Spells

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Spells are the individual effects used on a wand. Individual spells can be found in chests, as well as purchased in some shops.

There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.

For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.

Spell Attributes[edit | edit source]

Attribute Description
Uses The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain.
Mana Drain The amount of mana required to cast the spell.
Damage The amount of damage dealt by the spell, listed by type.
Radius The radius of the circular area in which the explosion damage of the spell (if any) is dealt.
Spread The range of deviation of a spell from the aimed direction, measured in degrees. The lower the number, the more accurate the spell is.
Speed The rate at which the projectile travels.
Cast Delay A modifier to the spell cooldown: the minimum time between spell casts.
Recharge Time A modifier to the wand cooldown, triggered after the last spell in the queue is cast. The wand "reloads" all spells in the queue, ready to cast again.
Spread Modifier A modifier to the spread of the wand. A negative spread modifier reduces the positive spread of a wand when applied to the spell.
Critical Chance The change that a spell will critically strike, dealing 5 times the usual damage.

Damage Types[edit | edit source]

Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.

Damage Type Description
Projectile The basic, unnamed damage type dealt by most spells and projectiles. The Slime Blood perk, for example, reduces damage taken of this type by 40%: damage from projectiles which is of another type, such as slice or explosion, will ignore this resistance. Despite its prevalence, some enemies are resistant to this type of damage (notably robots).
Slice Inflicted by spells such as Chainsaw or Summon Disc Projectile. This type of damage increases the amount which a target bleeds on hit (if applicable).
Explosion Explosion damage is almost always a secondary damage type caused by explosive spells, such as Firebolt. There are many sources of explosion damage, not only from spells but also environmental objects such as barrels. The explosion damage component of such spells is usually the majority of the damage dealt, making such spells good at dealing with robotic enemies (which are resistant to both slice and projectile (basic) damage). More often than not, spells which deal explosion damage will also light fires.
Electric Electrical damage is a more uncommon damage type inflicted by certain enemies, traps and a few specific spells. It will often stun creatures, causing them to be immobilized for a short time, unable to act and making them very vulnerable to follow-up attacks. It is often paired with explosive damage. Most spells with this damage type will electrify the wands that they're in.
Drill Drill damage is a rare type, only known to be dealt by Digging Bolt and Digging Blast. It is not known if it has any special properties, but based on the spells which deal drill damage, it may cause increased terrain destruction. Also acts similar to the Slice damage type, and will produce a similarly larger amount of blood when used on enemies.
Material This is the type of damage inflicted by objects, particles or liquids in the environment. These include, but are not limited to, flying rigid body items such as minecarts and barrels, acid, lava, fire, cursed rock and falling debris from Earthquake and Nuke. No creature, including the player, has any resistance towards this damage type, though some perks and enemy protections can block various debuffs from being applied (preventing them from doing damage in turn). Spells usually only inflict this type of damage indirectly.
Melee Melee damage is mostly dealt by contact damage from lunging or charging enemies. The player also deals this type of damage with kicking. The only spells which deal this type of damage are Tentacle and its relatives. This damage type has the unique it to instantly kill creatures who are frozen (as per the Freeze Charge effect, Circle of Stillness, or certain enemy abilities) when it is dealt. This can happen to the player, though it can be prevented with the Melee Immunity perk.

List Of Spells[edit | edit source]

Projectiles[edit | edit source]

Icon Spell Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Spell acidshot.png Acid Ball 20 20 6.0 Explosion: 9 - 90 +0.17s - - - "A terrifying acidic projectile"
Spell air bullet.png Burst of Air 5 5.75 Explosion: 2 0.0DEG 350~450 +0.05s - -1.0DEG - "Brittle flow of air capable of greatly moving things"
Spell black hole.png Black Hole 3 180 - Explosion: 1 0.0DEG 40 +1.33s - - - "A slow orb of void that eats through all obstacles"
Spell dynamite.png TNT 16 50 Explosion: 250.0 Explosion: 28 - 800 +0.83s - +6.0DEG - "Summon an explosive"
Spell bomb.png Bomb 3 25 Explosion: 500.0 Explosion: 60 - - +1.67s - - - "Summon a bomb that destroys ground very efficiently"

Player starts the game with a wand containing this spell.

Spell glitter bomb.png Glitter Bomb 16 70 Explosion:

100.0

Explosion:

16

- 800 +0.83s - +6.0DEG - "Throws a bomb that explodes into volatile fragments"
Spell bomb holy.png Holy Bomb 2 300 Explosion: 800.0 Explosion: 180 - - +0.67s +1.33s - - "Summon a bomb that... well..."
Spell nuke.png Nuke 1 200 Explosion: 1000.0
Impact: 75.0
Explosion: 250 0.6DEG 300 =0.33s +10.00s - - "Take cover"

Also causes the same effect as Earthquake after the explosion.

Spell bouncy orb.png Energy Sphere 20 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile"
Spell bouncy orb timer.png Energy Sphere With Timer 50 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile with a timer (3.33s)"
Spell bubbleshot.png Bubble Spark 5 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy but inaccurate spell"
Spell bubbleshot trigger.png Bubble Spark With Trigger 16 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy but inaccurate spell that casts another spell upon collision"
Spell bullet.png Magic Arrow 20 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A handy magical arrow"
Spell bullet timer.png Magic Arrow With Timer 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell after a timer (0.17s) runs out"
Spell bullet trigger.png Magic Arrow With Trigger 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell upon collision"
Spell buckshot.png Triplicate Bolt 25 5.0 - 2.3DEG 550 +0.13s - +7.0DEG - "Launches three small, fast bolts"

Can damage solid material.

Spell chainsaw.png Chainsaw 1 Slice: 12.75 Explosion: 3 0.0DEG 200 -? -0.17s +3.0DEG - "Good for digging meat"

Operates at melee range. Enemies killed with this bleed more.

Spell digger.png Digging Bolt 0 7.5 Explosion: 6 0.0DEG 0 +0.02s -0.17s - - "Ideal for mining operations"

Operates at melee range

Spell powerdigger.png Digging Blast 0 - Explosion: 7 0.0DEG 0 +0.02s -0.17s - - "More powerful digging"
Spell crumbling earth.png Earthquake 3 240 - Explosion: 2 0.0DEG 110 - - - - "Call the anger of the earth"

Causes material within the effect radius to crumble into chunks and fall down.

Spell darkflame.png Path of Dark Flame 60 90 20.0 Explosion: 1 - 250 +0.33s - - - "A trail of dark deadly flames"

Leaves behind a trail of dark flames

Spell death cross.png Death Cross 80 Explosion: 300.0 Explosion: 25 - 0 +0.67s - - - "A deadly energy cross that explodes after a short time"

Explodes in a cross pattern

Spell death cross big.png Giga Death Cross 8 150 Explosion: 400.0 Explosion: 35 - 0 +1.17s - - - "A giant, deadly energy cross that explodes after a short time"

Although only explosion damage is listed, it has an additional damaging projectile component that will ignore Explosion Immunity.

Wall horizontal.png Horizontal Barrier 70 - - - - +0.08s - - - "Creates a thin, horizontal barrier that harms passing creatures, including you"
Wall vertical.png Vertical Barrier 70 - - - - +0.08s - - - "Creates a thin, vertical barrier that harms passing creatures, including you"
Spell wall square.png Square Barrier 20? 70 - - - - +0.33s - - - "Creates a thin, square-shaped barrier that harms passing creatures, including you"
Spell destruction.png Destruction 600 - - - - +3.33s +10.00s - - "Instantly decimate foes around you, at the cost of your maximum HP"

Sacrifice max HP to kill everything on the screen

Spell arrow.png Summon Arrow 15 Slice: 5.0 - 0.6DEG 550~650 +0.17s - -10DEG - "Summons an arrow"

Can hit caster.

Spell disc bullet.png Summon Disc Projectile 20 Slice: 20.0 - 0.6DEG 350~450 +0.17s - +1.0DEG - "Summons a sharp disc projectile"

Can hit caster.

Creatures which are hit bleed more.

Disc bullet big.png Summon Giga Disc Projectile 38 Slice: 63.0 - 1DEG 250 +0.33s - - - "Summons a large, serrated disc with a curious flight pattern"

Note that in this case "curious flight pattern" means that the

projectile will reverse direction after hitting terrain if it doesn't hit an enemy, strongly

homing towards the caster and potentially dealing damage to them.

Spell exploding deer.png Summon Deercoy 10 120 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +1.33s - - - "Summon a seemingly-innocuous deer"
Spell fireball.png Fireball 15 70 Fire: 6.25
Explosion: 200.0
Explosion: 15 - 160~170 +0.83s - +2.0DEG - "A powerful exploding spell"
Spell firebomb.png Firebomb 10 Fire: 10.0 Explosion: 7 2.9DEG 120~140 - - - - "Slow, fiery bolt"
Spell fireworks.png Fireworks! 20 70 Explosion: 120.0
Impact: 25.0
Explosion: 15 0.0DEG 70~80 +1.00s - - - "A fiery, explosive projectile"
Spell flamethrower.png Flamethrower 60 20 Fire: 11.25
Explosion: 50.0
Explosion: 8 - 160~170 - - +2.0DEG - "A stream of fire!!"
Spell grenade.png Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Affected by gravity.

Spell grenade anti.png Odd Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A somewhat peculiar bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Has inverted gravity.

Spell grenade large.png Dropper Bolt 35 80 Explosion: 390.0
Impact: 95.0
Explosion: 16 2.9DEG 50~80 +0.67s - - - "A very heavy explosive bolt"

Very strongly affected by gravity, low speed.

Spell grenade tier 2.png Large Firebolt 20 90 Explosion: 240.0
Impact: 70.0
Explosion: 25 2.9DEG 250~280 +0.83s - - - "A more powerful version of Firebolt"
Spell grenade tier 3.png Giant Firebolt 20 90 Explosion: 290.0
Impact: 95.0
Explosion: 40 2.9DEG 250~280 +1.33s - - - "The most powerful version of Firebolt"
Spell grenade trigger.png Firebolt With Trigger 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A firebolt that that casts another spell upon collision"
Spell heal bullet.png Heal Projectile 20 15 - Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG - "Heals whatever it hits, except the caster"
Spell heavy bullet.png Magic Bolt 30 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A powerful magical projectile"

Capable of destroying terrain.

Spell heavy bullet timer.png Magic Bolt With Timer 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A bolt that casts another spell after a timer (0.17s) runs out"
Spell heavy bullet trigger.png Magic Bolt With Trigger 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A bolt that casts another spell upon collision"
Spell lance.png Glowing Lance 30 35.0 Explosion: 1 0.2DEG 300~400 +0.33s - -10DEG - "A magical lance that cuts through soft materials"

Goes through soft materials.

Can hit caster.

Spell laser.png Concentrated Light 30 Explosion: 22.0
Impact: 9.75
Explosion: 3 0.0DEG 130~150 -0.37s - - - "A pinpointed beam of light"
Spell luminous drill.png Luminous Drill 10 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light"
Spell luminous drill timer.png Luminous Drill With Timer 30 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out"
Spell lightning.png Lightning Bolt 70 Electricity: 500.0 Explosion: 35 - - +0.83s - - - "The primordial force of nature"

Electrifies liquids such as water, blood, etc.

Electrifies the wand like the Electric Torch spell

Spell light bullet.png Spark Bolt 5 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG +5% "A weak but enchanting sparkling projectile"

Player starts with a wand containing two copies of this spell.

Spell light bullet timer.png Spark Bolt With Timer 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell after a timer (0.17s) runs out"
Spell light bullet trigger.png Spark Bolt With Trigger 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell upon collision"
Spell light bullet trigger 2.png Spark Bolt With Double Trigger 15 Explosion: 10.0
Impact: 3.75
Explosion: 12 0.0DEG 650~750 +0.07s - - +5% "A spark bolt that casts two new spells upon collision"
Spell meteor.png Meteor 10 150 Fire: 56.25
Explosion: 500
Explosion: 45 - 300~400 - - - - "Destructive projectile from the skies!"
Spell mine.png Unstable Crystal 15 20 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when someone comes nearby"
Spell mine death trigger.png Unstable Crystal With Trigger 15 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when someone comes nearby"
Spell mist alcohol.png Mist of Spirits 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of potent alcohol"
Spell mist blood.png Blood Mist 10 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of blood mist"
Spell mist radioactive.png Toxic Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of toxic mist"
Spell mist slime.png Slime Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of slimy mist"
Spell pebble.png Summon Rock Spirit 10 120 - - 1.1DEG 220~240 +1.33s - - - "Summon an autonomous rock ally"

Explodes into harmful freezing vapour.

Spell pipe bomb.png Dormant Crystal 20 20 Explosion: 550.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when caught in another explosion"
Spell pipe bomb death trigger.png Dormant Crystal With Trigger 20 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when caught in another explosion"
Spell pipe bomb detonator.png Dormant Crystal Detonation 50 - - - - +0.08s - - - "Causes all nearby dormant crystals to explode"
Spell rocket.png Magic Missile 10 70 Explosion: 420.0
Impact: 75.0
Explosion: 15 0.0DEG 70 +1.00s - - - "A fiery, explosive projectile"
Spell rocket tier 2.png Large Magic Missile 8 90 Explosion: 470.0
Impact: 100.0
Explosion: 32 0.0DEG 70 +1.50s - - - "A more powerful version of Magic missile"
Spell rocket tier 3.png Giant Magic Missile 6 120 Explosion: 520.0
Impact: 125.0
Explosion: 42 0.0DEG 70 +2.00s - - - "The most powerful version of Magic missile"
Spell rubber ball.png Bouncing Burst 5 3.0 - 0.6DEG 650~750 -0.03s - -0.5DEG - "A very bouncy projectile"

Damage scales with speed.

Spell slimeball.png Slimeball 20 Explosion: 30.0
Impact: 6.25
Explosion: 9 - 90 +0.17s - +2.0DEG - "A dripping ball of poisonous slime"

NOTE: Having this spell on a wand will cause the wand to slowly produce Flammable Gas when equipped. Multiple Slimeball spells will increase the rate of production.

Spell slow bullet.png Energy Orb 30 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy"

Capable of destroying solid material.

Spell slow bullet timer.png Energy Orb With A Timer 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy with a timer (1.67s)"
Spell slow bullet trigger.png Energy Orb With A Trigger 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.42s - +5DEG - "A slow but powerful orb of energy that casts another spell upon collision"
Spell spiral shot.png Spiral Shot 15 50 5.0 - 0.0DEG 100~120 +0.33s - - - "A mystical whirlwind of magic sparks"
Spell spitter.png Spitter Bolt 5 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt"
Spell spitter timer.png Spitter Bolt With Timer 10 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter green.png Large Spitter Bolt 25 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter bolt"
Spell spitter green timer.png Large Spitter Bolt With Timer 30 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter purple.png Giant Spitter Bolt 40 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter bolt"
Spell spitter purple timer.png Giant Spitter Bolt With Timer 45 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"
Spell summon egg.png Summon Egg 2 100 25 - - 60 - - - - "Call a familiar to your aid!"
Spell summon hollow egg.png Summon Hollow Egg 20 70 25 - - 60 +0.20s - - - "Summon an otherwise empty egg that casts a spell upon cracking open"
Spell summon rock.png Summon Rock 3 100 - - - - - - - - "Create a mighty rock out of thin air"
Spell summon wandghost.png Summon Taikasauva 1 300 - - - - - - - - "Summon a possessed wand to aid you"
Spell teleport projectile.png Teleport Spell 40 - Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG - "Teleport to the location the spell ends up in"
Spell teleport projectile static.png Return 40 - - - - +0.05 - -1.0DEG "After a period of time, you'll be returned to where you cast this spell"
Spell Swapper projectile.png Swapper ? ? ? ? ? ? ? ? ? ? ?
Spell tentacle.png Tentacle 20 - - - 8 +0.67s - - - "Calls a terrifying appendage from another dimension"

Deals damage by physically hitting enemies, grabs things

Spell tentacle timer.png Tentacle With Timer 20 - - - 8 +0.67s - - - "Terror from another dimension! Comes with a timer (0.33s)"
Spell thunderball.png Thunder Charge 3 120 Explosion: 180.0
Electricity: 750.0
Explosion: 50 - 100~120 +2.00s - - - "A projectile with immense stored electricity"
Spell touch alcohol.png Touch of Spirits 5 240 - - - - - - - - "Transmutes everything in a short radius into alcohol, including walls, creatures... and you"

NOTE: Any of the "Touch of" spells cannot be used safely without a trigger/timer spell on a non-shuffle wand'

Spell touch blood.png Touch of Blood 3 270 - - - - - - - - "Transmutes everything in a short radius into blood, including walls, creatures... and you"'
Spell touch gold.png Touch of Gold 1 300 - - - - - - - - "Transmutes everything in a short radius into gold, including walls, creatures... and you"'
Spell touch oil.png Touch of Oil 5 260 - - - - - - - - "Transmutes everything in a short radius into oil, including walls, creatures... and you"
Spell touch smoke.png Touch of Smoke 5 230 - - - - - - - - "Transmutes everything in a short radius into smoke, including walls, creatures... and you"
Spell touch water.png Touch of Water 5 280 - - - - - - - - "Transmutes everything in a short radius into water, including walls, creatures... and you"

Static Projectile[edit | edit source]

Icon Spell Uses Mana drain Cast delay Recharge time Notes
Spell fire blast.png Explosion of Brimstone 10 +0.05s - "A fiery explosion"
Spell poison blast.png Explosion of Poison 30 +0.05s - "An alchemical explosion"
Spell alcohol blast.png Explosion of Spirits 30 +0.05s - "An inebriating explosion"
Spell explosion.png Explosion 80 +0.05s - "A powerful explosion"
Spell thunder blast.png Explosion of Thunder 110 +0.25s - "An electric explosion"
Spell teleportation field.png Circle of Displacement 15 30 +0.25s - "A field of teleportative magic"
Spell electrocution field.png Circle of Thunder 15 60 +0.25s - "A field of electrifying magic"
Spell freeze field.png Circle of Stillness 15 50 +0.25s - "A field of freezing magic"
Spell levitation field.png Circle of Buoyancy 15 10 +0.25s - "A field of levitative magic"
Spell polymorph field.png Circle of Transmogrification 5 50 +0.25s - "A field of sheep-like magic". Does not currently affect the player
Spell berserk field.png Circle of Fervour 15 30 +0.25s - "A field of berserk magic". Grants the entity enhanced damage and area of effect (similar to beserkium) while in contact.
Spell regeneration field.png Circle of Vigour 2 80 +0.25s - "A field of regenerative magic"
Spell shield field.png Circle of Shielding 10 20 +0.25s - "A field of protective magic"
Spell chaos polymorph field.png Circle of Unstable Metamorphosis 10 20 +0.25s - "A field of transformative magic"
Spell cloud acid.png Acid Cloud 4 120 +0.25s - "Creates an rain of acid"
Spell cloud blood.png Blood Cloud 3 60 +0.50s - "Creates a rain of blood"
Spell cloud thunder.png Thundercloud 5 90 +0.50s - "Creates a thundercloud"
Spell cloud water.png Rain Cloud 10 30 +0.25s - "Creates a watery weather phenomenon"
Spell projectile gravity field.png Projectile Gravity Field 3 120 +0.25s - "Projectiles caught within the field are attracted towards its center"
Spell projectile thunder field.png Projectile Thunder Field 4 140 +0.25s - "Projectiles caught within the field transform into blasts of lightning"
Spell projectile transmutation field.png Projectile Transmutation Field 4 120 +0.25s - "Projectiles caught within the field transform into harmless critters"
Spell black hole big.png Giga Black Hole 6 240 +1.33s - "A growing orb of negative energy that destroys everything in its reach"

Unlike Black Hole, this can damage the player.

Spell purple explosion field.png Glittering Field 20 90 +0.17s - "Small explosions appear over a large area"
Spell tentacle portal.png Eldritch Portal 5 140 +0.50s - "Opens a one-way portal to a sinister realm"

Utility/Passive[edit | edit source]

Icon Spell Uses Mana drain Notes
Spell energy shield.png Energy Shield 10 "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Mana drain is constant and passive.

Spell energy shield sector.png Energy Shield Sector 10 "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Mana drain is constant and passive.

Spell torch.png Torch 0 "Lights your wand right up!"

The fire is harmless to the player but can ignite flammable Materials.

Reveals a small area within the Dark Cave and other "dark" areas while the wand is held, even when underwater.

Spell torch electric.png Electric Torch 0 "A bright but very dangerous light!"
Spell x ray.png All-Seeing Eye 10 100 "See into the unexplored. But not everywhere..."

Does not light up the Dark Cave between the Collapsed Mines and Twisty Cave.

Projectile Modifiers[edit | edit source]

Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.

With a non-shuffle wand, put the modifier before the spell you want it to modify. In a shuffle wand, the modifier will be applied randomly in the spell queue.

Icon Spell Mana drain Cast delay Notes
Spell gravity field enemy.png Personal Gravity Field 110 - "Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually"
Spell bounce.png Bounce 0 - "Causes projectiles to bounce on impact"

Adds one more bounce per instance of the modifier.

Spell bounce explosion.png Explosive Bounce 20 +0.42s "Any time the projectile would bounce, it also explodes"
Spell rocket downwards.png Downwards Bolt Bundle 90 +0.42s "If the projectile would move downwards, it separates into a bundle of 5 explosive bolts"
Spell sinewave.png Slithering Path 0 - "Causes the projectile to slither speedily through the air like a snake"
Spell chaotic arc.png Chaotic Path 0 - "Causes the projectile to fly chaotically wherever it wishes"
Spell pingpong path.png Ping-Pong Path 0 - "Causes the projectile to fly back and forth"
Spell gravity.png Gravity 1 - "Increases the force of gravity on the projectile"
Spell gravity anti.png Anti-Gravity 1 - "Applies an upwards force to the projectile"
Spell fly downwards.png Fly Downwards 0 -0.05s "After a short time, the projectile aims straight downwards"
Spell fly upwards.png Fly Upwards 0 -0.05s "After a short time, the projectile aims straight upwards"
Spell homing.png Homing 50 - "Causes the projectile to accelerate towards your foes"
Automatic Rotation 40 - "Causes the projectile to turn toward your foes"
Auto-Aim 25 - "The projectile turns towards the nearest visible enemy after casting"
Spell homing shooter.png Boomerang 10 - "Causes the projectile to fly towards you"
Spell long distance cast.png Long-Distance Cast 0 -0.08s "Cast a spell some distance away from the caster"

Extremely useful for firing spells through walls, particularly Teleport Spell. Functions as a trigger spell

Spell Teleport cast.png Teleporting Cast 100 +0.33s "Casts a spell from the closest enemy"

Has a limited range, in which the spell will fire from the wand.

Spell floating arc.png Floating Arc 5 +0.17s "The projectile floats above the ground"

Does not decrease speed and corrects the projectile to not move away from the ground.

Spell avoiding arc.png Avoiding Arc 0 +0.17s "The projectile shies away from obstacles"
Spell piercing shot.png Piercing Shot 140 - "The projectile flies through enemies. Can hit the caster."
Spell light.png Light ? - "Projectiles illuminate their surroundings"

The projectile gives off light in a small radius.

Spell recharge.png Reduce Recharge Time 15 -0.17s "Reduces the time between spellcasts"
Spell lifetime.png Increase Duration 40 +0.22s "Increases the duration of the spell so that it lasts longer"
Spell lifetime down.png Reduce Lifetime 10 -0.25s "The projectile lasts for a shorter duration"
Spell mana.png Increase Mana -30 +0.25s "Immediately adds 30 mana to the wand"

Technically, reduces the mana cost of the affected spell by 30.

Spell recoil.png Recoil 5 - "Increases the recoil when casting the spell"
Spell recoil damper.png Recoil Damper 5 - "Reduces the recoil when casting the spell"
Spell spread reduce.png Reduce Spread 1 - "Reduces spread of the projectile"
Spell heavy spread.png Heavy Spread 2 - "The projectile has a much lower cast delay, but gains a lot of spread"
Spell horizontal arc.png Horizontal Path 0 -0.07s "Forces the projectile to fly horizontally but increases its damage"
Spell knockback.png Knockback 5 - "Knocks back foes hit with the projectile"
Spell speed.png Speed Up 5 - "Increases the speed at which the projectile flies through the air"
Spell accelerating shot.png Accelerating Shot 20 +0.13s "The projectile's velocity accelerates"
Spell arc electric.png Electric Arc 15 - "Projectiles will have arcs of lightning surging between them"
Spell arc fire.png Fire Arc 15 - "Projectiles will have arcs of fire burning between them"
Spell arc gunpowder.png Gunpowder Arc 15 - "Projectiles will have arcs of gunpowder flowing between them"
Spell arc poison.png Poison Arc 15 - "Projectiles will have arcs of poison flowing between them"
Spell area damage.png Damage Field 30 - "Surrounds the projectile with a damaging energy field"
Spell damage.png Damage Plus 5 +0.08s "Increases the damage done by the spell"
Spell heavy shot.png Heavy Shot 7 +0.17s "Greatly increases the damage done by the spell but reduces speed at which it flies"
Spell light shot.png Light Shot 7 -0.05s "The projectile moves considerably faster, but deals less damage"
Spell electric charge.png Electric Charge 8 - "Causes the projectile to release an electric charge on impact"

Causes the wand to emit sparks of electricity.

Electrifies the wand.

Spell freeze.png Freeze Charge 10 - "Causes the projectile to release a frozen charge on impact"
Spell fireball ray.png Fireball Thrower 110 - "Causes the projectile to cast fireballs in random directions as it flies"
Spell fireball ray enemy.png Personal Fireball Thrower 90 - "Causes creatures hit by the projectile to cast fireballs in random directions"
Spell fireball ray line.png Two-Way Fireball Thrower 130 - "Projectile constantly fires two small fireballs perpendicular to its trajectory"
Tentacle ray.png Tentacler 110 - "Causes the projectile to cast tentacles in random directions as it flies"
Spell tentacle ray enemy.png Personal Tentacler 90 - "Causes creatures hit by the projectile to rapidly grow tentacles in random directions"
Spell lightning ray.png Lightning Thrower 110 - "Causes the projectile to cast lightning in random directions as it flies"
Spell lightning ray enemy.png Personal Lightning Caster 90 - "Causes creatures hit by the projectile to cast lightning in random directions"
Spell critical hit.png Critical Plus 5 - "Gives projectiles a +15% chance of a critical hit"
Spell burning critical.png Critical on Burning 10 - "Adds 100% critical hit chance to projectiles on burning enemies"
Spell critical blood.png Critical On Bloody Enemies 10 - "Adds 100% critical hit chance to projectiles on bloody enemies"
Spell critical oil.png Critical on Oiled Enemies 10 - "Adds 100% critical hit chance to projectiles on oiled enemies"
Spell critical water.png Critical on Wet (Water) Enemies 10 - "Adds 100% critical hit chance to projectiles on wet (water) enemies"
Spell explode on alcohol.png Explosion On Drunk Enemies 20 - "Causes the projectile to explode upon collision with a creature covered in alcohol"
Spell explode on alcohol giga.png Giant Explosion On Drunk Enemies 200 - "Causes the projectile to explode powerfully upon collision with a creature covered in alcohol"
Spell explode on slime.png Explosion On Slimy Enemies 20 - "Causes the projectile to explode upon collision with a creature covered in slime"
Spell explode on slime giga.png Giant Explosion On Slimy Enemies 200 - "Causes the projectile to explode powerfully upon collision with a creature covered in slime"
Spell charm on toxic.png Charm On Toxic Sludge 70 - "Charms creatures covered in toxic sludge hit by the projectile"
Spell necromancy.png Necromancy 40 +0.17s "Causes the corpses of creatures killed by the projectile to rise to your aid"
Spell blood to acid.png Blood To Acid 30 +0.17s "Any blood within range of the projectile turns into acid"
Spell lava to blood.png Lava To Blood 30 +0.17s "Any lava within range of the projectile turns into blood"
Spell static to sand.png Ground To Sand 70 +1.00s "Any hard, solid materials within range of the projectile turns into sand"
Spell toxic to acid.png Toxic Sludge To Acid 50 +0.17s "Any toxic sludge within range of the projectile turns into acid"
Spell transmutation.png Chaotic Transmutation 80 +0.33s "Transmutes various liquids and powdery substances into something else"
Spell water to poison.png Water To Poison 30 +0.17s "Any water within range of the projectile turns into poison"
Spell explosive projectile.png Explosive Projectile 30 +0.67s "Causes projectiles to be more destructive to the environment"
Spell matter eater.png Matter Eater 120 - "Causes the projectile to destroy the environment as it flies"
Spell unstable gunpowder.png Firecrackers 15 - "Projectiles explode multiple times on impact"
Spell clipping shot.png Drilling Shot 160 +0.82s "The projectile flies slowly through the ground"
Spell burn trail.png Burning Trail 5 - "A tail of fire follows the projectile"
Spell fire trail.png Fire Trail 10 - "Projectiles leave a trail of fiery particles"
Spell gunpowder trail.png Gunpowder Trail 10 - "Projectiles leave a trail of gunpowder"
Spell oil trail.png Oil Trail 10 - "Projectiles leave a trail of oil"
Spell poison trail.png Poison Trail 10 - "Projectiles leave a trail of poison"
Spell acid trail.png Acid Trail 15 - "Projectiles leave a trail of acid"
Spell water trail.png Water Trail 10 - "Projectiles leave a trail of water"

Materials[edit | edit source]

Icon Spell Uses Notes Mana drain Speed Cast delay Recharge time
Spell circle acid.png Circle of Acid 4 "An expanding circle of dripping acid" 40 - +0.33s -
Spell circle fire.png Circle of Fire 15 "An expanding circle of burning air" 20 - +0.33s -
Spell circle oil.png Circle of Oil 15 "An expanding circle of slick oil" 20 - +0.33s -
Spell circle water.png Circle of Water 15 "An expanding circle of water" 20 - +0.33s -
Spell material acid.png Acid "Transmute drops of acid from nothing" 0 123~135 -0.25s -0.17s
Spell material blood.png Blood 250 "Blood blood blood" 0 123~135 -0.25s -0.17s
Spell material cement.png Cement "Transmute drops of wet cement from nothing" 0 123~135 -0.25s -0.17s
Spell material oil.png Oil "Transmute drops of oil from nothing" 0 123~135 -0.25s -0.17s
Spell material water.png Water "Transmute drops of water from nothing" 0 123~135 -0.25s -0.17s
Spell sea acid.png Sea of Acid 3 "A large area below the caster is filled with acid" 140 - +0.25s -
Spell sea acid gas.png Sea of Flammable Gas 3 "A large area below the caster is filled with flammable gas" 140 - +0.25s -
Spell sea alcohol.png Sea of Alcohol 3 "A large area below the caster is filled with tasty alcohol" 140 - +0.25s -
Spell sea lava.png Sea of Lava 3 "A large area below the caster is filled with lava" 140 - +0.25s -
Spell sea oil.png Sea of Oil 3 "A large area below the caster is filled with oil" 140 - +0.25s -
Spell sea water.png Sea of Water 3 "A large area below the caster is filled with water" 140 - +0.25s -
Spell soil.png Chunk of Soil "Don't soil yourself" 5 0~10 - -

Multicast[edit | edit source]

As the name suggests, multicast spells allow you to cast multiple spells simultaneously.

Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.

Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.

Icon Spell Mana drain Spread modifier Notes
Spell burst 2.png Double Spell 0 - "Simultaneously cast 2 spells"
Spell burst 3.png Triple Spell 2 - "Simultaneously cast 3 spells"
Spell burst 4.png Quadruple Spell 5 - "Simultaneously cast 4 spells"
Spell scatter 2.png Double Scatter Spell 0 +5.0DEG "Simultaneously cast 2 spells with low accuracy"
Spell scatter 3.png Triple Scatter Spell 1 +10.0DEG "Simultaneously cast 3 spells with low accuracy"
Spell scatter 4.png Quadruple Scatter Spell 2 +20.0DEG "Simultaneously cast 4 spells with low accuracy"
Spell delayed spell.png Delayed Spellcast 20 - "A static, magical phenomenon that casts 3 extra spells after a short while"
Spell i shape.png Formation - Behind Your Back 0 - "Cast 2 spells: one ahead of and one behind the caster"
Spell t shape.png Formation - Above And Below 3 - "Cast 3 spells - ahead, above and below the caster"
Spell pentagram shape.png Formation - Pentagon 6 - "Cast 5 spells in a pentagonal pattern"
Spell circle shape.png Formation - Hexagon 4 - "Cast 6 spells in a hexagonal pattern"
Spell y shape.png Formation - Bifurcated 2 - "Cast 2 spells in a bifurcated pattern"
Spell w shape.png Formation - Trifurcated 3 - "Cast 3 spells in a trifurcated pattern"

Suffixes[edit | edit source]

Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.

Icon Suffix Effect
Timer.png With Timer Casts the next spell in the wand from the projectile after a certain time elapses or when it is destroyed (such as upon impact), whichever occurs first.
Trigger.png With Trigger Casts the next spell in the wand from the projectile upon impact.
Double Trigger.png With Double Trigger Casts the next two spells in the wand from the projectile upon impact. Comparable to a (single) trigger followed by Double Spell. Spark Bolt With Double Trigger is the only spell currently in the game with this 'suffix'.

Tips[edit | edit source]

  • Wands that have an electric spell within their queue with be electrified, and if the player is in contact with a conductive material for a few seconds, will send an electric current through that material.
  • Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
  • Long-range spells with a trigger or timer can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
  • "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
  • Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
  • Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
  • Combining Heavy Shot or Damage Plus with a cloud of mist type spell creates a damage over time effect. Furthermore, adding Homing creates a cloud that will seek out the closest enemy and constantly damage them.