Spells are the individual effects used on a wand. Individual spells can be found in chests as well as purchased in some shops.

There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.

For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.

There are Runestones that convert all nearby projectiles into a projectile determined by Runestone's type.

For a list of all spells and their statistics, see Spell Information Table. For an explanation of spell tiers, and where specific spells can be found, see Spell Tiers.

Spell Attributes

Attribute Description
Uses The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain.
Mana Drain The amount of mana required to cast the spell.
Damage The amount of damage dealt by the spell, listed by type.
Radius The radius of the circular area in which the damage of the spell (if any) is dealt.
Spread The range of deviation of a spell from the aimed direction, measured in degrees. The lower the number, the more accurate the spell is.
Speed The rate at which the projectile travels.
Lifetime The duration of which the projectile remains active. This value is not listed ingame.
Cast Delay A modifier to the spell cooldown: the minimum time between spell casts.
Recharge Time A modifier to the wand cooldown, triggered after the last spell in the queue is cast. The wand "reloads" all spells in the queue, ready to cast again.
Spread Modifier A modifier to the spread of the wand. A negative spread modifier reduces the positive spread of a wand when applied to the spell.
Speed Modifier A modifier to the speed of the affected projectile. Speed modifiers over 1 will increase projectile speed.
Lifetime Modifier A modifier to the lifetime of the affected projectile. This value is not listed ingame.
Critical Chance The chance that a spell will critically strike, dealing 5 times the usual damage.

Damage Types

Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.

Damage Type Description
Impact The basic, unnamed damage type dealt by most spells and projectiles. The Slime Blood perk, for example, reduces damage taken of this type by 40%: damage from projectiles of another type, such as slice or explosion, will ignore this resistance. Despite its prevalence, some enemies are resistant to this type of damage (notably robots).
Slice An uncommon damage type inflicted by spells such as Chainsaw or Disc Projectile. This type of damage increases the amount which a target bleeds on hit (if applicable).
Drill Drill damage is a rare type, only known to be dealt by Digging Bolt and Digging Blast. It is not known if it has any special properties, but based on the spells which deal drill damage, it may cause increased terrain destruction. Also acts similar to the Slice damage type, and will produce a similarly larger amount of blood when used on enemies.
Fire Fire damage is a common type inflicted by a wide variety of spells, traps, and enemies. It is often caused by explosives igniting the environment leaving patches of fire. Most creatures will be set on fire, making them run around in panic and ignore all threats.
Electric Electrical damage is a more uncommon damage type inflicted by certain enemies, traps and a few specific spells. It will often stun creatures, causing them to be immobilized for a short time, unable to act and making them very vulnerable to follow-up attacks. It is often paired with explosive damage. Most spells with this damage type will electrify the wands that they're in.
Explosion Explosion damage is almost always a secondary damage type caused by explosive spells, such as Firebolt. There are many sources of explosion damage, not only from spells but also environmental objects such as barrels. The explosion damage component of such spells is usually the majority of the damage dealt, making such spells good at dealing with robotic enemies (which are resistant to both slice and projectile (basic) damage). More often than not, spells which deal explosion damage will also light fires.
Melee Melee damage is mostly dealt by contact damage from lunging or charging enemies. The player also deals this type of damage with kicking. The only spells which deal this type of damage are Tentacle and its relatives. This damage type has the unique ability to instantly kill creatures who are frozen (as per the Freeze Charge effect, Circle of Stillness, or certain enemy abilities) when it is dealt. This can happen to the player, though it can be prevented with the Melee Immunity perk.
Material This is the type of damage inflicted by objects, particles or liquids in the environment. These include, but are not limited to, flying rigid body items such as minecarts and barrels, acid, lava, fire, cursed rock, and falling debris from Earthquake and Nuke. No creature, including the player, has any resistance towards this damage type, though some perks and enemy protections can block various debuffs from being applied (preventing them from doing damage in turn). Spells usually only inflict this type of damage indirectly.

Projectile Spells

Icon Spell Description
Spell acidshot.png Acid Ball A terrifying acidic projectile
Spell arrow.png Arrow Summons an arrow
Spell black hole.png Black Hole A slow orb of void that eats through all obstacles
Spell bomb.png Bomb Summons a bomb that destroys ground very efficiently
Spell bomb cart.png Bomb Cart Summons a self-propeled mine cart loaded with explosives
Spell rubber ball.png Bouncing Burst A very bouncy projectile
Spell bubbleshot.png Bubble Spark A bouncy, inaccurate spell
Spell bubbleshot trigger.png Bubble Spark With Trigger A bouncy, inaccurate spell that casts another spell upon collision
Spell air bullet.png Burst Of Air A brittle burst of air capable of greatly pushing objects
Spell chainsaw.png Chainsaw A good tool for cutting meat. Also has some magical properties...
Spell cursed orb.png Cursed Sphere A projectile that brings bad luck to anyone it hits
Spell death cross.png Death Cross A deadly energy cross that explodes after a short time
Spell death cross big.png Giga Death Cross A giant, deadly energy cross that explodes after a short time
Spell powerdigger.png Digging Blast More powerful digging
Spell digger.png Digging Bolt A bolt that is ideal for mining operations
Spell pipe bomb.png Dormant Crystal A crystal that explodes when caught in an explosion
Spell pipe bomb death trigger.png Dormant Crystal With Trigger A crystal that explodes and casts another spell when caught in an explosion
Spell pipe bomb detonator.png Dormant Crystal Detonation All nearby dormant crystals explode
Spell grenade large.png Dropper Bolt A very heavy explosive bolt
Spell dynamite.png Dynamite Summons a small explosive
Spell crumbling earth.png Earthquake Calls the anger of the earth
Spell tentacle portal.png Eldritch Portal Summons a one-way portal to a sinister realm
Spell slow bullet.png Energy Orb A slow but powerful orb of energy
Spell slow bullet trigger.png Energy Orb With A Trigger A slow but powerful orb of energy that casts another spell upon collision
Spell slow bullet timer.png Energy Orb With A Timer A slow but powerful orb of energy that casts another spell after a timer runs out
Spell bouncy orb.png Energy Sphere A fast, arcing projectile
Spell bouncy orb timer.png Energy Sphere With Timer A fast, arcing projectile that casts another spell after a timer runs out
Spell fireball.png Fireball A powerful exploding spell
Spell grenade.png Firebolt A bouncy, explosive bolt
Spell grenade trigger.png Firebolt With Trigger A bouncy, explosive bolt that that casts another spell upon collision
Spell grenade tier 2.png Large Firebolt A more powerful version of Firebolt
Spell grenade tier 3.png Giant Firebolt The most powerful version of Firebolt
Spell grenade anti.png Odd Firebolt A somewhat peculiar bouncy, explosive bolt
Spell firebomb.png Firebomb Slow, fiery bolt
Spell fireworks.png Fireworks! A fiery, explosive projectile
Spell flamethrower.png Flamethrower A stream of fire!!
Spell freezing gaze.png Freezing Gaze A heart-freezingly sinister aura
Spell glitter bomb.png Glitter Bomb Summons a bomb that explodes into volatile fragments
Spell lance.png Glowing Lance A magical lance that cuts through soft materials
Spell heal bullet.png Healing Bolt A magical bolt that heals other beings
Spell bomb holy.png Holy Bomb Summons a bomb that... well...
Spell infestation.png Infestation A bunch of magical sparks that fly in every direction
Spell laser.png Concentrated Light A pinpointed beam of light
Spell megalaser.png Intense Concentrated Light A spectral wand is summoned that casts a huge beam of light
Spell ball lightning.png Ball Lightning Summons three short range electrical orbs
Spell lightning.png Lightning Bolt The primordial force of nature
Spell thunderball.png Thunder Charge A projectile with immense stored electricity
Spell luminous drill.png Luminous Drill A pinpointed, short-ranged beam of concentrated light
Spell luminous drill timer.png Luminous Drill With Timer A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
Spell bullet.png Magic Arrow A handy magical arrow
Spell bullet trigger.png Magic Arrow With Trigger A magical arrow that casts another spell upon collision
Spell bullet timer.png Magic Arrow With Timer A magical arrow that casts another spell after a timer runs out
Spell heavy bullet.png Magic Bolt A powerful magical bolt
Spell heavy bullet trigger.png Magic Bolt With Trigger A powerful magical bolt that casts another spell upon collision
Spell heavy bullet timer.png Magic Bolt With Timer A powerful magical bolt that casts another spell after a timer runs out
Spell magic shield.png Magic Guard Four guarding lights rotate around you for a time
Spell big magic shield.png Big Magic Guard Eight guarding lights rotate around you for a time
Spell rocket.png Magic Missile A fiery, explosive projectile
Spell rocket tier 2.png Large Magic Missile A more powerful version of Magic missile
Spell rocket tier 3.png Giant Magic Missile The most powerful version of Magic missile
Spell meteor.png Meteor A destructive projectile from the skies!
Spell mist blood.png Blood Mist A cloud of blood mist
Spell mist alcohol.png Mist Of Spirits A cloud of potent alcohol
Spell mist slime.png Slime Mist A cloud of slimy mist
Spell mist radioactive.png Toxic Mist A cloud of toxic mist
Spell nuke.png Nuke Take cover!
Spell darkflame.png Path Of Dark Flame A trail of dark, deadly flames
Spell glowing bolt.png Pinpoint Of Light An extremely concentrated point of light that explodes after a moment
[[File:|48px]] Plasma Beam An instantaneous, dangerous beam of light
Spell spore pod.png Prickly Spore Pod Summons a spore pod that attaches to a surface and then grows and explodes into spikes
Spell propane tank.png Propane Tank Summons a propane tank. Be careful what you wish for.
Spell random explosion.png Chaos Magic Makes a projectile launch a random spell (out of a limited selection) when it hits something
Spell random projectile.png Random Projectile Spell Casts one random projectile spell
Spell summon rock.png Rock Create a mighty rock out of thin air
Spell disc bullet.png Disc Projectile Summons a sharp disc projectile
Spell disc bullet big.png Giga Disc Projectile Summons a large, serrated disc with a curious flight pattern
Spell omega disc bullet.png Summon Omega Sawblade That's a lot of sawblade
Spell slimeball.png Slimeball A dripping ball of poisonous slime
Spell light bullet.png Spark Bolt A weak but enchanting sparkling projectile
Spell light bullet trigger.png Spark Bolt With Trigger A spark bolt that casts another spell upon collision
Spell light bullet trigger 2.png Spark Bolt With Double Trigger A spark bolt that casts two new spells upon collision
Spell light bullet timer.png Spark Bolt With Timer A spark bolt that casts another spell after a timer runs out
Spell spiral shot.png Spiral Shot A mystical whirlwind of magic sparks
Spell spitter.png Spitter Bolt A short-lived magical bolt
Spell spitter timer.png Spitter Bolt With Timer A short-lived magical bolt that casts another spell after a timer runs out
Spell spitter green.png Large Spitter Bolt A more powerful version of Spitter Bolt
Spell spitter green timer.png Large Spitter Bolt With Timer A more powerful version of Spitter Bolt that casts another spell after a timer runs out
Spell spitter purple.png Giant Spitter Bolt The most powerful version of Spitter Bolt
Spell spitter purple timer.png Giant Spitter Bolt With Timer The most powerful version of Spitter Bolt that casts another spell after a timer runs out
Spell exploding deer.png Summon Deercoy Summons a seemingly-innocuous deer
Spell summon egg.png Summon Egg Summons an egg that houses a friendly creature
Spell summon hollow egg.png Summon Hollow Egg Summons an otherwise empty egg that casts a spell upon cracking open
Spell missile.png Summon Missile A missile!!!
Spell pebble.png Summon Rock Spirit Summons an autonomous rock ally
Spell tentacle.png Summon Tentacle Calls a terrifying appendage from another dimension
Spell tentacle timer.png Summon Tentacle With Timer Calls a terrifying appendage from another dimension! Comes with a timer
Spell teleport projectile.png Teleport Bolt A magical bolt that moves you wherever it ends up flying
Spell teleport projectile short.png Small Teleport Bolt A shortlived magical bolt that moves you wherever it ends up flying
Spell teleport projectile closer.png Homebringer Teleport Bolt Brings the target hit closer to you
Spell teleport projectile static.png Return After a period of time, you'll be returned to where you cast this spell
Spell Swapper projectile.png Swapper It was theorized that the source of qualia would be transferred ...But it turns out it was the whole body all along.
Spell buckshot.png Triplicate Bolt A formation of three small, fast bolts
Spell mine.png Unstable Crystal A crystal that explodes when someone comes nearby
Spell mine death trigger.png Unstable Crystal With Trigger A crystal that explodes and casts another spell when someone comes nearby

Static Projectile Spells

Icon Spell Description
Spell wall horizontal.png Horizontal Barrier A thin, horizontal barrier that harms passing creatures, including you
Spell wall vertical.png Vertical Barrier A thin, vertical barrier that harms passing creatures, including you
Spell wall square.png Square Barrier A thin, square-shaped barrier that harms passing creatures, including you
Spell levitation field.png Circle of Buoyancy A field of levitative magic
Spell teleportation field.png Circle of Displacement A field of teleportative magic
Spell berserk field.png Circle of Fervour A field of berserk magic
Spell shield field.png Circle of Shielding A field of protective magic
Spell freeze field.png Circle of Stillness A field of freezing magic
Spell electrocution field.png Circle of Thunder A field of electrifying magic
Spell polymorph field.png Circle of Transmogrification A field of sheep-like magic
Spell chaos polymorph field.png Circle of Unstable Metamorphosis A field of transformative magic
Spell regeneration field.png Circle of Vigour A field of regenerative magic
Spell cloud acid.png Acid Cloud Creates a rain of acid
Spell cloud blood.png Blood Cloud Creates a rain of blood
Spell cloud oil.png Oil Cloud Creates a rain of oil
Spell cloud water.png Rain Cloud Creates a watery weather phenomenon
Spell cloud thunder.png Thundercloud Creates a thundercloud
Spell destruction.png Destruction Instantly decimates foes around you, at the cost of your maximum HP
Spell explosion.png Explosion A powerful explosion!
Spell fire blast.png Explosion of Brimstone A fiery explosion!
Spell poison blast.png Explosion of Poison An alchemical explosion!
Spell alcohol blast.png Explosion of Spirits An inebriating explosion
Spell thunder blast.png Explosion of Thunder An electric explosion
Spell explosion light.png Magical Explosion A large explosion that doesn't damage the ground
Spell black hole big.png Giga Black Hole A growing orb of negative energy that destroys everything in its reach
Spell purple explosion field.png Glittering Field Small explosions appear randomly over a large area
Spell worm rain.png Matosade "Alea iacta est"
Spell meteor rain.png Meteorisade "Alea iacta est"
Spell delayed spell.png Delayed Spellcast A static, magical phenomenon that casts 3 extra spells after a short while
Spell projectile gravity field.png Projectile Gravity Field Projectiles caught within the field are attracted towards its center
Spell projectile thunder field.png Projectile Thunder Field Projectiles caught within the field transform into blasts of lightning
Spell projectile transmutation field.png Projectile Transmutation Field Projectiles caught within the field transform into harmless critters
Spell random static projectile.png Random Static Projectile Spell Casts one random static projectile spell
Spell friend fly.png Summon Friendly Fly Summons a friendly fly that attacks your enemies!
Spell swarm fly.png Summon Fly Swarm Summons five flies to aid you in battle
Spell swarm firebug.png Summon Firebug Swarm Summons four fire bugs to aid you in battle
Spell swarm wasp.png Summon Wasp Swarm Summon six wasps to aid you in battle

Passive Spells

Icon Spell Description
Spell energy shield.png Energy Shield Deflects incoming projectiles
Spell energy shield sector.png Energy Shield Sector Deflects incoming projectiles
Spell tiny ghost.png Summon Tiny Ghost Summons a tiny ethereal being to your help
Spell torch electric.png Electric Torch Gives your wand a bright but very dangerous light!
Spell torch.png Torch Lights your wand right up!

Utility Spells

Icon Spell Description
Spell x ray.png All-Seeing Eye See into the unexplored. But not everywhere...
Spell blood magic.png Blood Magic Reduces a spell's mana cost and recharge time greatly, at the costs of four health points
Spell long distance cast.png Long-Distance Cast Casts a spell some distance away from the caster
Spell Teleport cast.png Teleporting Cast Casts a spell from the closest enemy
Spell super teleport cast.png Warp Cast Makes a spell immediately jump a long distance, stopped by walls
Spell all acid.png Spells To Acid Transforms every projectile currently in the air into a pool of acid
Spell all blackholes.png Spells To Black Holes Transforms every projectile currently in the air into a black hole
Spell all deathcrosses.png Spells To Death Crosses Transforms every projectile currently in the air into a death cross
Spell all discs.png Spells To Giga Sawblades Transforms every projectile currently in the air into a giant sawblade
Spell all rockets.png Spells To Magic Missiles Transforms every projectile currently in the air into a magic missile
Spell all nukes.png Spells To Nukes Transforms every projectile currently in the air into a nuke; not a good idea
Spell summon wandghost.png Summon Taikasauva Summons a possessed wand to aid you
Spell temporary platform.png Summon Platform Summons a shortlived bit of ground
Spell temporary wall.png Summon Wall Summons a shortlived obstacle
Spell reset.png Wand Refresh Reloads the wand immediately

Projectile Modifier Spells

Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.

With a non-shuffle wand, the modifier must come before the spell in order to modify it. In a shuffle wand, the modifier will be applied randomly in the spell queue.

Icon Spell Description
Spell death trigger.png Add Expiration Trigger Makes a projectile cast another spell upon expiring
Spell timer.png Add Timer Makes a projectile cast another spell after a short time
Spell trigger.png Add Trigger Makes a projectile cast another spell upon collision
Spell arc electric.png Electric Arc Creates arcs of lightning between projectiles (requires 2 projectile spells)
Spell arc fire.png Fire Arc Creates arcs of fire between projectiles (requires 2 projectile spells)
Spell arc gunpowder.png Gunpowder Arc Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
Spell arc poison.png Poison Arc Creates arcs of poison between projectiles (requires 2 projectile spells)
Spell rocket downwards.png Downwards Bolt Bundle Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Spell rocket octagon.png Octagonal Bolt Bundle Makes a projectile launch 8 magical bolts if it moves slowly enough
Spell bounce.png Bounce Makes a projectile bounce on impact
Spell bounce spark.png Bubbly Bounce Makes a projectile shoot bubble sparks as it bounces
Spell bounce explosion.png Explosive Bounce Any time the projectile would bounce, it also explodes
Spell bounce larpa.png Larpa Bounce A projectile will launch a copy of itself when it bounces
Spell bounce laser.png Laser Bounce Makes a projectile release a bundle of concentrated light as it bounces
Spell chain shot.png Chain Spell Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Spell larpa chaos 2.png Copy Trail Makes a projectile leave a trail of copies of itself
Spell critical blood.png Critical On Bloody Enemies Makes a projectile always do a critical hit on bloody enemies
Spell burning critical.png Critical On Burning Makes a projectile always do a critical hit on burning enemies
Spell critical oil.png Critical On Oiled Enemies Makes a projectile always do a critical hit on oiled enemies
Spell critical water.png Critical On Wet (Water) Enemies Makes a projectile always do a critical hit on wet (water) enemies
Spell critical hit.png Critical Plus Gives a projectile +15% chance of a critical hit
Spell area damage.png Damage Field Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures
Spell damage.png Damage Plus Increases the damage done by a projectile
Spell heavy shot.png Heavy Shot Greatly increases the damage done by a projectile, at the cost of its speed
Spell light shot.png Light Shot Makes a projectile move considerably faster, but deal less damage
Spell damage random.png Random Damage Randomly increases or lowers the damage done by projectiles
Spell crumbling earth projectile.png Earthquake Shot Makes a projectile crumble the earth it hits
Spell electric charge.png Electric Charge Gives a projectile an electric charge, that it will release on impact
Spell freeze.png Freeze Charge Gives a projectile a frozen charge, that it will release on impact
Spell essence to power.png Essence to Power Increases a projectile's damage based on the number of creatures nearby
Spell explode on alcohol.png Explosion On Drunk Enemies Makes a projectile explode upon collision with creatures covered in alcohol
Spell explode on alcohol giga.png Giant Explosion On Drunk Enemies Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Spell explode on slime.png Explosion On Slimy Enemies Makes a projectile explode upon collision with creatures covered in slime
Spell explode on slime giga.png Giant Explosion On Slimy Enemies Makes a projectile explode powerfully upon collision with creatures covered in slime
Spell charm on toxic.png Charm On Toxic Sludge Makes a projectile charm creatures covered in toxic sludge
Spell fizzle.png Fizzle Gives a spell a small probability of short-circuiting
Spell heavy spread.png Heavy Spread Gives a projectile a much lower cast delay, but no respect to your aim
Spell mana.png Increase Mana Immediately adds 30 mana to the wand
Spell knockback.png Knockback Gives a projectile the power to knock back the foes it hits
Spell larpa chaos.png Chaos Larpa Makes a projectile cast copies of itself in random directions
Spell larpa downwards.png Downwards Larpa Makes a projectile cast copies of itself with a downwards trajectory
Spell larpa death.png Larpa Explosion A projectile will shoot out 8 copies of itself when it expires or hits the ground
Spell larpa upwards.png Upwards Larpa Makes a projectile cast copies of itself with an upwards trajectory
Spell lifetime.png Increase Lifetime Increases the lifetime of a spell
Spell nolla.png Nolla The duration of a projectile is set to zero
Spell lifetime down.png Reduce Lifetime Reduces the lifetime of a spell
Spell light.png Light Makes a projectile illuminate its surroundings
Spell necromancy.png Necromancy Makes corpses of creatures killed by a projectile rise to your aid
Spell horizontal arc.png Horizontal Path Forces a projectile on a horizontal path, but increases its damage
Spell line arc.png Linear Arc Makes a projectile fly only in cardinal or diagonal lines
Spell gravity anti.png Anti-Gravity Applies an upwards force to the projectile
Spell gravity.png Gravity Increases the effect gravity has on a projectile
Spell fly downwards.png Fly Downwards Causes a projectile to aim straight downwards a short time after casting
Spell fly upwards.png Fly Upwards Causes a projectile to aim straight upwards a short time after casting
Spell chaotic arc.png Chaotic Path Causes a projectile to chaotically fly wherever it wishes
Spell orbit shot.png Orbiting Arc A projectile orbits the point of its origin
Spell phasing arc.png Phasing Arc A projectile flies much slower but teleports short distances over its flight
Spell pingpong path.png Ping-Pong Path Makes a projectile fly back and forth
Spell sinewave.png Slithering Path Makes a projectile move rapidly in a slithering manner, like a snake
Spell spiraling shot.png Spiral Arc A projectile flies in a spiralling pattern
Spell homing accelerating.png Accelerative Homing A projectile homes towards enemies at an increasing pace
Spell autoaim.png Auto-Aim Makes a projectile turns towards the nearest visible enemy
Spell homing shooter.png Boomerang Gives a projectile a path that curves towards you
Spell homing.png Homing Makes a projectile accelerate towards your foes
Spell automatic rotation.png Rotate Towards Foes Makes a projectile turn towards your foes
Spell fireball ray enemy.png Personal Fireball Thrower Makes a projectile turn the creatures it hits into living fireball throwers
Spell gravity field enemy.png Personal Gravity Field Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually
Spell lightning ray enemy.png Personal Lightning Caster Makes a projectile turn the creatures it hits into living thunderstorms
Spell tentacle ray enemy.png Personal Tentacler Makes creatures hit by a projectile grow tentacles in a chaotic manner
Spell piercing shot.png Piercing Shot Makes a projectile fly through enemies, but harmful to the caster
Spell projectile energy shield.png Projectile Energy Shield Gives a projectile a shield that deflects other projectiles
Spell quantum split.png Quantum Split Makes a projectile split into three projectiles whose existences are entangled
Spell random modifier.png Random Modifier Spell Casts one random modifier spell
Spell recoil.png Recoil Increases the recoil when casting spells
Spell recoil damper.png Recoil Damper Reduces the recoil when casting spells
Spell recharge.png Reduce Recharge Time Reduces the time between spellcasts
Spell spread reduce.png Reduce Spread Reduces the spread of a spell
Spell accelerating shot.png Accelerating Shot Causes a projectile to accelerate as it flies
Spell decelerating shot.png Decelerating Shot Makes a projectile decelerate as it flies
Spell speed.png Speed Up Increases the speed at which a projectile flies through the air
Spell duplicate.png Spell Duplication Duplicates every spell cast before it
Spell spells to power.png Spells To Power Converts any nearby projectiles cast by you into extra damage
Spell avoiding arc.png Avoiding Arc Makes a projectile shy away from obstacles
Spell clipping shot.png Drilling Shot Gives a projectile the power to go through the ground
Spell explosive projectile.png Explosive Projectile Makes a projectile more destructive to the environment
Spell unstable gunpowder.png Firecrackers Makes a projectile release firecrackers when it disappears
Spell floating arc.png Floating Arc Makes a projectile float above the ground
Spell matter eater.png Matter Eater Makes a projectile eat the environment as it flies
Spell fireball ray.png Fireball Thrower Makes a projectile cast fireballs in random directions
Spell lightning ray.png Lightning Thrower Makes a projectile cast lightning in random directions
Spell tentacle ray.png Tentacler Makes a projectile cast tentacles in random directions
Spell fireball ray line.png Two-Way Fireball Thrower Makes a projectile fire small fireballs perpendicular to its trajectory
Spell acid trail.png Acid Trail Gives a projectile a trail of acid
Spell burn trail.png Burning Trail Gives a projectile a tail of fire
Spell fire trail.png Fire Trail Gives a projectile a trail of fiery particles
Spell gunpowder trail.png Gunpowder Trail Gives a projectile a trail of gunpowder
Spell oil trail.png Oil Trail Gives a projectile a trail of oil
Spell poison trail.png Poison Trail Gives a projectile a trail of poison
Spell water trail.png Water Trail Gives a projectile a trail of water
Spell blood to acid.png Blood To Acid Makes any blood within a projectile's range turns into acid
Spell transmutation.png Chaotic Transmutation Transmutes various liquids and powdery substances within a projectile's range into something else
Spell static to sand.png Ground To Sand Makes any hard, solid materials within a projectile's range turn into sand
Spell lava to blood.png Lava To Blood Makes any lava within a projectile's range turn into blood
Spell toxic to acid.png Toxic Sludge To Acid Makes any toxic sludge within a projectile's range turn into acid
Spell water to poison.png Water To Poison Makes any water within a projectile's range turns into poison

Material Spells

Material spells create Materials when cast, usually various types of liquid. They only do damage if the material itself is damaging, or by suffocation.

Icon Spell Description
Spell soil.png Chunk Of Soil Don't soil yourself
Spell circle acid.png Circle Of Acid An expanding circle of dripping acid
Spell circle fire.png Circle Of Fire An expanding circle of burning air
Spell circle oil.png Circle Of Oil An expanding circle of slick oil
Spell circle water.png Circle Of Water An expanding circle of water
Spell material acid.png Acid Transmute drops of acid from nothing
Spell material blood.png Blood Blood blood blood
Spell material cement.png Cement Transmute drops of wet cement from nothing
Spell material oil.png Oil Transmute drops of oil from nothing
Spell material water.png Water Transmute drops of water from nothing
Spell sea acid.png Sea Of Acid Summons a large body of acid below the caster
Spell sea alcohol.png Sea Of Alcohol Summons a large body of tasty alcohol below the caster
Spell sea acid gas.png Sea Of Flammable Gas Summons a large body of flammable gas below the caster
Spell sea lava.png Sea Of Lava Summons a large body of lava below the caster
Spell sea oil.png Sea Of Oil Summons a large body of oil below the caster
Spell sea water.png Sea Of Water Summons a large body of water below the caster
Spell touch blood.png Touch Of Blood Transmutes everything in a short radius into blood, including walls, creatures... and you
Spell touch gold.png Touch Of Gold Transmutes everything in a short radius into gold, including walls, creatures... and you
Spell touch oil.png Touch Of Oil Transmutes everything in a short radius into oil, including walls, creatures... and you
Spell touch smoke.png Touch Of Smoke Transmutes everything in a short radius into smoke, including walls, creatures... and you
Spell touch alcohol.png Touch Of Spirits Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Spell touch water.png Touch Of Water Transmutes everything in a short radius into water, including walls, creatures... and you

Multicast Spells

As the name suggests, multicast spells allows multiple spells to be cast simultaneously.

Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.

Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.

Icon Spell Description
Spell burst 2.png Double Spell Simultaneously casts 2 spells
Spell burst 3.png Triple Spell Simultaneously casts 3 spells
Spell burst 4.png Quadruple Spell Simultaneously casts 4 spells
Spell burst 8.png Octuple Spell Simultaneously cast 8 spells
Spell burst x.png Myriad Spell Simultaneously casts as many spells as you have left uncast in your wand
Spell scatter 2.png Double Scatter Spell Simultaneously casts 2 spells with low accuracy
Spell scatter 3.png Triple Scatter Spell Simultaneously casts 3 spells with low accuracy
Spell scatter 4.png Quadruple Scatter Spell Simultaneously casts 4 spells with low accuracy
Spell i shape.png Formation - Behind Your Back Casts two spells: one ahead of and one behind the caster
Spell t shape.png Formation - Above And Below Casts 3 spells - ahead, above and below the caster
Spell pentagram shape.png Formation - Pentagon Casts 5 spells in a pentagonal pattern
Spell circle shape.png Formation - Hexagon Casts 6 spells in a hexagonal pattern
Spell y shape.png Formation - Bifurcated Casts 2 spells in a bifurcated pattern
Spell w shape.png Formation - Trifurcated Casts 3 spells in a trifurcated pattern

Other Spells

Spells tagged as "Other" usually have very specific or odd behaviors that are not easily classified. They're often involved in, or a reward from, various secrets in the game.

Icon Spell Description
Spell chain bolt.png Chain Bolt Fires a mysterious bolt that jumps from enemy to enemy
Spell divide 2.png Divide By 2 The projectile is divided in two pieces with lower damage
Spell divide 3.png Divide By 3 The projectile is divided in three pieces with lower damage
Spell divide 4.png Divide By 4 The projectile is divided in four pieces with lower damage
Spell divide 10.png Divide By 10 The projectile is divided in ten pieces with lower damage
Spell alpha.png Alpha Casts a copy of the first spell in your wand
Spell gamma.png Gamma Casts a copy of the last spell in your wand
Spell mu.png Mu Every modifier-type spell in the current wand is applied to a projectile
Spell omega.png Omega Casts copies of every spell in your wand
Spell phi.png Phi Casts a copy of every projectile-type spell in the current wand
Spell zeta.png Zeta Copies a random spell in another wand you're holding
Spell kantele a.png Kantele - Note A Music for your ears!
Spell kantele d.png Kantele - Note D Music for your ears!
Spell kantele dis.png Kantele - Note D# Music for your ears!
Spell kantele e.png Kantele - Note E Music for your ears!
Spell kantele g.png Kantele - Note G Music for your ears!
Spell ocarina a.png Ocarina - Note A Music for your ears!
Spell ocarina b.png Ocarina - Note B Music for your ears!
Spell ocarina c.png Ocarina - Note C Music for your ears!
Spell ocarina d.png Ocarina - Note D Music for your ears!
Spell ocarina e.png Ocarina - Note E Music for your ears!
Spell ocarina f.png Ocarina - Note F Music for your ears!
Spell ocarina gsharp.png Ocarina - Note G# Music for your ears!
Spell ocarina a2.png Ocarina - Note A2 Music for your ears!
Spell random spell.png Random Spell Casts a spell, any spell, at random!
Spell draw random.png Copy Random Spell Casts a random spell among the spells in your wand
Spell draw random x3.png Copy Random Spell Thrice Casts a random spell among the spells in your wand three times!
Spell draw 3 random.png Copy Three Random Spells Casts three random spells among the spells in your wand
Spell summon portal.png Summon Portal Summons a strange portal
Spell all spells.png The End Of Everything You're heavily advised not to cast this spell.

Suffixes

Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.

Icon Suffix Effect
Timer.png With Timer Casts the next spell in the wand from the projectile after a certain time elapses or when it is destroyed (such as upon impact), whichever occurs first.
Trigger.png With Trigger Casts the next spell in the wand from the projectile upon impact.
Double Trigger.png With Double Trigger Casts the next two spells in the wand from the projectile upon impact. Comparable to a (single) trigger followed by Double Spell. Spark Bolt With Double Trigger is the only spell currently in the game with this 'suffix'.

Tips

  • Wands that have an electrical spell within their queue with be become electrified. If the wand is in contact with a conductive material for a few seconds, such as metals or liquids, it will send an electric current through that material, potentially electrocuting the holder.
  • Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
  • Long-range spells with a trigger or timer can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
  • "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
  • Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
  • Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
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