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Revision as of 13:40, 22 November 2020

Spells are the individual effects used on a wand. Individual spells can be found in chests as well as purchased in some shops.

There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.

For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.

There are Runestones that turn any of your cast projectiles into a projectile determined by Runestone's type.

Spell Attributes

Attribute Description
Uses The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain.
Mana Drain The amount of mana required to cast the spell.
Damage The amount of damage dealt by the spell, listed by type.
Radius The radius of the circular area in which the explosion damage of the spell (if any) is dealt.
Spread The range of deviation of a spell from the aimed direction, measured in degrees. The lower the number, the more accurate the spell is.
Speed The rate at which the projectile travels.
Cast Delay A modifier to the spell cooldown: the minimum time between spell casts.
Recharge Time A modifier to the wand cooldown, triggered after the last spell in the queue is cast. The wand "reloads" all spells in the queue, ready to cast again.
Spread Modifier A modifier to the spread of the wand. A negative spread modifier reduces the positive spread of a wand when applied to the spell.
Critical Chance The chance that a spell will critically strike, dealing 5 times the usual damage.

Damage Types

Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.

Damage Type Description
Projectile The basic, unnamed damage type dealt by most spells and projectiles. The Slime Blood perk, for example, reduces damage taken of this type by 40%: damage from projectiles of another type, such as slice or explosion, will ignore this resistance. Despite its prevalence, some enemies are resistant to this type of damage (notably robots).
Slice Inflicted by spells such as Chainsaw or Summon Disc Projectile. This type of damage increases the amount which a target bleeds on hit (if applicable).
Explosion Explosion damage is almost always a secondary damage type caused by explosive spells, such as Firebolt. There are many sources of explosion damage, not only from spells but also environmental objects such as barrels. The explosion damage component of such spells is usually the majority of the damage dealt, making such spells good at dealing with robotic enemies (which are resistant to both slice and projectile (basic) damage). More often than not, spells which deal explosion damage will also light fires.
Electric Electrical damage is a more uncommon damage type inflicted by certain enemies, traps and a few specific spells. It will often stun creatures, causing them to be immobilized for a short time, unable to act and making them very vulnerable to follow-up attacks. It is often paired with explosive damage. Most spells with this damage type will electrify the wands that they're in.
Drill Drill damage is a rare type, only known to be dealt by Digging Bolt and Digging Blast. It is not known if it has any special properties, but based on the spells which deal drill damage, it may cause increased terrain destruction. Also acts similar to the Slice damage type, and will produce a similarly larger amount of blood when used on enemies.
Material This is the type of damage inflicted by objects, particles or liquids in the environment. These include, but are not limited to, flying rigid body items such as minecarts and barrels, acid, lava, fire, cursed rock, and falling debris from Earthquake and Nuke. No creature, including the player, has any resistance towards this damage type, though some perks and enemy protections can block various debuffs from being applied (preventing them from doing damage in turn). Spells usually only inflict this type of damage indirectly.
Melee Melee damage is mostly dealt by contact damage from lunging or charging enemies. The player also deals this type of damage with kicking. The only spells which deal this type of damage are Tentacle and its relatives. This damage type has the unique ability to instantly kill creatures who are frozen (as per the Freeze Charge effect, Circle of Stillness, or certain enemy abilities) when it is dealt. This can happen to the player, though it can be prevented with the Melee Immunity perk.

List Of Spells

Projectiles

Icon Spell Uses Mana drain Damage Explosion radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Spell acidshot Acid Ball 20 20 6.0 Explosion: 9 - 99 +0.17s - - - "A terrifying acidic projectile"
Spell air bullet Burst of Air 5 5.75 Explosion: 2 0.0DEG 350~450 +0.05s - -2.0DEG - "A brittle burst of air capable of greatly pushing objects"
Spell black hole Black Hole 3 180 - Explosion: 1 0.0DEG 40 +1.33s - - - "A slow orb of void that eats through all obstacles"
Spell dynamite TNT 16 50 Explosion: 250.0 Explosion: 28 - 800 +0.83s - +6.0DEG - "Summons a small explosive"

Player may start the game with a wand containing this spell.

Spell bomb Bomb 3 25 Explosion: 500.0 Explosion: 60 - - +1.67s - - - "Summons a bomb that destroys ground very efficiently"

Player may start the game with a wand containing this spell.

Spell glitter bomb Glitter Bomb 16 70 Explosion:

100.0

Explosion:

16

- 800 +0.83s - +6.0DEG - "Throws a bomb that explodes into volatile fragments"
Spell bomb holy Holy Bomb 2 300 Explosion: 800.0 Explosion: 180 - - +0.67s +1.33s - - "Summons a bomb that... well..."
Spell propane tank Propane Tank 10 75 Explosion: 1300.0 Explosion: 60 - 60 +1.67s - - - "Summons a propane tank. Be careful what you wish for"
Spell nuke Nuke 1 200 Explosion: 1000.0
Impact: 75.0
Explosion: 250 0.6DEG 300 =0.33s +10.00s - - "Take cover!"

Also causes the same effect as Earthquake after the explosion.

Spell bomb cart Bomb Cart 6 75 Explosion: 400.0 Explosion: 40 - 30 +1.00s - - - "Summons a self-propeled mine cart loaded with explosives."
Spell bouncy orb Energy Sphere 20 Normal: 5 Slice: 5 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile"

Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot.

Player may start the game with a wand containing one to three copies of this spell.

Spell bouncy orb timer Energy Sphere With Timer 50 Normal: 5 Slice: 5 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile that casts another spell after a timer (3.33s) runs out"

Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot.

Spell cursed orb Cursed Sphere 40 15 - 8.6 DEG 1 +0.33 s - - - "A projectile that brings bad luck to anyone it hits"

Similar to the attack by Märkiäinen that causes a storm cloud to track the enemy.

Spell bubbleshot Bubble Spark 5 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy, inaccurate spell"
Spell bubbleshot trigger Bubble Spark With Trigger 16 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy, inaccurate spell that casts another spell upon collision"
Spell bullet Magic Arrow 20 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A handy magical arrow"
Spell bullet timer Magic Arrow With Timer 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell after a timer (0.17s) runs out"
Spell bullet trigger Magic Arrow With Trigger 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell upon collision"
Spell buckshot Triplicate Bolt 25 5.0 - 2.3DEG 550 +0.13s - +7.0DEG - "A formation of three small, fast bolts"

Can damage solid material.

Spell freezing gaze Freezing Gaze 20 45 10 - - 40 +0.33 - - - "A heart-freezingly sinister aura"

Fires 12 freezing bolts in a fan formation.

Spell chainsaw Chainsaw 1 Slice: 12.75 Explosion: 3 0.0DEG 200 -? -0.17s +3.0DEG - "A good tool for cutting meat. Also has some magical properties..."

Operates at melee range. Enemies killed with this bleed more.

Spell digger Digging Bolt 0 7.5 Explosion: 6 0.0DEG 0 +0.02s -0.17s - - "A bolt that is ideal for mining operations"

Operates at melee range

Spell powerdigger Digging Blast 0 - Explosion: 7 0.0DEG 0 +0.02s -0.17s - - "More powerful digging"
Spell crumbling earth Earthquake 3 240 - Explosion: 2 0.0DEG 110 - - - - "Calls the anger of the earth"

Causes material within the effect radius to crumble into chunks and fall down.

Spell darkflame Path of Dark Flame 60 90 20.0 Explosion: 1 - 250 +0.33s - - - "A trail of dark, deadly flames"

Leaves behind a trail of dark flames

Spell death cross Death Cross 80 Explosion: 300.0 Explosion: 25 - 0 +0.67s - - - "A deadly energy cross that explodes after a short time"

Explodes in a cross pattern

Spell death cross big Giga Death Cross 8 150 Explosion: 400.0 Explosion: 35 - 0 +1.17s - - - "A giant, deadly energy cross that explodes after a short time"

Although only explosion damage is listed, it has an additional damaging projectile component that will ignore Explosion Immunity.

Spell destruction Destruction 600 - - - - +3.33s +10.00s - - "Instantly decimate foes around you, at the cost of your HP"

Sacrifice 10% of your current HP (at minimum 20) to kill everything on the screen. Casting the spell can't kill you.

Spell arrow Arrow 15 Slice: 5.0 - 0.6DEG 550~650 +0.17s - -10DEG - "Summons an arrow"

Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot.

Can hit caster.

Spell disc bullet Disc Projectile 20 Slice: 20.0 - 0.6DEG 350~450 +0.17s - +1.0DEG - "Summons a sharp disc projectile"

Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot.

Can hit caster.

Creatures which are hit bleed more.

Disc bullet big Giga Disc Projectile 38 Slice: 63.0 - 1DEG 250 +0.33s - - - "Summons a large, serrated disc with a curious flight pattern"

Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot.

Note that in this case "curious flight pattern" means that the

projectile will reverse direction after hitting terrain if it doesn't hit an enemy, strongly

homing towards the caster and potentially dealing damage to them.

Spell omega disc bullet Summon Omega Sawblade 56 Slice: 50 - 1 DEG 150 +0.50s - - +5 DEG "That's a lot of sawblade"
Spell exploding deer Summon Deercoy 10 120 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +1.33s - - - "Summon a seemingly-innocuous deer"
Spell fireball Fireball 15 70 Fire: 6.25
Explosion: 200.0
Explosion: 15 - 160~170 +0.83s - +2.0DEG - "A powerful exploding spell"
Spell firebomb Firebomb 10 Fire: 10.0 Explosion: 7 2.9DEG 120~140 - - - - "Slow, fiery bolt"
Spell fireworks Fireworks! 20 70 Explosion: 120.0
Impact: 25.0
Explosion: 15 0.0DEG 70~80 +1.00s - - - "A fiery, explosive projectile"
Spell flamethrower Flamethrower 60 20 Fire: 11.25
Explosion: 50.0
Explosion: 8 - 160~170 - - +2.0DEG - "A stream of fire!!"
Spell grenade Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Affected by gravity.

Player may start the game with a wand containing this spell.

Spell grenade anti Odd Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A somewhat peculiar bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Has inverted gravity.

Spell grenade large Dropper Bolt 35 80 Explosion: 390.0
Impact: 95.0
Explosion: 16 2.9DEG 50~80 +0.67s - - - "A very heavy explosive bolt"

Very strongly affected by gravity, low speed.

Spell grenade tier 2 Large Firebolt 20 90 Explosion: 240.0
Impact: 70.0
Explosion: 25 2.9DEG 250~280 +0.83s - - - "A more powerful version of Firebolt"
Spell grenade tier 3 Giant Firebolt 20 90 Explosion: 290.0
Impact: 95.0
Explosion: 40 2.9DEG 250~280 +1.33s - - - "The most powerful version of Firebolt"
Spell grenade trigger Firebolt With Trigger 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A firebolt that that casts another spell upon collision"
Spell heal bullet Healing Bolt 20 15 - Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG - "A magical bolt that heals other beings"
Spell heavy bullet Magic Bolt 30 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A powerful magical bolt"

Capable of destroying terrain.

Pushes back caster slightly.

Spell heavy bullet timer Magic Bolt With Timer 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A powerful magical bolt that casts another spell after a timer (0.17s) runs out"
Spell heavy bullet trigger Magic Bolt With Trigger 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A powerful magical bolt that casts another spell upon collision"
Spell lance Glowing Lance 30 35.0 Explosion: 1 0.2DEG 300~400 +0.33s - -10DEG - "A magical lance that cuts through soft materials"

Goes through soft materials.

Can hit caster.

Spell glowing bolt Pinpoint of Light 65 Normal: 5 Explosion: 40 Explosion: 20 1.7DEG 850 +0.67s - +6DEG - "An extremely concentrated point of light that explodes after a moment"
Spell laser Concentrated Light 30 Explosion: 22.0
Impact: 9.75
Explosion: 3 0.0DEG 130~150 -0.37s - - - "A pinpointed beam of light"

Can start fires.

Intense concentrated light icon Intense Concentrated Light 110 125.0 - 2.9DEG 1 +1.50s - - - "A spectral wand is summoned that casts a huge beam of light"
Spell luminous drill Luminous Drill 10 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light"
Spell luminous drill timer Luminous Drill With Timer 30 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out"
Spell lightning Lightning Bolt 70 Electricity: 500.0 Explosion: 35 - - +0.83s - - - "The primordial force of nature"

Electrifies liquids such as water, blood, etc.

Electrifies the wand like the Electric Torch spell

Spell light bullet Spark Bolt 5 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG +5% "A weak but enchanting sparkling projectile"

Player may start the game with a wand containing one to three copies of this spell.

Spell light bullet timer Spark Bolt With Timer 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell after a timer (0.17s) runs out"
Spell light bullet trigger Spark Bolt With Trigger 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell upon collision"
Spell light bullet trigger 2 Spark Bolt With Double Trigger 15 Explosion: 10.0
Impact: 3.75
Explosion: 12 0.0DEG 650~750 +0.07s - - +5% "A spark bolt that casts two new spells upon collision"
Spell meteor Meteor 10 150 Fire: 56.25
Explosion: 500
Explosion: 45 - 300~400 - - - - "A destructive projectile from the skies!"
Spell mine Unstable Crystal 15 20 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when someone comes nearby"

Player may start the game with a wand containing this spell.

Spell mine death trigger Unstable Crystal With Trigger 15 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when someone comes nearby"
Spell mist alcohol Mist of Spirits 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of potent alcohol"

Can be set on fire for a flaming cloud.

Spell mist blood Blood Mist 10 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of blood mist"
Spell mist radioactive Toxic Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of toxic mist"
Spell mist slime Slime Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of slimy mist"

Extinguishes fire on contact.

Spell pebble Summon Rock Spirit 10 120 - - 1.1DEG 220~240 +1.33s - - - "Summon an autonomous rock ally"

Explodes into harmful freezing vapour.

Spell pipe bomb Dormant Crystal 20 20 Explosion: 550.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when caught in an explosion"
Spell pipe bomb death trigger Dormant Crystal With Trigger 20 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when caught in an explosion"
Spell pipe bomb detonator Dormant Crystal Detonation 50 - - - - +0.08s - - - "All nearby dormant crystals explode"
Spell spore pod Prickly Spore Pod 20 3.0 - 2.9DEG 225 +0.67s - - - "Launches a spore pod that attaches to a surface and then grows and explodes into spikes"
Spell rocket Magic Missile 10 70 Explosion: 420.0
Impact: 75.0
Explosion: 15 0.0DEG 70 +1.00s - - - "A fiery, explosive projectile"

Player may start the game with a wand containing this spell.

Spell rocket tier 2 Large Magic Missile 8 90 Explosion: 470.0
Impact: 100.0
Explosion: 32 0.0DEG 70 +1.50s - - - "A more powerful version of Magic missile"
Spell rocket tier 3 Giant Magic Missile 6 120 Explosion: 520.0
Impact: 125.0
Explosion: 42 0.0DEG 70 +2.00s - - - "The most powerful version of Magic missile"
Spell rubber ball Bouncing Burst 5 3.0 - 0.6DEG 650~750 -0.03s - -0.5DEG - "A very bouncy projectile"

Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot.

Player may start the game with a wand containing one to three copies of this spell.

Spell slimeball Slimeball 20 Explosion: 30.0
Impact: 6.25
Explosion: 9 - 90 +0.17s - +2.0DEG - "A dripping ball of poisonous slime"

NOTE: Having this spell on a wand will cause the wand to slowly produce Flammable Gas when equipped. Multiple Slimeball spells will increase the rate of production.

Spell slow bullet Energy Orb 30 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy"

Capable of destroying solid material.

Spell slow bullet timer Energy Orb With A Timer 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy with a timer (1.67s)"
Spell slow bullet trigger Energy Orb With A Trigger 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.42s - +5DEG - "A slow but powerful orb of energy that casts another spell upon collision"
Spell spiral shot Spiral Shot 15 50 5.0 - 0.0DEG 100~120 +0.33s - - - "A mystical whirlwind of magic sparks"
Spell magic shield Magic Guard 40 - - - - +0.33s - - - "Four guarding lights rotate around you for a time"
Spell big magic shield Big Magic Guard 60 - - - - +0.50s - - - "Eight guarding lights rotate around you for a time"
Spell spitter Spitter Bolt 5 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt"

Player may start the game with a wand containing one to three copies of this spell.

Spell spitter timer Spitter Bolt With Timer 10 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter green Large Spitter Bolt 25 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter Bolt"
Spell spitter green timer Large Spitter Bolt With Timer 30 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter Bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter purple Giant Spitter Bolt 40 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter Bolt"
Spell spitter purple timer Giant Spitter Bolt With Timer 45 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter Bolt that casts another spell after a timer (0.67s) runs out"
Spell summon egg Summon Egg 2 100 25 - - 60 - - - - "Summons an egg that houses a friendly creature"
Spell summon hollow egg Summon Hollow Egg 70 25 - - 60 +0.20s - - - "Summon an otherwise empty egg that casts a spell upon cracking open"
Spell summon rock Summon Rock 3 100 - - - - - - - - "Create a mighty rock out of thin air"
Spell summon wandghost Summon Taikasauva 1 300 - - - - - - - - "Summon a possessed wand to aid you"
Spell teleport projectile short Small Teleport Bolt 20 - - 0.0DEG 1350 - - -2.0DEG - "A shortlived magical bolt that moves you wherever it ends up flying"
Spell teleport projectile Teleport Spell 40 - Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG - "A magical bolt that moves you wherever it ends up flying"
Spell teleport projectile static Return 40 - - - - +0.05 - -1.0DEG "After a period of time, you'll be returned to where you cast this spell"
Spell Swapper projectile Swapper 5 - - - 800 +0.05 - -1.0DEG +5% "It was theorized that the source of qualia qould be transferred ...But it turns out it was the whole body all day."
Spell teleport projectile closer Homebringer Teleport Bolt 20 - - - 800 - - -2 DEG - "Brings the target hit closer to you"
Spell tentacle Tentacle 20 - - - 8 +0.67s - - - "Calls a terrifying appendage from another dimension"

Deals damage by physically hitting enemies, grabs things

Spell tentacle timer Tentacle With Timer 20 - - - 8 +0.67s - - - "Calls a terrifying appendage from another dimension! Comes with a timer (0.33s)"
Spell tentacle portal Eldritch Portal 5 140 - - - - +0.50s - - - "Summons a one-way portal to a sinister realm"
Spell thunderball Thunder Charge 3 120 Explosion: 180.0
Electricity: 750.0
Explosion: 50 - 100~120 +2.00s - - - "A projectile with immense stored electricity"
Spell touch alcohol Touch of Spirits 5 240 - - - - - - - - "Transmutes everything in a short radius into alcohol, including walls, creatures... and you"

NOTE: Any of the "Touch of" spells cannot be used safely without a trigger/timer spell on a non-shuffle wand'

Spell touch blood Touch of Blood 3 270 - - - - - - - - "Transmutes everything in a short radius into blood, including walls, creatures... and you"'
Spell touch gold Touch of Gold 1 300 - - - - - - - - "Transmutes everything in a short radius into gold, including walls, creatures... and you"'
Spell touch oil Touch of Oil 5 260 - - - - - - - - "Transmutes everything in a short radius into oil, including walls, creatures... and you"
Spell touch smoke Touch of Smoke 5 230 - - - - - - - - "Transmutes everything in a short radius into smoke, including walls, creatures... and you"
Spell touch water Touch of Water 5 280 - - - - - - - - "Transmutes everything in a short radius into water, including walls, creatures... and you"
Spell random projectile Random Projectile Spell 20 6 - - 99 +0.17s - - - "Casts one random projectile spell"
Spell random explosion Chaos Magic 30 120 - - - - +0.67s - - - "Makes a projectile launch a random spell (out of a limited selection) when it hits something"

The game lists this spell as a projectile, but it actually functions like a projectile modifier.

Can be used fairly safely from a distance and can create Circle of Vigours for healing.

Can summon Giga Black Holes and Acid Clouds for potential digging through brickwork. Has a chance to launch a nuke.

Static Projectile

Icon Spell Uses Mana drain Cast delay Recharge time Notes
Spell fire blast Explosion of Brimstone 10 +0.05s - "A fiery explosion"
Spell poison blast Explosion of Poison 30 +0.05s - "An alchemical explosion"
Spell alcohol blast Explosion of Spirits 30 +0.05s - "An inebriating explosion"
Spell explosion Explosion 80 +0.05s - "A powerful explosion"
Spell explosion light Magical Explosion 80 +0.05s - "A powerful explosion that doesn't damage the ground"
Spell thunder blast Explosion of Thunder 110 +0.25s - "An electric explosion"
Spell teleportation field Circle of Displacement 15 30 +0.25s - "A field of teleportative magic"
Spell electrocution field Circle of Thunder 15 60 +0.25s - "A field of electrifying magic"
Spell freeze field Circle of Stillness 15 50 +0.25s - "A field of freezing magic"
Spell levitation field Circle of Buoyancy 15 10 +0.25s - "A field of levitative magic"
Spell polymorph field Circle of Transmogrification 5 50 +0.25s - "A field of sheep-like magic"

Does not currently affect the player

Spell berserk field Circle of Fervour 15 30 +0.25s - "A field of berserk magic"

Grants the entity enhanced damage and area of effect (similar to beserkium) while in contact.

Spell regeneration field Circle of Vigour 2 80 +0.25s - "A field of regenerative magic"
Spell shield field Circle of Shielding 10 20 +0.25s - "A field of protective magic"
Spell chaos polymorph field Circle of Unstable Metamorphosis 10 20 +0.25s - "A field of transformative magic"
Spell cloud acid Acid Cloud 4 120 +0.25s - "Creates a rain of acid"
Spell cloud blood Blood Cloud 3 60 +0.50s - "Creates a rain of blood"
Spell cloud thunder Thundercloud 5 90 +0.50s - "Creates a thundercloud"
Spell cloud oil Oil Cloud ? 20 +0.25s - "Creates a rain of oil"
Spell cloud water Rain Cloud 10 30 +0.25s - "Creates a watery weather phenomenon"
Spell projectile gravity field Projectile Gravity Field 3 120 +0.25s - "Projectiles caught within the field are attracted towards its center"
Spell projectile thunder field Projectile Thunder Field 4 140 +0.25s - "Projectiles caught within the field transform into blasts of lightning"
Spell projectile transmutation field Projectile Transmutation Field 4 120 +0.25s - "Projectiles caught within the field transform into harmless critters"
Spell black hole big Giga Black Hole 6 240 +1.33s - "A growing orb of negative energy that destroys everything in its reach"

Unlike Black Hole, this can damage the player.

Spell purple explosion field Glittering Field 20 90 +0.17s - "Small explosions appear over a large area"
Wall horizontal Horizontal Barrier 70 +0.08s - "Creates a thin, horizontal barrier that harms passing creatures, including you"
Wall vertical Vertical Barrier 70 +0.08s - "Creates a thin, vertical barrier that harms passing creatures, including you"
Spell wall square Square Barrier 20 70 +0.33s - "Creates a thin, square-shaped barrier that harms passing creatures, including you"
Spell random static projectile Random Static Projectile Spell 20 +0.17s - "Casts one random static projectile spell"
Spell swarm fly Summon Fly Swarm 70 +1.0s +0.33s "Summons five flies to aid you in battle"
Spell swarm firebug Summon Firebug Swarm 80 +1.0s +0.33s "Summons four fire bugs to aid you in battle"
Spell swarm wasp Summon Wasp Swarm 90 +1.0s +0.33s "Summons six wasps to aid you in battle"
Spell friend fly Summon Friendly Fly 120 +1.0s +0.67s "Summons a friendly fly that attacks your enemies!"
Spell worm rain Matosade 2 225 +1.67s +1.0s "Alea iacta est"
Spell meteor rain Meteorisade 2 225 +1.67s +1.0s "Alea iacta est"

Passive

Icon Spell Uses Mana drain Notes
Spell energy shield Energy Shield 10 "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Mana drain is constant and passive.

Spell energy shield sector Energy Shield Sector 10 "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Mana drain is constant and passive.

Spell torch Torch 0 "Lights your wand right up!"

The fire is harmless to the player but can ignite flammable Materials.

Reveals a small area within the Dark Cave and other "dark" areas while the wand is held, even when underwater.

Spell torch electric Electric Torch 0 "A bright but very dangerous light!"
Spell tiny ghost Tiny Ghost 3 "Summons a tiny ethereal being to your help"
Spell reset Wand Refresh 30 "Reloads the wand immediately"

Utility

Icon Spell Uses Mana drain Notes
Spell x ray All-Seeing Eye 10 100 "See into the unexplored. But not everywhere..."

Does not light up the Dark Cave between the Collapsed Mines and Twisty Cave.

Spell long distance cast Long-Distance Cast 0 0 "Cast a spell some distance away from the caster"

Extremely useful for firing spells through walls, particularly Teleport Spell. Functions as a trigger spell

Spell Teleport cast Teleporting Cast 100 +0.33s "Casts a spell from the closest enemy"

Has a limited range, in which the spell will fire from the wand.

Spell super teleport cast Warp Cast 20 +0.17s "Makes a spell immediately jump a long distance, stopped by walls"
Spell all nukes Spells To Nukes 2 600 "Transforms every projectile currently in the air into a nuke; not a good idea"
Spell all discs Spells To Giga Sawblades 100 "Transforms every projectile currently in the air into a giant sawblade"
Spell all rockets Spells To Magic Missiles 10 100 "Transforms every projectile currently in the air into a magic missile"
Spell all deathcrosses Spells To Death Crosses 15 80 "Transforms every projectile currently in the air into a death cross"
Spell all blackholes Spells To Black Holes 10 200 "Transforms every projectile currently in the air into a black hole"
Spell all acid Spells To Acid 200 "Transforms every projectile currently in the air into a pool of acid"

Projectile Modifiers

Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.

With a non-shuffle wand, put the modifier before the spell you want it to modify. In a shuffle wand, the modifier will be applied randomly in the spell queue.

Icon Spell Mana drain Cast delay Stackable effect Notes
Spell gravity field enemy Personal Gravity Field 110 - "Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually"
Spell bounce Bounce 0 - Yes "Causes projectiles to bounce on impact"

Adds one more bounce per instance of the modifier.

Spell bounce explosion Explosive Bounce 20 +0.42s Yes "Any time the projectile would bounce, it also explodes"

Adds one more bounce per instance of the modifier.

Spell bounce laser Laser Bounce 30 +0.20s Yes "Makes a projectile release a bundle of concentrated light as it bounces"

Adds one more bounce per instance of the modifier.

Spell bounce spark Bubbly Bounce 8 +0.13s Yes "Makes a projectile shoot bubble sparks as it bounces."

Adds one more bounce per instance of the modifier.

Spell rocket downwards Downwards Bolt Bundle 90 +0.42s "Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards"
Spell rocket octagon Octagonal Bolt Bundle 100 +0.33s "Makes a projectile launch 8 magical bolts if it moves slowly enough"
Spell larpa downwards Downwards Larpa 120 - "Makes a projectile cast copies of itself with a downwards trajectory"
Spell larpa upwards Upwards Larpa 120 - "Makes a projectile cast copies of itself with an upwards trajectory"
Spell larpa chaos Chaos Larpa 100 - "Makes a projectile cast copies of itself in random directions"
Spell sinewave Slithering Path 0 - Yes "Makes a projectile move rapidly in a slitering manner, like a snake"
Spell chaotic arc Chaotic Path 0 - Yes "Causes a projectile to chaotically fly wherever it wishes"
Spell pingpong path Ping-Pong Path 0 - Yes "Makes a projectile fly back and forth"
Spell gravity Gravity 1 - "Increases the effect gravity has on a projectile"
Spell gravity anti Anti-Gravity 1 - "Applies a lifting force to a projectile"
Spell fly downwards Fly Downwards 0 -0.05s "Causes a projectile to aim straight downwards a short time after casting"
Spell fly upwards Fly Upwards 0 -0.05s "Causes a projectile to aim straight upwards a short time after casting"
Spell homing Homing 70 - Yes "Makes a projectile accelerate towards your foes"
Spell automatic rotation Automatic Rotation 40 - Yes "Makes a projectile turn toward your foes"
Spell autoaim Auto-Aim 25 - "Makes a projectile turn towards the nearest visible enemy"
Spell homing shooter Boomerang 10 - Yes "Causes the projectile to fly towards you"
Spell floating arc Floating Arc 5 +0.17s "Makes a projectile float above the ground"

Does not decrease speed and corrects the projectile to not move away from the ground.

Spell avoiding arc Avoiding Arc 0 +0.17s "Makes a projectile shy away from obstacles"
Spell piercing shot Piercing Shot 140 - No "Makes a projectile fly through enemies, but harmful to the caster"
Spell light Light ? - "Makes a projectile illuminate its surroundings"

The projectile gives off light in a small radius.

Spell recharge Reduce Recharge Time 15 -0.17s Yes "Reduces the time between spellcasts"
Spell blood magic Blood Magic -100 -0.33s "Reduces a spell's mana cost and recharge time greatly, at the cost of four health points"

Also reduces recharge time by 0.33s.

Spell lifetime Increase Duration 40 +0.22s Yes "Increases the lifetime of a spell"
Spell lifetime down Reduce Lifetime 10 -0.25s Yes "Reduces the lifetime of a spell"
Spell mana Increase Mana -30 +0.25s Yes "Immediately adds 30 mana to the wand"

Technically, reduces the mana cost of the affected spell by 30.

Spell fizzle Fizzle 0 -0.17s "Gives a spell a small probability of short-circuiting"

Also increases projectile speed by 20%.

Spell recoil Recoil 5 - Yes "Increases the recoil when casting the spell"
Spell recoil damper Recoil Damper 5 - Yes "Reduces the recoil when casting the spell"
Spell spread reduce Reduce Spread 1 - Yes "Reduces the spread of a spell"
Spell heavy spread Heavy Spread 2 -0.17s Yes "Gives a projectile a much lower cast delay, but no respect to your aim"
Spell horizontal arc Horizontal Path 0 -0.07s Yes "Forces a projectile on a horizontal path, but increases its damage"
Spell line arc Linear Arc 0 -0.07s "Makes a projectile fly only in cardinal or diagonal lines"

Increases projectile damage by 5.

Spell chain shot Chain Spell 70 - "Causes a projectile to cast a copy of itself upon expiring, up to 3 times"

Increases spread by +10 DEG and reduces damage of the projectile by 6.

Spell larpa chaos 2 Copy Trail 150 - "Makes a projectile leave a trail of copies of itself"
Spell quantum split Quantum Split 10 +0.08 "Makes a projectile split into three projectiles whose existences are entangled"
Spell duplicate Duplicate 250 +0.33s Yes "Duplicates every spell cast before it"

Also increases recharge time by 0.33s.

Spell knockback Knockback 5 - "Gives a projectile the power to knock back the foes it hits"
Spell speed Speed Up 5 - "Increases the speed at which the projectile flies through the air"
Spell accelerating shot Accelerating Shot 20 +0.13s Yes "Causes a projectile to accelerate as it flies"
Spell decelerating shot Decelerating Shot 10 -0.13s Yes "Makes a projectile decelerate as it flies"
Spell arc electric Electric Arc 15 - "Creates arcs of lightning between projectiles (requires 2 projectile spells)"
Spell arc fire Fire Arc 15 - "Creates arcs of fire between projectiles (requires 2 projectile spells)"
Spell arc gunpowder Gunpowder Arc 15 - "Creates arcs of gunpowder between projectiles (requires 2 projectile spells)"
Spell arc poison Poison Arc 15 - "Creates arcs of poison between projectiles (requires 2 projectile spells)"
Spell area damage Damage Field 30 - "Gives the projectile an energy field that constantly deals 3.5 damage to nearby creatures"
Spell projectile energy shield Projectile Energy Shield 5 - "Gives a projectile a shield that deflects other projectiles"
Spell damage Damage Plus 5 +0.08s Yes "Increases the damage done by a projectile"
Spell damage random Random Damage 15 +0.08s Yes "Randomly increases or lowers the damage done by projectiles"
Spell heavy shot Heavy Shot 7 +0.17s Yes "Greatly increases the damage done by a projectile, at the cost of its speed"
Light shot Light Shot 7 -0.05s Yes "Makes a projectile move considerably faster, but deal less damage"
Spell electric charge Electric Charge 8 - "Gives a projectile an electric charge, that it will release on impact"

Causes the wand to emit sparks of electricity.

Electrifies the wand.

Spell freeze Freeze Charge 10 - Yes "Gives a projectile a frozen charge, that it will release on impact"
Spell crumbling earth projectile Earthquake Shot 45 - "Makes a projectile crumble the earth it hits"
Spell fireball ray Fireball Thrower 110 - "Makes a projectile cast fireballs in random directions"
Spell fireball ray enemy Personal Fireball Thrower 90 - "Makes a projectile turn the creatures it hits into living fireball throwers"
Spell fireball ray line Two-Way Fireball Thrower 130 - "Makes a projectile fire small fireballs perpendicular to its trajectory"
Tentacle ray Tentacler 110 - "Makes a projectile cast tentacles in random directions"
Spell tentacle ray enemy Personal Tentacler 90 - "Makes creatures hit by a projectile grow tentacles in a chaotic manner"
Spell lightning ray Lightning Thrower 110 - "Makes a projectile cast lightning in random directions"
Spell lightning ray enemy Personal Lightning Caster 90 - "Makes a projectile turn the creatures it hits into living thunderstorms"
Spell critical hit Critical Plus 5 - Yes "Gives a projectile +15% chance of a critical hit"
Spell burning critical Critical on Burning 10 - Yes "Makes a projectile always do a critical hit on burning enemies"
Spell critical blood Critical On Bloody Enemies 10 - Yes "Makes a projectile always do a critical hit on bloody enemies"
Spell critical oil Critical on Oiled Enemies 10 - Yes "Makes a projectile always do a critical hit on oiled enemies"
Spell critical water Critical on Wet (Water) Enemies 10 - Yes "Makes a projectile always do a critical hit on wet (water) enemies"
Spell explode on alcohol Explosion On Drunk Enemies 20 - "Makes a projectile explode upon collision with creatures covered in alcohol"
Spell explode on alcohol giga Giant Explosion On Drunk Enemies 200 - "Makes a projectile explode powerfully upon collision with creatures covered in alcohol"
Spell explode on slime Explosion On Slimy Enemies 20 - "Makes a projectile explode upon collision with creatures covered in slime"
Spell explode on slime giga Giant Explosion On Slimy Enemies 200 - "Makes a projectile explode powerfully upon collision with creatures covered in slime"
Spell charm on toxic Charm On Toxic Sludge 70 - "Makes a projectile charms creatures covered in toxic sludge"
Spell necromancy Necromancy 40 +0.17s "Makes corpses of creatures killed by a projectile to rise to your aid"
Spell blood to acid Blood To Acid 30 +0.17s "Makes any blood within the projectile's range turns into acid"
Spell lava to blood Lava To Blood 30 +0.17s "Makes any lava within the projectile's range turn into blood"
Spell static to sand Ground To Sand 70 +1.00s "Makes any hard, solid materials within a projectile's range turn into sand"
Spell toxic to acid Toxic Sludge To Acid 50 +0.17s "Makes any toxic sludge within a projectile's range turn into acid"
Spell transmutation Chaotic Transmutation 80 +0.33s "Transmutes various liquids and powdery substances within a projectile's range into something else"
Spell water to poison Water To Poison 30 +0.17s "Makes any water within a projectile's range turns into poison"
Spell explosive projectile Explosive Projectile 30 +0.67s Yes "Makes a projectile more destructive to the environment"
Spell matter eater Matter Eater 120 - "Makes a projectile eat the environment as it flies"
Spell unstable gunpowder Firecrackers 15 - "Makes a projectile release firecrackers when it disappears"
Spell clipping shot Drilling Shot 160 +0.82s "Gives a projectile the power to go through the ground"
Spell burn trail Burning Trail 5 - "Gives a projectile a tail of fire"
Spell fire trail Fire Trail 10 - "Gives a projectile a trail of fiery particles"
Spell gunpowder trail Gunpowder Trail 10 - "Gives a projectile a trail of gunpowder"
Spell oil trail Oil Trail 10 - "Gives a projectile a trail of oil"
Spell poison trail Poison Trail 10 - "Gives a projectile a trail of poison"
Spell acid trail Acid Trail 15 - "Gives a projectile a trail of acid"
Spell water trail Water Trail 10 - "Gives a projectile a trail of water"
Spell random modifier Random Modifier Spell 20 - "Casts one random modifier spell"
Spell trigger Add Trigger 10 - "Makes a projectile cast another spell upon collision"
Spell timer Add Timer 20 - "Makes a projectile cast another spell after a short time"
Spell death trigger Add Expiration Trigger 20 - "Makes a projectile cast another spell upon expiring"

Materials

Material spells create Materials when cast, usually various types of liquid. They only do damage if the material itself is damaging, or by suffocation.

Icon Spell Uses Notes Mana drain Speed Cast delay Recharge time
Spell circle acid Circle of Acid 4 "An expanding circle of dripping acid" 40 - +0.33s -
Spell circle fire Circle of Fire 15 "An expanding circle of burning air" 20 - +0.33s -
Spell circle oil Circle of Oil 15 "An expanding circle of slick oil" 20 - +0.33s -
Spell circle water Circle of Water 15 "An expanding circle of water" 20 - +0.33s -
Spell material acid Acid "Transmute drops of acid from nothing" 0 123~135 -0.25s -0.17s
Spell material blood Blood 250 "Blood blood blood" 0 123~135 -0.25s -0.17s
Spell material cement Cement "Transmute drops of wet cement from nothing" 0 123~135 -0.25s -0.17s
Spell material oil Oil "Transmute drops of oil from nothing" 0 123~135 -0.25s -0.17s
Spell material water Water "Transmute drops of water from nothing" 0 123~135 -0.25s -0.17s
Spell sea acid Sea of Acid 3 "A large area below the caster is filled with acid" 140 - +0.25s -
Spell sea acid gas Sea of Flammable Gas 3 "A large area below the caster is filled with flammable gas" 140 - +0.25s -
Spell sea alcohol Sea of Alcohol 3 "A large area below the caster is filled with tasty alcohol" 140 - +0.25s -
Spell sea lava Sea of Lava 3 "A large area below the caster is filled with lava" 140 - +0.25s -
Spell sea oil Sea of Oil 3 "A large area below the caster is filled with oil" 140 - +0.25s -
Spell sea water Sea of Water 3 "A large area below the caster is filled with water" 140 - +0.25s -
Spell soil Chunk of Soil "Don't soil yourself" 5 0~10 - -

Multicast

As the name suggests, multicast spells allow you to cast multiple spells simultaneously.

Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.

Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.

Icon Spell Mana drain Spread modifier Notes
Spell burst 2 Double Spell 0 - "Simultaneously cast 2 spells"
Spell burst 3 Triple Spell 2 - "Simultaneously cast 3 spells"
Spell burst 4 Quadruple Spell 5 - "Simultaneously cast 4 spells"
Spell burst 8 Octuple Spell 30 - "Simultaneously cast 8 spells"
Spell scatter 2 Double Scatter Spell 0 +5.0DEG "Simultaneously cast 2 spells with low accuracy"
Spell scatter 3 Triple Scatter Spell 1 +10.0DEG "Simultaneously cast 3 spells with low accuracy"
Spell scatter 4 Quadruple Scatter Spell 2 +20.0DEG "Simultaneously cast 4 spells with low accuracy"
Spell delayed spell Delayed Spellcast 20 - "A static, magical phenomenon that casts 3 extra spells after a short while"
Spell i shape Formation - Behind Your Back 0 - "Cast 2 spells: one ahead of and one behind the caster"
Spell t shape Formation - Above And Below 3 - "Cast 3 spells - ahead, above and below the caster"
Spell pentagram shape Formation - Pentagon 6 - "Cast 5 spells in a pentagonal pattern"
Spell circle shape Formation - Hexagon 4 - "Cast 6 spells in a hexagonal pattern"
Spell y shape Formation - Bifurcated 2 - "Cast 2 spells in a bifurcated pattern"
Spell w shape Formation - Trifurcated 3 - "Cast 3 spells in a trifurcated pattern"

Other

Spells tagged as "other" usually have very specific or odd behaviors that are not easily classified. They're often involved in, or a reward from, various secrets in the game.

Icon Spell Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Spell chain bolt Chain Bolt 80 25.0 - 7.0DEG 40 +0.75s - - - "Fires a mysterious bolt that jumps from enemy to enemy"
Spell ocarina a Ocarina - Note A 1 - - - 350 +0.25s - - - "Music for your ears!"
Spell ocarina b Ocarina - Note B
Spell ocarina c Ocarina - Note C
Spell ocarina d Ocarina - Note D
Spell ocarina e Ocarina - Note E
Spell ocarina f Ocarina - Note F
Spell ocarina gsharp Ocarina - Note G#
Spell ocarina a2 Ocarina - Note A2
Spell kantele a Kantele - Note A 1 - - - 350 +0.25s - - - "Music for your ears!"
Spell kantele d Kantele - Note D
Spell kantele dis Kantele - Note D#
Spell kantele e Kantele - Note E
Spell kantele g Kantele - Note G
Spell divide 2 Divide By 2 35 -6 - - - +0.33s - - - "Casts the next spell twice, but with reduced damage"
Spell divide 3 Divide By 3 50 -11 - - - +0.58s - - - "Casts the next spell 3 times, but with reduced damage"
Spell divide 4 Divide By 4 70 -16 - - - +0.83s - - - "Casts the next spell 4 times, but with reduced damage"
Spell divide 10 Divide By 10 5 200 -38 - - - +1.33s +0.33s - - "Casts the next spell 10 times, but with reduced damage"
Spell random spell Random Spell 5 - - - - - - +10 DEG - "Casts a spell, any spell, at random!"
Spell draw random Copy Random Spell 20 - - - - - - - - "Casts a random spell among the spells in your hand"
Spell draw random x3 Copy Random Spell Thrice 50 - - - - - - - - "Casts a random spell among the spells in your hand three times!"
Spell draw 3 random Copy Three Random Spells 40 - - - - - - - - "Casts three random spells among the spells in your hand"
Spell alpha Alpha 30 - - - - +0.25s - - - "Casts a copy of the first spell in your wand"
Spell gamma Gamma 30 - - - - +0.25s - - - "Casts a copy of the last spell in your wand"
Spell omega Omega 300 - - - - +0.83s - - - "Casts copies of every spell in your wand"
Spell mu Mu 160 - - - - +0.83s - - - "Every modifier-type spell in the current wand is applied to a projectile"
Spell summon portal Summon Portal 7 50 - - - - +1.33s - - - "Summons a strange portal"
Spell all spells The End Of Everything 1 600 - - - - +1.67s +1.67s - - "You're heavily advised not to cast this spell."

Suffixes

Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.

Icon Suffix Effect
Timer With Timer Casts the next spell in the wand from the projectile after a certain time elapses or when it is destroyed (such as upon impact), whichever occurs first.
Trigger With Trigger Casts the next spell in the wand from the projectile upon impact.
Double Trigger With Double Trigger Casts the next two spells in the wand from the projectile upon impact. Comparable to a (single) trigger followed by Double Spell. Spark Bolt With Double Trigger is the only spell currently in the game with this 'suffix'.

Tips

  • Wands that have an electric spell within their queue with be electrified, and if the player is in contact with a conductive material for a few seconds, will send an electric current through that material.
  • Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
  • Long-range spells with a trigger or timer can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
  • "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
  • Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
  • Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
  • Combining Heavy Shot or Damage Plus with a cloud of mist type spell creates a damage over time effect. Furthermore, adding Homing creates a cloud that will seek out the closest enemy and constantly damage them.