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There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.
For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.
Spell Attributes[edit | edit source]
|Uses||The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain.|
|Mana Drain||The amount of mana required to cast the spell.|
|Damage||The amount of damage dealt by the spell, listed by type.|
|Radius||The radius of the circular area in which the explosion damage of the spell (if any) is dealt.|
|Spread||The range of deviation of a spell from the aimed direction, measured in degrees. The lower the number, the more accurate the spell is.|
|Speed||The rate at which the projectile travels.|
|Cast Delay||A modifier to the spell cooldown: the minimum time between spell casts.|
|Recharge Time||A modifier to the wand cooldown, triggered after the last spell in the queue is cast. The wand "reloads" all spells in the queue, ready to cast again.|
|Spread Modifier||A modifier to the spread of the wand. A negative spread modifier reduces the positive spread of a wand when applied to the spell.|
|Critical Chance||The chance that a spell will critically strike, dealing 5 times the usual damage.|
Damage Types[edit | edit source]
Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.
|Projectile||The basic, unnamed damage type dealt by most spells and projectiles. The Slime Blood perk, for example, reduces damage taken of this type by 40%: damage from projectiles which is of another type, such as slice or explosion, will ignore this resistance. Despite its prevalence, some enemies are resistant to this type of damage (notably robots).|
|Slice||Inflicted by spells such as Chainsaw or Summon Disc Projectile. This type of damage increases the amount which a target bleeds on hit (if applicable).|
|Explosion||Explosion damage is almost always a secondary damage type caused by explosive spells, such as Firebolt. There are many sources of explosion damage, not only from spells but also environmental objects such as barrels. The explosion damage component of such spells is usually the majority of the damage dealt, making such spells good at dealing with robotic enemies (which are resistant to both slice and projectile (basic) damage). More often than not, spells which deal explosion damage will also light fires.|
|Electric||Electrical damage is a more uncommon damage type inflicted by certain enemies, traps and a few specific spells. It will often stun creatures, causing them to be immobilized for a short time, unable to act and making them very vulnerable to follow-up attacks. It is often paired with explosive damage. Most spells with this damage type will electrify the wands that they're in.|
|Drill||Drill damage is a rare type, only known to be dealt by Digging Bolt and Digging Blast. It is not known if it has any special properties, but based on the spells which deal drill damage, it may cause increased terrain destruction. Also acts similar to the Slice damage type, and will produce a similarly larger amount of blood when used on enemies.|
|Material||This is the type of damage inflicted by objects, particles or liquids in the environment. These include, but are not limited to, flying rigid body items such as minecarts and barrels, acid, lava, fire, cursed rock and falling debris from Earthquake and Nuke. No creature, including the player, has any resistance towards this damage type, though some perks and enemy protections can block various debuffs from being applied (preventing them from doing damage in turn). Spells usually only inflict this type of damage indirectly.|
|Melee||Melee damage is mostly dealt by contact damage from lunging or charging enemies. The player also deals this type of damage with kicking. The only spells which deal this type of damage are Tentacle and its relatives. This damage type has the unique it to instantly kill creatures who are frozen (as per the Freeze Charge effect, Circle of Stillness, or certain enemy abilities) when it is dealt. This can happen to the player, though it can be prevented with the Melee Immunity perk.|
List Of Spells[edit | edit source]
Projectiles[edit | edit source]
|Icon||Spell||Uses||Mana drain||Damage||Explosion radius||Spread||Speed||Cast delay||Recharge time||Spread modifier||Critical chance||Notes|
|Acid Ball||20||20||6.0||Explosion: 9||-||90||+0.17s||-||-||-||"A terrifying acidic projectile"|
|Burst of Air||∞||5||5.75||Explosion: 2||0.0DEG||350~450||+0.05s||-||-1.0DEG||-||"Brittle flow of air capable of greatly moving things"|
|Black Hole||3||180||-||Explosion: 1||0.0DEG||40||+1.33s||-||-||-||"A slow orb of void that eats through all obstacles"|
|TNT||16||50||Explosion: 250.0||Explosion: 28||-||800||+0.83s||-||+6.0DEG||-||"Summon an explosive"|
|Bomb||3||25||Explosion: 500.0||Explosion: 60||-||-||+1.67s||-||-||-||"Summon a bomb that destroys ground very efficiently"
Player starts the game with a wand containing this spell.
|-||800||+0.83s||-||+6.0DEG||-||"Throws a bomb that explodes into volatile fragments"|
|Holy Bomb||2||300||Explosion: 800.0||Explosion: 180||-||-||+0.67s||+1.33s||-||-||"Summon a bomb that... well..."|
|Propane Tank||10||75||Explosion: 1300.0||Explosion: 60||-||60||+1.67s||-||-||-||"Summon a propane tank. Be careful what you wish for"|
|Explosion: 250||0.6DEG||300||=0.33s||+10.00s||-||-||"Take cover"
Also causes the same effect as Earthquake after the explosion.
|Energy Sphere||∞||20||Slice: 10.0||Explosion: 2||0.6DEG||400~500||+0.17s||-||-||-||"A fast, arcing projectile"|
|Energy Sphere With Timer||∞||50||Slice: 10.0||Explosion: 2||0.6DEG||400~500||+0.17s||-||-||-||"A fast, arcing projectile with a timer (3.33s)"|
|Bubble Spark||∞||5||5.0||Explosion: 4||22.9DEG||200~300||-0.08s||-||-||-||"A bouncy but inaccurate spell"|
|Bubble Spark With Trigger||∞||16||5.0||Explosion: 4||22.9DEG||200~300||-0.08s||-||-||-||"A bouncy but inaccurate spell that casts another spell upon collision"|
|Magic Arrow||∞||20||10.0||Explosion: 2||0.6DEG||600~650||+0.07s||-||+1.0DEG||+5%||"A handy magical arrow"|
|Magic Arrow With Timer||∞||35||10.0||Explosion: 2||0.6DEG||600~650||+0.07s||-||+1.0DEG||+5%||"A magical arrow that casts another spell after a timer (0.17s) runs out"|
|Magic Arrow With Trigger||∞||35||10.0||Explosion: 2||0.6DEG||600~650||+0.07s||-||+1.0DEG||+5%||"A magical arrow that casts another spell upon collision"|
|Triplicate Bolt||∞||25||5.0||-||2.3DEG||550||+0.13s||-||+7.0DEG||-||"Launches three small, fast bolts"
Can damage solid material.
|Chainsaw||∞||1||Slice: 12.75||Explosion: 3||0.0DEG||200||-?||-0.17s||+3.0DEG||-||"Good for digging meat"
Operates at melee range. Enemies killed with this bleed more.
|Digging Bolt||∞||0||7.5||Explosion: 6||0.0DEG||0||+0.02s||-0.17s||-||-||"Ideal for mining operations"
Operates at melee range
|Digging Blast||∞||0||-||Explosion: 7||0.0DEG||0||+0.02s||-0.17s||-||-||"More powerful digging"|
|Earthquake||3||240||-||Explosion: 2||0.0DEG||110||-||-||-||-||"Call the anger of the earth"
Causes material within the effect radius to crumble into chunks and fall down.
|Path of Dark Flame||60||90||20.0||Explosion: 1||-||250||+0.33s||-||-||-||"A trail of dark deadly flames"
Leaves behind a trail of dark flames
|Death Cross||∞||80||Explosion: 300.0||Explosion: 25||-||0||+0.67s||-||-||-||"A deadly energy cross that explodes after a short time"
Explodes in a cross pattern
|Giga Death Cross||8||150||Explosion: 400.0||Explosion: 35||-||0||+1.17s||-||-||-||"A giant, deadly energy cross that explodes after a short time"
Although only explosion damage is listed, it has an additional damaging projectile component that will ignore Explosion Immunity.
|Horizontal Barrier||∞||70||-||-||-||-||+0.08s||-||-||-||"Creates a thin, horizontal barrier that harms passing creatures, including you"|
|Vertical Barrier||∞||70||-||-||-||-||+0.08s||-||-||-||"Creates a thin, vertical barrier that harms passing creatures, including you"|
|Square Barrier||20||70||-||-||-||-||+0.33s||-||-||-||"Creates a thin, square-shaped barrier that harms passing creatures, including you"|
|Destruction||∞||600||-||-||-||-||+3.33s||+10.00s||-||-||"Instantly decimate foes around you, at the cost of your maximum HP"
Sacrifice max HP to kill everything on the screen
|Summon Arrow||∞||15||Slice: 5.0||-||0.6DEG||550~650||+0.17s||-||-10DEG||-||"Summons an arrow"
Can hit caster.
|Summon Disc Projectile||∞||20||Slice: 20.0||-||0.6DEG||350~450||+0.17s||-||+1.0DEG||-||"Summons a sharp disc projectile"
Can hit caster.
Creatures which are hit bleed more.
|Summon Giga Disc Projectile||∞||38||Slice: 63.0||-||1DEG||250||+0.33s||-||-||-||"Summons a large, serrated disc with a curious flight pattern"
Note that in this case "curious flight pattern" means that the
projectile will reverse direction after hitting terrain if it doesn't hit an enemy, strongly
homing towards the caster and potentially dealing damage to them.
|Summon Deercoy||10||120||Explosion: 400.0||Explosion: 30||2.9DEG||250~280||+1.33s||-||-||-||"Summon a seemingly-innocuous deer"|
|Explosion: 15||-||160~170||+0.83s||-||+2.0DEG||-||"A powerful exploding spell"|
|Firebomb||∞||10||Fire: 10.0||Explosion: 7||2.9DEG||120~140||-||-||-||-||"Slow, fiery bolt"|
|Explosion: 15||0.0DEG||70~80||+1.00s||-||-||-||"A fiery, explosive projectile"|
|Explosion: 8||-||160~170||-||-||+2.0DEG||-||"A stream of fire!!"|
|Explosion: 7||2.9DEG||250~280||+0.50s||-||-||-||"A bouncy, explosive bolt"
Has the ability to blow up chunks of soft Materials.
Affected by gravity.
|Odd Firebolt||25||50||Explosion: 190.0
|Explosion: 7||2.9DEG||250~280||+0.50s||-||-||-||"A somewhat peculiar bouncy, explosive bolt"
Has the ability to blow up chunks of soft Materials.
Has inverted gravity.
|Dropper Bolt||35||80||Explosion: 390.0
|Explosion: 16||2.9DEG||50~80||+0.67s||-||-||-||"A very heavy explosive bolt"
Very strongly affected by gravity, low speed.
|Large Firebolt||20||90||Explosion: 240.0
|Explosion: 25||2.9DEG||250~280||+0.83s||-||-||-||"A more powerful version of Firebolt"|
|Giant Firebolt||20||90||Explosion: 290.0
|Explosion: 40||2.9DEG||250~280||+1.33s||-||-||-||"The most powerful version of Firebolt"|
|Firebolt With Trigger||25||50||Explosion: 190.0
|Explosion: 7||2.9DEG||250~280||+0.50s||-||-||-||"A firebolt that that casts another spell upon collision"|
|Heal Projectile||20||15||-||Explosion: 2||0.6DEG||600~650||+0.07s||-||+1.0DEG||-||"Heals whatever it hits, except the caster"|
|Magic Bolt||∞||30||12.75||Explosion: 6||2.9DEG||600~750||+0.12s||-||+2.5DEG||+5%||"A powerful magical projectile"
Capable of destroying terrain.
|Magic Bolt With Timer||∞||40||12.75||Explosion: 6||2.9DEG||600~750||+0.12s||-||+2.5DEG||+5%||"A bolt that casts another spell after a timer (0.17s) runs out"|
|Magic Bolt With Trigger||∞||40||12.75||Explosion: 6||2.9DEG||600~750||+0.12s||-||+2.5DEG||+5%||"A bolt that casts another spell upon collision"|
|Glowing Lance||∞||30||35.0||Explosion: 1||0.2DEG||300~400||+0.33s||-||-10DEG||-||"A magical lance that cuts through soft materials"
Goes through soft materials.
Can hit caster.
|Concentrated Light||∞||30||Explosion: 22.0
|Explosion: 3||0.0DEG||130~150||-0.37s||-||-||-||"A pinpointed beam of light"|
|Intense Concentrated Light||∞||110||125.0||-||2.9DEG||1||+1.50s||-||-||-||"A spectral wand is summoned that casts a huge beam of light"|
|Luminous Drill||∞||10||11.25||-||0.0DEG||1400||-0.58s||-0.17s||-||-||"A pinpointed, short-ranged beam of concentrated light"|
|Luminous Drill With Timer||∞||30||11.25||-||0.0DEG||1400||-0.58s||-0.17s||-||-||"A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out"|
|Lightning Bolt||∞||70||Electricity: 500.0||Explosion: 35||-||-||+0.83s||-||-||-||"The primordial force of nature"
Electrifies liquids such as water, blood, etc.
Electrifies the wand like the Electric Torch spell
|Spark Bolt||∞||5||3.0||Explosion: 2||0.0DEG||750~850||+0.05s||-||-1.0DEG||+5%||"A weak but enchanting sparkling projectile"
Player starts with a wand containing two copies of this spell.
|Spark Bolt With Timer||∞||10||3.0||Explosion: 2||0.0DEG||750~850||+0.05s||-||-||+5%||"A spark bolt that casts another spell after a timer (0.17s) runs out"|
|Spark Bolt With Trigger||∞||10||3.0||Explosion: 2||0.0DEG||750~850||+0.05s||-||-||+5%||"A spark bolt that casts another spell upon collision"|
|Spark Bolt With Double Trigger||∞||15||Explosion: 10.0
|Explosion: 12||0.0DEG||650~750||+0.07s||-||-||+5%||"A spark bolt that casts two new spells upon collision"|
|Explosion: 45||-||300~400||-||-||-||-||"Destructive projectile from the skies!"|
|Unstable Crystal||15||20||Explosion: 400.0||Explosion: 30||2.9DEG||250~280||+0.50s||-||-||-||"A crystal that explodes when someone comes nearby"|
|Unstable Crystal With Trigger||15||20||-||-||-||-||+0.50s||-||-||-||"A crystal that explodes and casts another spell when someone comes nearby"|
|Mist of Spirits||∞||40||Explosion: 500||-||-||0||+0.17s||-||-||-||"A cloud of potent alcohol"|
|Blood Mist||10||40||Explosion: 500||-||-||0||+0.17s||-||-||-||"A cloud of blood mist"|
|Toxic Mist||∞||40||Explosion: 500||-||-||0||+0.17s||-||-||-||"A cloud of toxic mist"|
|Slime Mist||∞||40||Explosion: 500||-||-||0||+0.17s||-||-||-||"A cloud of slimy mist"|
|Summon Rock Spirit||10||120||-||-||1.1DEG||220~240||+1.33s||-||-||-||"Summon an autonomous rock ally"
Explodes into harmful freezing vapour.
|Dormant Crystal||20||20||Explosion: 550.0||Explosion: 30||2.9DEG||250~280||+0.50s||-||-||-||"A crystal that explodes when caught in another explosion"|
|Dormant Crystal With Trigger||20||20||-||-||-||-||+0.50s||-||-||-||"A crystal that explodes and casts another spell when caught in another explosion"|
|Dormant Crystal Detonation||∞||50||-||-||-||-||+0.08s||-||-||-||"Causes all nearby dormant crystals to explode"|
|Prickly Spore Pod||∞||20||3.0||-||2.9DEG||225||+0.67s||-||-||-||"Launches a spore pod that attaches to a surface and then grows and explodes into spikes"|
|Magic Missile||10||70||Explosion: 420.0
|Explosion: 15||0.0DEG||70||+1.00s||-||-||-||"A fiery, explosive projectile"|
|Large Magic Missile||8||90||Explosion: 470.0
|Explosion: 32||0.0DEG||70||+1.50s||-||-||-||"A more powerful version of Magic missile"|
|Giant Magic Missile||6||120||Explosion: 520.0
|Explosion: 42||0.0DEG||70||+2.00s||-||-||-||"The most powerful version of Magic missile"|
|Bouncing Burst||∞||5||3.0||-||0.6DEG||650~750||-0.03s||-||-0.5DEG||-||"A very bouncy projectile"
Damage scales with speed.
|Explosion: 9||-||90||+0.17s||-||+2.0DEG||-||"A dripping ball of poisonous slime"
NOTE: Having this spell on a wand will cause the wand to slowly produce Flammable Gas when equipped. Multiple Slimeball spells will increase the rate of production.
|Energy Orb||∞||30||Explosion: 18.0
|Explosion: 15||1.7DEG||180~240||+0.10s||-||+1.8DEG||-||"A slow but powerful orb of energy"
Capable of destroying solid material.
|Energy Orb With A Timer||∞||50||Explosion: 18.0
|Explosion: 15||1.7DEG||180~240||+0.10s||-||+1.8DEG||-||"A slow but powerful orb of energy with a timer (1.67s)"|
|Energy Orb With A Trigger||∞||50||Explosion: 18.0
|Explosion: 15||1.7DEG||180~240||+0.42s||-||+5DEG||-||"A slow but powerful orb of energy that casts another spell upon collision"|
|Spiral Shot||15||50||5.0||-||0.0DEG||100~120||+0.33s||-||-||-||"A mystical whirlwind of magic sparks"|
|Spitter Bolt||∞||5||7.5||Explosion: 2||0.0DEG||400~600||-0.02s||-||+4.0DEG||-||"A short-lived magical bolt"|
|Spitter Bolt With Timer||∞||10||7.5||Explosion: 2||0.0DEG||400~600||-0.02s||-||+4.0DEG||-||"A short-lived magical bolt that casts another spell after a timer (0.67s) runs out"|
|Large Spitter Bolt||∞||25||11.25||Explosion: 2||0.0DEG||600~800||-0.03s||-||+5.0DEG||-||"A more powerful version of Spitter bolt"|
|Large Spitter Bolt With Timer||∞||30||11.25||Explosion: 2||0.0DEG||600~800||-0.03s||-||+5.0DEG||-||"A more powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"|
|Giant Spitter Bolt||∞||40||13.75||Explosion: 2||0.0DEG||800||-0.07s||-||+6.0DEG||-||"The most powerful version of Spitter bolt"|
|Giant Spitter Bolt With Timer||∞||45||13.75||Explosion: 2||0.0DEG||800||-0.07s||-||+6.0DEG||-||"The most powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"|
|Summon Egg||2||100||25||-||-||60||-||-||-||-||"Call a familiar to your aid!"|
|Summon Hollow Egg||20||70||25||-||-||60||+0.20s||-||-||-||"Summon an otherwise empty egg that casts a spell upon cracking open"|
|Summon Rock||3||100||-||-||-||-||-||-||-||-||"Create a mighty rock out of thin air"|
|Summon Taikasauva||1||300||-||-||-||-||-||-||-||-||"Summon a possessed wand to aid you"|
|Teleport Spell||∞||40||-||Explosion: 2||0.0DEG||750~850||+0.05s||-||-1.0DEG||-||"Teleport to the location the spell ends up in"|
|Return||∞||40||-||-||-||-||+0.05||-||-1.0DEG||"After a period of time, you'll be returned to where you cast this spell"|
|Swapper||∞||5||-||-||-||800||+0.05||-||-1.0DEG||+5%||"It was theorized that the source of qualia qould be transferred ...But it turns out it was the whole body all day.|
|Tentacle||∞||20||-||-||-||8||+0.67s||-||-||-||"Calls a terrifying appendage from another dimension"
Deals damage by physically hitting enemies, grabs things
|Tentacle With Timer||∞||20||-||-||-||8||+0.67s||-||-||-||"Terror from another dimension! Comes with a timer (0.33s)"|
|Thunder Charge||3||120||Explosion: 180.0
|Explosion: 50||-||100~120||+2.00s||-||-||-||"A projectile with immense stored electricity"|
|Touch of Spirits||5||240||-||-||-||-||-||-||-||-||"Transmutes everything in a short radius into alcohol, including walls, creatures... and you"
NOTE: Any of the "Touch of" spells cannot be used safely without a trigger/timer spell on a non-shuffle wand'
|Touch of Blood||3||270||-||-||-||-||-||-||-||-||"Transmutes everything in a short radius into blood, including walls, creatures... and you"'|
|Touch of Gold||1||300||-||-||-||-||-||-||-||-||"Transmutes everything in a short radius into gold, including walls, creatures... and you"'|
|Touch of Oil||5||260||-||-||-||-||-||-||-||-||"Transmutes everything in a short radius into oil, including walls, creatures... and you"|
|Touch of Smoke||5||230||-||-||-||-||-||-||-||-||"Transmutes everything in a short radius into smoke, including walls, creatures... and you"|
|Touch of Water||5||280||-||-||-||-||-||-||-||-||"Transmutes everything in a short radius into water, including walls, creatures... and you"|
Static Projectile[edit | edit source]
|Icon||Spell||Uses||Mana drain||Cast delay||Recharge time||Notes|
|Explosion of Brimstone||∞||10||+0.05s||-||"A fiery explosion"|
|Explosion of Poison||∞||30||+0.05s||-||"An alchemical explosion"|
|Explosion of Spirits||∞||30||+0.05s||-||"An inebriating explosion"|
|Explosion||∞||80||+0.05s||-||"A powerful explosion"|
|Explosion of Thunder||∞||110||+0.25s||-||"An electric explosion"|
|Circle of Displacement||15||30||+0.25s||-||"A field of teleportative magic"|
|Circle of Thunder||15||60||+0.25s||-||"A field of electrifying magic"|
|Circle of Stillness||15||50||+0.25s||-||"A field of freezing magic"|
|Circle of Buoyancy||15||10||+0.25s||-||"A field of levitative magic"|
|Circle of Transmogrification||5||50||+0.25s||-||"A field of sheep-like magic". Does not currently affect the player|
|Circle of Fervour||15||30||+0.25s||-||"A field of berserk magic". Grants the entity enhanced damage and area of effect (similar to beserkium) while in contact.|
|Circle of Vigour||2||80||+0.25s||-||"A field of regenerative magic"|
|Circle of Shielding||10||20||+0.25s||-||"A field of protective magic"|
|Circle of Unstable Metamorphosis||10||20||+0.25s||-||"A field of transformative magic"|
|Acid Cloud||4||120||+0.25s||-||"Creates an rain of acid"|
|Blood Cloud||3||60||+0.50s||-||"Creates a rain of blood"|
|Thundercloud||5||90||+0.50s||-||"Creates a thundercloud"|
|Rain Cloud||10||30||+0.25s||-||"Creates a watery weather phenomenon"|
|Projectile Gravity Field||3||120||+0.25s||-||"Projectiles caught within the field are attracted towards its center"|
|Projectile Thunder Field||4||140||+0.25s||-||"Projectiles caught within the field transform into blasts of lightning"|
|Projectile Transmutation Field||4||120||+0.25s||-||"Projectiles caught within the field transform into harmless critters"|
|Giga Black Hole||6||240||+1.33s||-||"A growing orb of negative energy that destroys everything in its reach"
Unlike Black Hole, this can damage the player.
|Glittering Field||20||90||+0.17s||-||"Small explosions appear over a large area"|
|Eldritch Portal||5||140||+0.50s||-||"Opens a one-way portal to a sinister realm"|
Utility/Passive[edit | edit source]
|Energy Shield||∞||10||"Deflects incoming projectiles"
The shield will dissipate after deflecting a number of projectiles.
Mana drain is constant and passive.
|Energy Shield Sector||∞||10||"Deflects incoming projectiles"
The shield will dissipate after deflecting a number of projectiles.
Mana drain is constant and passive.
|Torch||∞||0||"Lights your wand right up!"
The fire is harmless to the player but can ignite flammable Materials.
Reveals a small area within the Dark Cave and other "dark" areas while the wand is held, even when underwater.
|Electric Torch||∞||0||"A bright but very dangerous light!"|
|Tiny Ghost||∞||3||"Summons a tiny ethereal being to your help"|
|All-Seeing Eye||10||100||"See into the unexplored. But not everywhere..."|
Projectile Modifiers[edit | edit source]
Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.
With a non-shuffle wand, put the modifier before the spell you want it to modify. In a shuffle wand, the modifier will be applied randomly in the spell queue.
|Icon||Spell||Mana drain||Cast delay||Notes|
|Personal Gravity Field||110||-||"Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually"|
|Bounce||0||-||"Causes projectiles to bounce on impact"
Adds one more bounce per instance of the modifier.
|Explosive Bounce||20||+0.42s||"Any time the projectile would bounce, it also explodes"|
|Downwards Bolt Bundle||90||+0.42s||"If the projectile would move downwards, it separates into a bundle of 5 explosive bolts"|
|Slithering Path||0||-||"Causes the projectile to slither speedily through the air like a snake"|
|Chaotic Path||0||-||"Causes the projectile to fly chaotically wherever it wishes"|
|Ping-Pong Path||0||-||"Causes the projectile to fly back and forth"|
|Gravity||1||-||"Increases the force of gravity on the projectile"|
|Anti-Gravity||1||-||"Applies an upwards force to the projectile"|
|Fly Downwards||0||-0.05s||"After a short time, the projectile aims straight downwards"|
|Fly Upwards||0||-0.05s||"After a short time, the projectile aims straight upwards"|
|Homing||70||-||"Causes the projectile to accelerate towards your foes"|
|Automatic Rotation||40||-||"Causes the projectile to turn toward your foes"|
|Auto-Aim||25||-||"The projectile turns towards the nearest visible enemy after casting"|
|Boomerang||10||-||"Causes the projectile to fly towards you"|
|Long-Distance Cast||0||-0.08s||"Cast a spell some distance away from the caster"|
|Teleporting Cast||100||+0.33s||"Casts a spell from the closest enemy"
Has a limited range, in which the spell will fire from the wand.
|Floating Arc||5||+0.17s||"The projectile floats above the ground"
Does not decrease speed and corrects the projectile to not move away from the ground.
|Avoiding Arc||0||+0.17s||"The projectile shies away from obstacles"|
|Piercing Shot||140||-||"The projectile flies through enemies. Can hit the caster."|
|Light||?||-||"Projectiles illuminate their surroundings"
The projectile gives off light in a small radius.
|Reduce Recharge Time||15||-0.17s||"Reduces the time between spellcasts"|
|Increase Duration||40||+0.22s||"Increases the duration of the spell so that it lasts longer"|
|Reduce Lifetime||10||-0.25s||"The projectile lasts for a shorter duration"|
|Increase Mana||-30||+0.25s||"Immediately adds 30 mana to the wand"
Technically, reduces the mana cost of the affected spell by 30.
|Recoil||5||-||"Increases the recoil when casting the spell"|
|Recoil Damper||5||-||"Reduces the recoil when casting the spell"|
|Reduce Spread||1||-||"Reduces spread of the projectile"|
|Heavy Spread||2||-||"The projectile has a much lower cast delay, but gains a lot of spread"|
|Horizontal Path||0||-0.07s||"Forces the projectile to fly horizontally but increases its damage"|
|Knockback||5||-||"Knocks back foes hit with the projectile"|
|Speed Up||5||-||"Increases the speed at which the projectile flies through the air"|
|Accelerating Shot||20||+0.13s||"The projectile's velocity accelerates"|
|Electric Arc||15||-||"Projectiles will have arcs of lightning surging between them"|
|Fire Arc||15||-||"Projectiles will have arcs of fire burning between them"|
|Gunpowder Arc||15||-||"Projectiles will have arcs of gunpowder flowing between them"|
|Poison Arc||15||-||"Projectiles will have arcs of poison flowing between them"|
|Damage Field||30||-||"Surrounds the projectile with a damaging energy field"|
|Projectile Energy Shield||5||-||"The projectile gains a shield that deflects projectiles"|
|Damage Plus||5||+0.08s||"Increases the damage done by the spell"|
|Heavy Shot||7||+0.17s||"Greatly increases the damage done by the spell but reduces speed at which it flies"|
|Light Shot||7||-0.05s||"The projectile moves considerably faster, but deals less damage"|
|Electric Charge||8||-||"Causes the projectile to release an electric charge on impact"
Causes the wand to emit sparks of electricity.
Electrifies the wand.
|Freeze Charge||10||-||"Causes the projectile to release a frozen charge on impact"|
|Fireball Thrower||110||-||"Causes the projectile to cast fireballs in random directions as it flies"|
|Personal Fireball Thrower||90||-||"Causes creatures hit by the projectile to cast fireballs in random directions"|
|Two-Way Fireball Thrower||130||-||"Projectile constantly fires two small fireballs perpendicular to its trajectory"|
|Tentacler||110||-||"Causes the projectile to cast tentacles in random directions as it flies"|
|Personal Tentacler||90||-||"Causes creatures hit by the projectile to rapidly grow tentacles in random directions"|
|Lightning Thrower||110||-||"Causes the projectile to cast lightning in random directions as it flies"|
|Personal Lightning Caster||90||-||"Causes creatures hit by the projectile to cast lightning in random directions"|
|Critical Plus||5||-||"Gives projectiles a +15% chance of a critical hit"|
|Critical on Burning||10||-||"Adds 100% critical hit chance to projectiles on burning enemies"|
|Critical On Bloody Enemies||10||-||"Adds 100% critical hit chance to projectiles on bloody enemies"|
|Critical on Oiled Enemies||10||-||"Adds 100% critical hit chance to projectiles on oiled enemies"|
|Critical on Wet (Water) Enemies||10||-||"Adds 100% critical hit chance to projectiles on wet (water) enemies"|
|Explosion On Drunk Enemies||20||-||"Causes the projectile to explode upon collision with a creature covered in alcohol"|
|Giant Explosion On Drunk Enemies||200||-||"Causes the projectile to explode powerfully upon collision with a creature covered in alcohol"|
|Explosion On Slimy Enemies||20||-||"Causes the projectile to explode upon collision with a creature covered in slime"|
|Giant Explosion On Slimy Enemies||200||-||"Causes the projectile to explode powerfully upon collision with a creature covered in slime"|
|Charm On Toxic Sludge||70||-||"Charms creatures covered in toxic sludge hit by the projectile"|
|Necromancy||40||+0.17s||"Causes the corpses of creatures killed by the projectile to rise to your aid"|
|Blood To Acid||30||+0.17s||"Any blood within range of the projectile turns into acid"|
|Lava To Blood||30||+0.17s||"Any lava within range of the projectile turns into blood"|
|Ground To Sand||70||+1.00s||"Any hard, solid materials within range of the projectile turns into sand"|
|Toxic Sludge To Acid||50||+0.17s||"Any toxic sludge within range of the projectile turns into acid"|
|Chaotic Transmutation||80||+0.33s||"Transmutes various liquids and powdery substances into something else"|
|Water To Poison||30||+0.17s||"Any water within range of the projectile turns into poison"|
|Explosive Projectile||30||+0.67s||"Causes projectiles to be more destructive to the environment"|
|Matter Eater||120||-||"Causes the projectile to destroy the environment as it flies"|
|Firecrackers||15||-||"Projectiles explode multiple times on impact"|
|Drilling Shot||160||+0.82s||"The projectile flies slowly through the ground"|
|Burning Trail||5||-||"A tail of fire follows the projectile"|
|Fire Trail||10||-||"Projectiles leave a trail of fiery particles"|
|Gunpowder Trail||10||-||"Projectiles leave a trail of gunpowder"|
|Oil Trail||10||-||"Projectiles leave a trail of oil"|
|Poison Trail||10||-||"Projectiles leave a trail of poison"|
|Acid Trail||15||-||"Projectiles leave a trail of acid"|
|Water Trail||10||-||"Projectiles leave a trail of water"|
Materials[edit | edit source]
|Icon||Spell||Uses||Notes||Mana drain||Speed||Cast delay||Recharge time|
|Circle of Acid||4||"An expanding circle of dripping acid"||40||-||+0.33s||-|
|Circle of Fire||15||"An expanding circle of burning air"||20||-||+0.33s||-|
|Circle of Oil||15||"An expanding circle of slick oil"||20||-||+0.33s||-|
|Circle of Water||15||"An expanding circle of water"||20||-||+0.33s||-|
|Acid||∞||"Transmute drops of acid from nothing"||0||123~135||-0.25s||-0.17s|
|Blood||250||"Blood blood blood"||0||123~135||-0.25s||-0.17s|
|Cement||∞||"Transmute drops of wet cement from nothing"||0||123~135||-0.25s||-0.17s|
|Oil||∞||"Transmute drops of oil from nothing"||0||123~135||-0.25s||-0.17s|
|Water||∞||"Transmute drops of water from nothing"||0||123~135||-0.25s||-0.17s|
|Sea of Acid||3||"A large area below the caster is filled with acid"||140||-||+0.25s||-|
|Sea of Flammable Gas||3||"A large area below the caster is filled with flammable gas"||140||-||+0.25s||-|
|Sea of Alcohol||3||"A large area below the caster is filled with tasty alcohol"||140||-||+0.25s||-|
|Sea of Lava||3||"A large area below the caster is filled with lava"||140||-||+0.25s||-|
|Sea of Oil||3||"A large area below the caster is filled with oil"||140||-||+0.25s||-|
|Sea of Water||3||"A large area below the caster is filled with water"||140||-||+0.25s||-|
|Chunk of Soil||∞||"Don't soil yourself"||5||0~10||-||-|
Multicast[edit | edit source]
As the name suggests, multicast spells allow you to cast multiple spells simultaneously.
Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.
Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.
|Icon||Spell||Mana drain||Spread modifier||Notes|
|Double Spell||0||-||"Simultaneously cast 2 spells"|
|Triple Spell||2||-||"Simultaneously cast 3 spells"|
|Quadruple Spell||5||-||"Simultaneously cast 4 spells"|
|Double Scatter Spell||0||+5.0DEG||"Simultaneously cast 2 spells with low accuracy"|
|Triple Scatter Spell||1||+10.0DEG||"Simultaneously cast 3 spells with low accuracy"|
|Quadruple Scatter Spell||2||+20.0DEG||"Simultaneously cast 4 spells with low accuracy"|
|Delayed Spellcast||20||-||"A static, magical phenomenon that casts 3 extra spells after a short while"|
|Formation - Behind Your Back||0||-||"Cast 2 spells: one ahead of and one behind the caster"|
|Formation - Above And Below||3||-||"Cast 3 spells - ahead, above and below the caster"|
|Formation - Pentagon||6||-||"Cast 5 spells in a pentagonal pattern"|
|Formation - Hexagon||4||-||"Cast 6 spells in a hexagonal pattern"|
|Formation - Bifurcated||2||-||"Cast 2 spells in a bifurcated pattern"|
|Formation - Trifurcated||3||-||"Cast 3 spells in a trifurcated pattern"|
Other[edit | edit source]
|Icon||Spell||Uses||Mana drain||Damage||Radius||Spread||Speed||Cast delay||Recharge time||Spread modifier||Critical chance||Notes|
|Chain Bolt||∞||80||25.0||-||7.0DEG||40||+0.75s||-||-||-||"Fires a mysterious bolt that jumps from enemy to enemy"|
|Ocarina - Note||Spoiler territory.|
Suffixes[edit | edit source]
Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.
|With Timer||Casts the next spell in the wand from the projectile after a certain time elapses or when it is destroyed (such as upon impact), whichever occurs first.|
|With Trigger||Casts the next spell in the wand from the projectile upon impact.|
|With Double Trigger||Casts the next two spells in the wand from the projectile upon impact. Comparable to a (single) trigger followed by Double Spell. Spark Bolt With Double Trigger is the only spell currently in the game with this 'suffix'.|
Tips[edit | edit source]
- Wands that have an electric spell within their queue with be electrified, and if the player is in contact with a conductive material for a few seconds, will send an electric current through that material.
- Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
- Long-range spells with a trigger or timer can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
- "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
- Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
- Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
- Combining Heavy Shot or Damage Plus with a cloud of mist type spell creates a damage over time effect. Furthermore, adding Homing creates a cloud that will seek out the closest enemy and constantly damage them.