Spells are the individual effects used on a wand. Individual spells can be found in chests as well as purchased in some shops.
There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.
For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.
There are Runestones that convert all nearby projectiles into a projectile determined by Runestone's type.
For a list of all spells and their statistics, see Spell Information Table. For an explanation of spell tiers, and where specific spells can be found, see Spell Tiers.
Contents
Spell Attributes
Attribute | Description |
---|---|
Uses | The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain. |
Mana Drain | The amount of mana required to cast the spell. |
Damage | The amount of damage dealt by the spell, listed by type. |
Radius | The radius of the circular area in which the damage of the spell (if any) is dealt. |
Spread | The range of deviation of a spell from the aimed direction, measured in degrees. The lower the number, the more accurate the spell is. |
Speed | The rate at which the projectile travels. |
Lifetime | The duration of which the projectile remains active. This value is not listed ingame. |
Cast Delay | A modifier to the spell cooldown: the minimum time between spell casts. |
Recharge Time | A modifier to the wand cooldown, triggered after the last spell in the queue is cast. The wand "reloads" all spells in the queue, ready to cast again. |
Spread Modifier | A modifier to the spread of the wand. A negative spread modifier reduces the positive spread of a wand when applied to the spell. |
Speed Modifier | A modifier to the speed of the affected projectile. Speed modifiers over 1 will increase projectile speed. |
Lifetime Modifier | A modifier to the lifetime of the affected projectile. This value is not listed ingame. |
Critical Chance | The chance that a spell will critically strike, dealing 5 times the usual damage. |
Damage Types
Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.
Damage Type | Description |
---|---|
Impact | The basic, unnamed damage type dealt by most spells and projectiles. The Slime Blood perk, for example, reduces damage taken of this type by 40%: damage from projectiles of another type, such as slice or explosion, will ignore this resistance. Despite its prevalence, some enemies are resistant to this type of damage (notably robots). |
Slice | An uncommon damage type inflicted by spells such as Chainsaw or Disc Projectile. This type of damage increases the amount which a target bleeds on hit (if applicable). |
Drill | Drill damage is a rare type, only known to be dealt by Digging Bolt and Digging Blast. It is not known if it has any special properties, but based on the spells which deal drill damage, it may cause increased terrain destruction. Also acts similar to the Slice damage type, and will produce a similarly larger amount of blood when used on enemies. |
Fire | Fire damage is a common type inflicted by a wide variety of spells, traps, and enemies. It is often caused by explosives igniting the environment leaving patches of fire. Most creatures will be set on fire, making them run around in panic and ignore all threats. |
Electric | Electrical damage is a more uncommon damage type inflicted by certain enemies, traps and a few specific spells. It will often stun creatures, causing them to be immobilized for a short time, unable to act and making them very vulnerable to follow-up attacks. It is often paired with explosive damage. Most spells with this damage type will electrify the wands that they're in. |
Explosion | Explosion damage is almost always a secondary damage type caused by explosive spells, such as Firebolt. There are many sources of explosion damage, not only from spells but also environmental objects such as barrels. The explosion damage component of such spells is usually the majority of the damage dealt, making such spells good at dealing with robotic enemies (which are resistant to both slice and projectile (basic) damage). More often than not, spells which deal explosion damage will also light fires. |
Melee | Melee damage is mostly dealt by contact damage from lunging or charging enemies. The player also deals this type of damage with kicking. The only spells which deal this type of damage are Tentacle and its relatives. This damage type has the unique ability to instantly kill creatures who are frozen (as per the Freeze Charge effect, Circle of Stillness, or certain enemy abilities) when it is dealt. This can happen to the player, though it can be prevented with the Melee Immunity perk. |
Material | This is the type of damage inflicted by objects, particles or liquids in the environment. These include, but are not limited to, flying rigid body items such as minecarts and barrels, acid, lava, fire, cursed rock, and falling debris from Earthquake and Nuke. No creature, including the player, has any resistance towards this damage type, though some perks and enemy protections can block various debuffs from being applied (preventing them from doing damage in turn). Spells usually only inflict this type of damage indirectly. |
Projectile Spells
Icon | Spell | Description |
---|---|---|
![]() | Acid Ball | A terrifying acidic projectile |
![]() | Arrow | Summons an arrow |
![]() | Black Hole | A slow orb of void that eats through all obstacles |
![]() | Bomb | Summons a bomb that destroys ground very efficiently |
![]() | Bomb Cart | Summons a self-propeled mine cart loaded with explosives |
![]() | Bouncing Burst | A very bouncy projectile |
![]() | Bubble Spark | A bouncy, inaccurate spell |
![]() | Bubble Spark With Trigger | A bouncy, inaccurate spell that casts another spell upon collision |
![]() | Burst Of Air | A brittle burst of air capable of greatly pushing objects |
![]() | Chainsaw | A good tool for cutting meat. Also has some magical properties... |
![]() | Cursed Sphere | A projectile that brings bad luck to anyone it hits |
![]() | Death Cross | A deadly energy cross that explodes after a short time |
![]() | Giga Death Cross | A giant, deadly energy cross that explodes after a short time |
![]() | Digging Blast | More powerful digging |
![]() | Digging Bolt | A bolt that is ideal for mining operations |
![]() | Dormant Crystal | A crystal that explodes when caught in an explosion |
![]() | Dormant Crystal With Trigger | A crystal that explodes and casts another spell when caught in an explosion |
![]() | Dormant Crystal Detonation | All nearby dormant crystals explode |
![]() | Dropper Bolt | A very heavy explosive bolt |
![]() | Dynamite | Summons a small explosive |
![]() | Earthquake | Calls the anger of the earth |
![]() | Eldritch Portal | Summons a one-way portal to a sinister realm |
![]() | Energy Orb | A slow but powerful orb of energy |
![]() | Energy Orb With A Trigger | A slow but powerful orb of energy that casts another spell upon collision |
![]() | Energy Orb With A Timer | A slow but powerful orb of energy that casts another spell after a timer runs out |
![]() | Energy Sphere | A fast, arcing projectile |
![]() | Energy Sphere With Timer | A fast, arcing projectile that casts another spell after a timer runs out |
![]() | Fireball | A powerful exploding spell |
![]() | Firebolt | A bouncy, explosive bolt |
![]() | Firebolt With Trigger | A bouncy, explosive bolt that that casts another spell upon collision |
![]() | Large Firebolt | A more powerful version of Firebolt |
![]() | Giant Firebolt | The most powerful version of Firebolt |
![]() | Odd Firebolt | A somewhat peculiar bouncy, explosive bolt |
![]() | Firebomb | Slow, fiery bolt |
![]() | Fireworks! | A fiery, explosive projectile |
![]() | Flamethrower | A stream of fire!! |
![]() | Freezing Gaze | A heart-freezingly sinister aura |
![]() | Glitter Bomb | Summons a bomb that explodes into volatile fragments |
![]() | Glowing Lance | A magical lance that cuts through soft materials |
![]() | Healing Bolt | A magical bolt that heals other beings |
![]() | Holy Bomb | Summons a bomb that... well... |
![]() | Infestation | A bunch of magical sparks that fly in every direction |
![]() | Concentrated Light | A pinpointed beam of light |
![]() | Intense Concentrated Light | A spectral wand is summoned that casts a huge beam of light |
![]() | Ball Lightning | Summons three short range electrical orbs |
![]() | Lightning Bolt | The primordial force of nature |
![]() | Thunder Charge | A projectile with immense stored electricity |
![]() | Luminous Drill | A pinpointed, short-ranged beam of concentrated light |
![]() | Luminous Drill With Timer | A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out |
![]() | Magic Arrow | A handy magical arrow |
![]() | Magic Arrow With Trigger | A magical arrow that casts another spell upon collision |
![]() | Magic Arrow With Timer | A magical arrow that casts another spell after a timer runs out |
![]() | Magic Bolt | A powerful magical bolt |
![]() | Magic Bolt With Trigger | A powerful magical bolt that casts another spell upon collision |
![]() | Magic Bolt With Timer | A powerful magical bolt that casts another spell after a timer runs out |
![]() | Magic Guard | Four guarding lights rotate around you for a time |
![]() | Big Magic Guard | Eight guarding lights rotate around you for a time |
![]() | Magic Missile | A fiery, explosive projectile |
![]() | Large Magic Missile | A more powerful version of Magic missile |
![]() | Giant Magic Missile | The most powerful version of Magic missile |
![]() | Meteor | A destructive projectile from the skies! |
![]() | Blood Mist | A cloud of blood mist |
![]() | Mist Of Spirits | A cloud of potent alcohol |
![]() | Slime Mist | A cloud of slimy mist |
![]() | Toxic Mist | A cloud of toxic mist |
![]() | Nuke | Take cover! |
![]() | Path Of Dark Flame | A trail of dark, deadly flames |
![]() | Pinpoint Of Light | An extremely concentrated point of light that explodes after a moment |
[[File:|48px]] | Plasma Beam | An instantaneous, dangerous beam of light |
![]() | Prickly Spore Pod | Summons a spore pod that attaches to a surface and then grows and explodes into spikes |
![]() | Propane Tank | Summons a propane tank. Be careful what you wish for. |
![]() | Chaos Magic | Makes a projectile launch a random spell (out of a limited selection) when it hits something |
![]() | Random Projectile Spell | Casts one random projectile spell |
![]() | Rock | Create a mighty rock out of thin air |
![]() | Disc Projectile | Summons a sharp disc projectile |
![]() | Giga Disc Projectile | Summons a large, serrated disc with a curious flight pattern |
![]() | Summon Omega Sawblade | That's a lot of sawblade |
![]() | Slimeball | A dripping ball of poisonous slime |
![]() | Spark Bolt | A weak but enchanting sparkling projectile |
![]() | Spark Bolt With Trigger | A spark bolt that casts another spell upon collision |
![]() | Spark Bolt With Double Trigger | A spark bolt that casts two new spells upon collision |
![]() | Spark Bolt With Timer | A spark bolt that casts another spell after a timer runs out |
![]() | Spiral Shot | A mystical whirlwind of magic sparks |
![]() | Spitter Bolt | A short-lived magical bolt |
![]() | Spitter Bolt With Timer | A short-lived magical bolt that casts another spell after a timer runs out |
![]() | Large Spitter Bolt | A more powerful version of Spitter Bolt |
![]() | Large Spitter Bolt With Timer | A more powerful version of Spitter Bolt that casts another spell after a timer runs out |
![]() | Giant Spitter Bolt | The most powerful version of Spitter Bolt |
![]() | Giant Spitter Bolt With Timer | The most powerful version of Spitter Bolt that casts another spell after a timer runs out |
![]() | Summon Deercoy | Summons a seemingly-innocuous deer |
![]() | Summon Egg | Summons an egg that houses a friendly creature |
![]() | Summon Hollow Egg | Summons an otherwise empty egg that casts a spell upon cracking open |
![]() | Summon Missile | A missile!!! |
![]() | Summon Rock Spirit | Summons an autonomous rock ally |
![]() | Summon Tentacle | Calls a terrifying appendage from another dimension |
![]() | Summon Tentacle With Timer | Calls a terrifying appendage from another dimension! Comes with a timer |
![]() | Teleport Bolt | A magical bolt that moves you wherever it ends up flying |
![]() | Small Teleport Bolt | A shortlived magical bolt that moves you wherever it ends up flying |
![]() | Homebringer Teleport Bolt | Brings the target hit closer to you |
![]() | Return | After a period of time, you'll be returned to where you cast this spell |
![]() | Swapper | It was theorized that the source of qualia would be transferred ...But it turns out it was the whole body all along. |
![]() | Triplicate Bolt | A formation of three small, fast bolts |
![]() | Unstable Crystal | A crystal that explodes when someone comes nearby |
![]() | Unstable Crystal With Trigger | A crystal that explodes and casts another spell when someone comes nearby |
Static Projectile Spells
Icon | Spell | Description |
---|---|---|
![]() | Horizontal Barrier | A thin, horizontal barrier that harms passing creatures, including you |
![]() | Vertical Barrier | A thin, vertical barrier that harms passing creatures, including you |
![]() | Square Barrier | A thin, square-shaped barrier that harms passing creatures, including you |
![]() | Circle of Buoyancy | A field of levitative magic |
![]() | Circle of Displacement | A field of teleportative magic |
![]() | Circle of Fervour | A field of berserk magic |
![]() | Circle of Shielding | A field of protective magic |
![]() | Circle of Stillness | A field of freezing magic |
![]() | Circle of Thunder | A field of electrifying magic |
![]() | Circle of Transmogrification | A field of sheep-like magic |
![]() | Circle of Unstable Metamorphosis | A field of transformative magic |
![]() | Circle of Vigour | A field of regenerative magic |
![]() | Acid Cloud | Creates a rain of acid |
![]() | Blood Cloud | Creates a rain of blood |
![]() | Oil Cloud | Creates a rain of oil |
![]() | Rain Cloud | Creates a watery weather phenomenon |
![]() | Thundercloud | Creates a thundercloud |
![]() | Destruction | Instantly decimates foes around you, at the cost of your maximum HP |
![]() | Explosion | A powerful explosion! |
![]() | Explosion of Brimstone | A fiery explosion! |
![]() | Explosion of Poison | An alchemical explosion! |
![]() | Explosion of Spirits | An inebriating explosion |
![]() | Explosion of Thunder | An electric explosion |
![]() | Magical Explosion | A large explosion that doesn't damage the ground |
![]() | Giga Black Hole | A growing orb of negative energy that destroys everything in its reach |
![]() | Glittering Field | Small explosions appear randomly over a large area |
![]() | Matosade | "Alea iacta est" |
![]() | Meteorisade | "Alea iacta est" |
![]() | Delayed Spellcast | A static, magical phenomenon that casts 3 extra spells after a short while |
![]() | Projectile Gravity Field | Projectiles caught within the field are attracted towards its center |
![]() | Projectile Thunder Field | Projectiles caught within the field transform into blasts of lightning |
![]() | Projectile Transmutation Field | Projectiles caught within the field transform into harmless critters |
![]() | Random Static Projectile Spell | Casts one random static projectile spell |
![]() | Summon Friendly Fly | Summons a friendly fly that attacks your enemies! |
![]() | Summon Fly Swarm | Summons five flies to aid you in battle |
![]() | Summon Firebug Swarm | Summons four fire bugs to aid you in battle |
![]() | Summon Wasp Swarm | Summon six wasps to aid you in battle |
Passive Spells
Icon | Spell | Description |
---|---|---|
![]() | Energy Shield | Deflects incoming projectiles |
![]() | Energy Shield Sector | Deflects incoming projectiles |
![]() | Summon Tiny Ghost | Summons a tiny ethereal being to your help |
![]() | Electric Torch | Gives your wand a bright but very dangerous light! |
![]() | Torch | Lights your wand right up! |
Utility Spells
Icon | Spell | Description |
---|---|---|
![]() | All-Seeing Eye | See into the unexplored. But not everywhere... |
![]() | Blood Magic | Reduces a spell's mana cost and recharge time greatly, at the costs of four health points |
![]() | Long-Distance Cast | Casts a spell some distance away from the caster |
![]() | Teleporting Cast | Casts a spell from the closest enemy |
![]() | Warp Cast | Makes a spell immediately jump a long distance, stopped by walls |
![]() | Spells To Acid | Transforms every projectile currently in the air into a pool of acid |
![]() | Spells To Black Holes | Transforms every projectile currently in the air into a black hole |
![]() | Spells To Death Crosses | Transforms every projectile currently in the air into a death cross |
![]() | Spells To Giga Sawblades | Transforms every projectile currently in the air into a giant sawblade |
![]() | Spells To Magic Missiles | Transforms every projectile currently in the air into a magic missile |
![]() | Spells To Nukes | Transforms every projectile currently in the air into a nuke; not a good idea |
![]() | Summon Taikasauva | Summons a possessed wand to aid you |
![]() | Summon Platform | Summons a shortlived bit of ground |
![]() | Summon Wall | Summons a shortlived obstacle |
![]() | Wand Refresh | Reloads the wand immediately |
Projectile Modifier Spells
Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.
With a non-shuffle wand, the modifier must come before the spell in order to modify it. In a shuffle wand, the modifier will be applied randomly in the spell queue.
Icon | Spell | Description |
---|---|---|
![]() | Add Expiration Trigger | Makes a projectile cast another spell upon expiring |
![]() | Add Timer | Makes a projectile cast another spell after a short time |
![]() | Add Trigger | Makes a projectile cast another spell upon collision |
![]() | Electric Arc | Creates arcs of lightning between projectiles (requires 2 projectile spells) |
![]() | Fire Arc | Creates arcs of fire between projectiles (requires 2 projectile spells) |
![]() | Gunpowder Arc | Creates arcs of gunpowder between projectiles (requires 2 projectile spells) |
![]() | Poison Arc | Creates arcs of poison between projectiles (requires 2 projectile spells) |
![]() | Downwards Bolt Bundle | Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards |
![]() | Octagonal Bolt Bundle | Makes a projectile launch 8 magical bolts if it moves slowly enough |
![]() | Bounce | Makes a projectile bounce on impact |
![]() | Bubbly Bounce | Makes a projectile shoot bubble sparks as it bounces |
![]() | Explosive Bounce | Any time the projectile would bounce, it also explodes |
![]() | Larpa Bounce | A projectile will launch a copy of itself when it bounces |
![]() | Laser Bounce | Makes a projectile release a bundle of concentrated light as it bounces |
![]() | Chain Spell | Causes a projectile to cast a copy of itself upon expiring, up to 5 times |
![]() | Copy Trail | Makes a projectile leave a trail of copies of itself |
![]() | Critical On Bloody Enemies | Makes a projectile always do a critical hit on bloody enemies |
![]() | Critical On Burning | Makes a projectile always do a critical hit on burning enemies |
![]() | Critical On Oiled Enemies | Makes a projectile always do a critical hit on oiled enemies |
![]() | Critical On Wet (Water) Enemies | Makes a projectile always do a critical hit on wet (water) enemies |
![]() | Critical Plus | Gives a projectile +15% chance of a critical hit |
![]() | Damage Field | Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures |
![]() | Damage Plus | Increases the damage done by a projectile |
![]() | Heavy Shot | Greatly increases the damage done by a projectile, at the cost of its speed |
![]() | Light Shot | Makes a projectile move considerably faster, but deal less damage |
![]() | Random Damage | Randomly increases or lowers the damage done by projectiles |
![]() | Earthquake Shot | Makes a projectile crumble the earth it hits |
![]() | Electric Charge | Gives a projectile an electric charge, that it will release on impact |
![]() | Freeze Charge | Gives a projectile a frozen charge, that it will release on impact |
![]() | Essence to Power | Increases a projectile's damage based on the number of creatures nearby |
![]() | Explosion On Drunk Enemies | Makes a projectile explode upon collision with creatures covered in alcohol |
![]() | Giant Explosion On Drunk Enemies | Makes a projectile explode powerfully upon collision with creatures covered in alcohol |
![]() | Explosion On Slimy Enemies | Makes a projectile explode upon collision with creatures covered in slime |
![]() | Giant Explosion On Slimy Enemies | Makes a projectile explode powerfully upon collision with creatures covered in slime |
![]() | Charm On Toxic Sludge | Makes a projectile charm creatures covered in toxic sludge |
![]() | Fizzle | Gives a spell a small probability of short-circuiting |
![]() | Heavy Spread | Gives a projectile a much lower cast delay, but no respect to your aim |
![]() | Increase Mana | Immediately adds 30 mana to the wand |
![]() | Knockback | Gives a projectile the power to knock back the foes it hits |
![]() | Chaos Larpa | Makes a projectile cast copies of itself in random directions |
![]() | Downwards Larpa | Makes a projectile cast copies of itself with a downwards trajectory |
![]() | Larpa Explosion | A projectile will shoot out 8 copies of itself when it expires or hits the ground |
![]() | Upwards Larpa | Makes a projectile cast copies of itself with an upwards trajectory |
![]() | Increase Lifetime | Increases the lifetime of a spell |
![]() | Nolla | The duration of a projectile is set to zero |
![]() | Reduce Lifetime | Reduces the lifetime of a spell |
![]() | Light | Makes a projectile illuminate its surroundings |
![]() | Necromancy | Makes corpses of creatures killed by a projectile rise to your aid |
![]() | Horizontal Path | Forces a projectile on a horizontal path, but increases its damage |
![]() | Linear Arc | Makes a projectile fly only in cardinal or diagonal lines |
![]() | Anti-Gravity | Applies an upwards force to the projectile |
![]() | Gravity | Increases the effect gravity has on a projectile |
![]() | Fly Downwards | Causes a projectile to aim straight downwards a short time after casting |
![]() | Fly Upwards | Causes a projectile to aim straight upwards a short time after casting |
![]() | Chaotic Path | Causes a projectile to chaotically fly wherever it wishes |
![]() | Orbiting Arc | A projectile orbits the point of its origin |
![]() | Phasing Arc | A projectile flies much slower but teleports short distances over its flight |
![]() | Ping-Pong Path | Makes a projectile fly back and forth |
![]() | Slithering Path | Makes a projectile move rapidly in a slithering manner, like a snake |
![]() | Spiral Arc | A projectile flies in a spiralling pattern |
![]() | Accelerative Homing | A projectile homes towards enemies at an increasing pace |
![]() | Auto-Aim | Makes a projectile turns towards the nearest visible enemy |
![]() | Boomerang | Gives a projectile a path that curves towards you |
![]() | Homing | Makes a projectile accelerate towards your foes |
![]() | Rotate Towards Foes | Makes a projectile turn towards your foes |
![]() | Personal Fireball Thrower | Makes a projectile turn the creatures it hits into living fireball throwers |
![]() | Personal Gravity Field | Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually |
![]() | Personal Lightning Caster | Makes a projectile turn the creatures it hits into living thunderstorms |
![]() | Personal Tentacler | Makes creatures hit by a projectile grow tentacles in a chaotic manner |
![]() | Piercing Shot | Makes a projectile fly through enemies, but harmful to the caster |
![]() | Projectile Energy Shield | Gives a projectile a shield that deflects other projectiles |
![]() | Quantum Split | Makes a projectile split into three projectiles whose existences are entangled |
![]() | Random Modifier Spell | Casts one random modifier spell |
![]() | Recoil | Increases the recoil when casting spells |
![]() | Recoil Damper | Reduces the recoil when casting spells |
![]() | Reduce Recharge Time | Reduces the time between spellcasts |
![]() | Reduce Spread | Reduces the spread of a spell |
![]() | Accelerating Shot | Causes a projectile to accelerate as it flies |
![]() | Decelerating Shot | Makes a projectile decelerate as it flies |
![]() | Speed Up | Increases the speed at which a projectile flies through the air |
![]() | Spell Duplication | Duplicates every spell cast before it |
![]() | Spells To Power | Converts any nearby projectiles cast by you into extra damage |
![]() | Avoiding Arc | Makes a projectile shy away from obstacles |
![]() | Drilling Shot | Gives a projectile the power to go through the ground |
![]() | Explosive Projectile | Makes a projectile more destructive to the environment |
![]() | Firecrackers | Makes a projectile release firecrackers when it disappears |
![]() | Floating Arc | Makes a projectile float above the ground |
![]() | Matter Eater | Makes a projectile eat the environment as it flies |
![]() | Fireball Thrower | Makes a projectile cast fireballs in random directions |
![]() | Lightning Thrower | Makes a projectile cast lightning in random directions |
![]() | Tentacler | Makes a projectile cast tentacles in random directions |
![]() | Two-Way Fireball Thrower | Makes a projectile fire small fireballs perpendicular to its trajectory |
![]() | Acid Trail | Gives a projectile a trail of acid |
![]() | Burning Trail | Gives a projectile a tail of fire |
![]() | Fire Trail | Gives a projectile a trail of fiery particles |
![]() | Gunpowder Trail | Gives a projectile a trail of gunpowder |
![]() | Oil Trail | Gives a projectile a trail of oil |
![]() | Poison Trail | Gives a projectile a trail of poison |
![]() | Water Trail | Gives a projectile a trail of water |
![]() | Blood To Acid | Makes any blood within a projectile's range turns into acid |
![]() | Chaotic Transmutation | Transmutes various liquids and powdery substances within a projectile's range into something else |
![]() | Ground To Sand | Makes any hard, solid materials within a projectile's range turn into sand |
![]() | Lava To Blood | Makes any lava within a projectile's range turn into blood |
![]() | Toxic Sludge To Acid | Makes any toxic sludge within a projectile's range turn into acid |
![]() | Water To Poison | Makes any water within a projectile's range turns into poison |
Material Spells
Material spells create Materials when cast, usually various types of liquid. They only do damage if the material itself is damaging, or by suffocation.
Icon | Spell | Description |
---|---|---|
![]() | Chunk Of Soil | Don't soil yourself |
![]() | Circle Of Acid | An expanding circle of dripping acid |
![]() | Circle Of Fire | An expanding circle of burning air |
![]() | Circle Of Oil | An expanding circle of slick oil |
![]() | Circle Of Water | An expanding circle of water |
![]() | Acid | Transmute drops of acid from nothing |
![]() | Blood | Blood blood blood |
![]() | Cement | Transmute drops of wet cement from nothing |
![]() | Oil | Transmute drops of oil from nothing |
![]() | Water | Transmute drops of water from nothing |
![]() | Sea Of Acid | Summons a large body of acid below the caster |
![]() | Sea Of Alcohol | Summons a large body of tasty alcohol below the caster |
![]() | Sea Of Flammable Gas | Summons a large body of flammable gas below the caster |
![]() | Sea Of Lava | Summons a large body of lava below the caster |
![]() | Sea Of Oil | Summons a large body of oil below the caster |
![]() | Sea Of Water | Summons a large body of water below the caster |
![]() | Touch Of Blood | Transmutes everything in a short radius into blood, including walls, creatures... and you |
![]() | Touch Of Gold | Transmutes everything in a short radius into gold, including walls, creatures... and you |
![]() | Touch Of Oil | Transmutes everything in a short radius into oil, including walls, creatures... and you |
![]() | Touch Of Smoke | Transmutes everything in a short radius into smoke, including walls, creatures... and you |
![]() | Touch Of Spirits | Transmutes everything in a short radius into alcohol, including walls, creatures... and you |
![]() | Touch Of Water | Transmutes everything in a short radius into water, including walls, creatures... and you |
Multicast Spells
As the name suggests, multicast spells allows multiple spells to be cast simultaneously.
Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.
Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.
Icon | Spell | Description |
---|---|---|
![]() | Double Spell | Simultaneously casts 2 spells |
![]() | Triple Spell | Simultaneously casts 3 spells |
![]() | Quadruple Spell | Simultaneously casts 4 spells |
![]() | Octuple Spell | Simultaneously cast 8 spells |
![]() | Myriad Spell | Simultaneously casts as many spells as you have left uncast in your wand |
![]() | Double Scatter Spell | Simultaneously casts 2 spells with low accuracy |
![]() | Triple Scatter Spell | Simultaneously casts 3 spells with low accuracy |
![]() | Quadruple Scatter Spell | Simultaneously casts 4 spells with low accuracy |
![]() | Formation - Behind Your Back | Casts two spells: one ahead of and one behind the caster |
![]() | Formation - Above And Below | Casts 3 spells - ahead, above and below the caster |
![]() | Formation - Pentagon | Casts 5 spells in a pentagonal pattern |
![]() | Formation - Hexagon | Casts 6 spells in a hexagonal pattern |
![]() | Formation - Bifurcated | Casts 2 spells in a bifurcated pattern |
![]() | Formation - Trifurcated | Casts 3 spells in a trifurcated pattern |
Other Spells
Spells tagged as "Other" usually have very specific or odd behaviors that are not easily classified. They're often involved in, or a reward from, various secrets in the game.
Icon | Spell | Description |
---|---|---|
![]() | Chain Bolt | Fires a mysterious bolt that jumps from enemy to enemy |
![]() | Divide By 2 | The projectile is divided in two pieces with lower damage |
![]() | Divide By 3 | The projectile is divided in three pieces with lower damage |
![]() | Divide By 4 | The projectile is divided in four pieces with lower damage |
![]() | Divide By 10 | The projectile is divided in ten pieces with lower damage |
![]() | Alpha | Casts a copy of the first spell in your wand |
![]() | Gamma | Casts a copy of the last spell in your wand |
![]() | Mu | Every modifier-type spell in the current wand is applied to a projectile |
![]() | Omega | Casts copies of every spell in your wand |
![]() | Phi | Casts a copy of every projectile-type spell in the current wand |
![]() | Zeta | Copies a random spell in another wand you're holding |
![]() | Kantele - Note A | Music for your ears! |
![]() | Kantele - Note D | Music for your ears! |
![]() | Kantele - Note D# | Music for your ears! |
![]() | Kantele - Note E | Music for your ears! |
![]() | Kantele - Note G | Music for your ears! |
![]() | Ocarina - Note A | Music for your ears! |
![]() | Ocarina - Note B | Music for your ears! |
![]() | Ocarina - Note C | Music for your ears! |
![]() | Ocarina - Note D | Music for your ears! |
![]() | Ocarina - Note E | Music for your ears! |
![]() | Ocarina - Note F | Music for your ears! |
![]() | Ocarina - Note G# | Music for your ears! |
![]() | Ocarina - Note A2 | Music for your ears! |
![]() | Random Spell | Casts a spell, any spell, at random! |
![]() | Copy Random Spell | Casts a random spell among the spells in your wand |
![]() | Copy Random Spell Thrice | Casts a random spell among the spells in your wand three times! |
![]() | Copy Three Random Spells | Casts three random spells among the spells in your wand |
![]() | Summon Portal | Summons a strange portal |
![]() | The End Of Everything | You're heavily advised not to cast this spell. |
Suffixes
Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.
Icon | Suffix | Effect |
---|---|---|
![]() | With Timer | Casts the next spell in the wand from the projectile after a certain time elapses or when it is destroyed (such as upon impact), whichever occurs first. |
![]() | With Trigger | Casts the next spell in the wand from the projectile upon impact. |
![]() | With Double Trigger | Casts the next two spells in the wand from the projectile upon impact. Comparable to a (single) trigger followed by Double Spell. Spark Bolt With Double Trigger is the only spell currently in the game with this 'suffix'. |
Tips
- Wands that have an electrical spell within their queue with be become electrified. If the wand is in contact with a conductive material for a few seconds, such as metals or liquids, it will send an electric current through that material, potentially electrocuting the holder.
- Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
- Long-range spells with a trigger or timer can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
- "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
- Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
- Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.