze.png Freeze Charge 10 - "Causes the projectile to release a frozen charge on impact"
Spell heavy shot.png Heavy Shot 7 +0.17s "Greatly increases the damage done by the spell but reduces speed at which it flies"
Spell burning critical.png Critical On Burning 10 - "Adds 100% critical hit chance to projectiles on burning enemies"
Spell critical blood.png Critical On Bloody Enemies 10 - "Adds 100% critical hit chance to projectiles on bloody enemies"
Spell critical oil.png Critical On Oiled Enemies 10 - "Adds 100% critical hit chance to projectiles on oiled enemies"
Spell critical water.png Critical On Wet (Water) Enemies 10 - "Adds 100% critical hit chance to projectiles on wet (water) enemies"
Spell explode on alcohol.png Explosion On Drunk Enemies 20 - "Causes the projectile to explode upon collision with a creature covered in alcohol"
Spell explode on alcohol giga.png Giant Explosion On Drunk Enemies 200 - "Causes the projectile to explode powerfully upon collision with a creature covered in alcohol"
Spell explode on slime.png Explosion On Slimy Enemies 20 - "Causes the projectile to explode upon collision with a creature covered in slime"
Spell explode on slime giga.png Giant Explosion On Slimy Enemies 200 - "Causes the projectile to explode powerfully upon collision with a creature covered in slime"
Spell charm on toxic.png Charm On Toxic Sludge 70 - "Charms creatures covered in toxic sludge hit by the projectile"
Spell lava to blood.png Lava To Blood 30 +0.17s "Any lava within range of the projectile turns into blood"
Spell matter eater.png Matter Eater 120 - "Causes the projectile to destroy the environment as it flies"
Spell necromancy.png Necromancy 40 +0.17s "Causes the corpses of creatures killed by the projectile to rise to your aid"
Spell static to sand.png Ground To Sand 70 +1.00s "Any hard, solid materials within range of the projectile turns into sand"
Spell toxic to acid.png Toxic Sludge To Acid 50 +0.17s "Any toxic sludge within range of the projectile turns into acid"
Spell transmutation.png Chaotic Transmutation 80 +0.33s "Transmutes various liquids and powdery substances into something else"
Spell unstable gunpowder.png Firecrackers 15 - "Projectiles explode multiple times on impact"
Spell water to poison.png Water To Poison 30 +0.17s "Any water within range of the projectile turns into poison"
Spell burn trail.png Burning Trail 5 - "A tail of fire follows the projectile"
Spell fire trail.png Fire Trail 10 - "Projectiles leave a trail of fiery particles"
Spell gunpowder trail.png Gunpowder Trail 10 - "Projectiles leave a trail of gunpowder"
Spell oil trail.png Oil Trail 10 - "Projectiles leave a trail of oil"
Spell poison trail.png Poison Trail 10 - "Projectiles leave a trail of poison"
Spell acid trail.png Acid Trail 15 - "Projectiles leave a trail of acid"
Spell water trail.png Water Trail 10 - "Projectiles leave a trail of water"

Materials[edit | edit source]

Icon Spell Uses Notes Mana drain Speed Cast delay Recharge time
Spell circle acid.png Circle of Acid 4 "An expanding circle of dripping acid" 40 - +0.33s -
Spell circle fire.png Circle of Fire 15 "An expanding circle of burning air" 20 - +0.33s -
Spell circle oil.png Circle of Oil 15 "An expanding circle of slick oil" 20 - +0.33s -
Spell circle water.png Circle of Water 15 "An expanding circle of water" 20 - +0.33s -
Spell material acid.png Acid "Transmute drops of acid from nothing" 0 123~135 -0.25s -0.17s
Spell material blood.png Blood 250 "Blood blood blood" 0 123~135 -0.25s -0.17s
Spell material cement.png Cement "Transmute drops of wet cement from nothing" 0 123~135 -0.25s -0.17s
Spell material oil.png Oil "Transmute drops of oil from nothing" 0 123~135 -0.25s -0.17s
Spell material water.png Water "Transmute drops of water from nothing" 0 123~135 -0.25s -0.17s
Spell sea acid.png Sea of Acid 3 "A large area below the caster is filled with acid" 140 - +0.25s -
Spell sea acid gas.png Sea of Flammable Gas 3 "A large area below the caster is filled with flammable gas" 140 - +0.25s -
Spell sea alcohol.png Sea of Alcohol 3 "A large area below the caster is filled with tasty alcohol" 140 - +0.25s -
Spell sea lava.png Sea of Lava 3 "A large area below the caster is filled with lava" 140 - +0.25s -
Spell sea oil.png Sea of Oil 3 "A large area below the caster is filled with oil" 140 - +0.25s -
Spell sea water.png Sea of Water 3 "A large area below the caster is filled with water" 140 - +0.25s -
Spell soil.png Chunk of Soil "Don't soil yourself" 5 0~10 - -
Spell tentacle portal.png Eldritch Portal 5 "Opens a one-way portal to a sinister realm"

Spawns a portal from which tentacles reach out to melee any enemy

or the player close by. They have a surprisingly high damage.

140 - +0.50s -

Multicast[edit | edit source]

As the name suggests, multicast spells allow you to cast multiple spells simultaneously.

Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.

Icon Spell Mana drain Spread modifier Notes
Spell burst 2.png Double Spell 0 - "Simultaneously cast 2 spells"
Spell burst 3.png Triple Spell 2 - "Simultaneously cast 3 spells"
Spell burst 4.png Quadruple Spell 5 - "Simultaneously cast 4 spells"
Spell circle shape.png Formation - Hexagon 4 - "Cast 6 spells in a hexagonal pattern"
Spell i shape.png Formation - Behind Your Back 0 - "Cast 2 spells: one ahead of and one behind the caster"
Spell pentagram shape.png Formation - Pentagon 6 - "Cast 5 spells in a pentagonal pattern"
Spell scatter 2.png Double Scatter Spell 0 +5.0DEG "Simultaneously cast 2 spells with low accuracy"
Spell scatter 3.png Triple Scatter Spell 1 +10.0DEG "Simultaneously cast 3 spells with low accuracy"
Spell scatter 4.png Quadruple Scatter Spell 2 +20.0DEG "Simultaneously cast 4 spells with low accuracy"
Spell t shape.png Formation - Above And Below 3 - "Cast 3 spells - ahead, above and below the caster"
Spell w shape.png Formation - Trifurcated 3 - "Cast 3 spells in a trifurcated pattern"
Spell y shape.png Formation - Bifurcated 2 - "Cast 2 spells in a bifurcated pattern"

Suffixes[edit | edit source]

These modifiers can be added to many spells by the game, even multiple times ("with double Trigger")

Icon Suffix Effect
Timer.png with Timer if the spell is not destroyed, casts another spell from the wand after the timer runs out or upon collision with an obstacle, whichever occurs first.
Trigger.png with Trigger Upon collision with an obstacle, casts another spell from the wand
Double Trigger.png with Double Trigger Same thing as a single Trigger, but casts two spells instead

Trivia[edit | edit source]

  • Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
  • Long-range spells with a Trigger or Timer effect can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
  • "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
  • Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
  • Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
  • Combining Heavy Shot or Damage Plus with a cloud of mist type spell creates a damage over time effect.