Solid Materials
Name | Biome | Hardness | Found as Rigid Body | Appearance | Other |
---|---|---|---|---|---|
Dirt | Surface | 3 Medium | |||
Ground | Various | 3 Medium | |||
Rock | Various | 4 Strong | Fragile stalactites in the main cave entrance.
Spark Bolt damages them like Ice. |
May be created by Water and Lava touching.
If surrounded by Lava, it will slowly melt. | |
Damp Rock | 4 Strong | Only found naturally. | |||
Glass | Various, Flasks | 0 Fragile | Lanterns, flasks | Depends on flask contents | Fragile solids can be cracked with even mere Spark Bolts. |
Fragile glass | Snowy Depths, Vault | 0 Fragile | After being cracked like Ice | Transparent | Rarely appears in one side of a giant box structure (sometimes with a random amount of enemies, liquid and/or wands inside) |
Nest | Forest | 0 Fragile | Nests. | A hay-like appearance. | Only appears in the giant tree's nest (as we know of), doesn't appear anywhere else. Also the material of the corpses of firefly nests. |
Wood (1) | Various | 2 Light | Wheelbarrows, waterwheels, explosive crates,
gunpowder crates, skateboards |
Flammable. | |
Wood (2) | Forest | 5 Powerful | Wood found on the giant tree, it isn't flammable, unlike the other wood. | ||
Steel | Various | 5 Powerful | Brown-grey | Conductive. Melts from Lava, and rusts from Water. | |
Rusted Steel | Steel (Various) | 2 Light | Slightly dark orange | Much more easily destroyed than the Steel it comes from. Only the surface of Steel is affected by Water, until the top rust is stripped. | |
Aluminum | Magical Temple | 1 Very Light | Temple braziers | Flammable, burns blue | |
Rusted Metal | Various | 1 Very Light | Minecarts, explosive containers | Varies | Unique material separate from Steel and Rusted Steel. Conductive, and explosive containers will react violently.
Rusts when water touches it, though this seems to be only cosmetic. |
Ice | Snowy Depths, spells | 0 Fragile | Upon taking damage, cracks and eventually drops | Translucent light blue | Enemies turned into Ice do not deal damage to other enemies when moving fast.
(Does Ice form from Freezing Vapour + Water?) |
Toxic Ice | spells | 0 Fragile | Upon taking damage, cracks and eventually drops | Translucent light green | Will do damage upon contact. Does not respect Toxic Sludge Immunity perk. |
Dense Rock | Various | 4 Strong | Found as part of level boundaries. Immune to Acid. | ||
Extremely Dense Rock | Various | 6 Extreme | Found as part of level boundaries. The strictest material available.
Black Hole and Matter Eater will still destroy it. Lightning Explosion can turn it to powder, but not destroy it. | ||
Brickwork | Holy Mountain, Temple of the Art, various other | 5 Powerful | Statues in the Pyramid | Acid, Black Hole and Matter Eater will destroy it. | |
Sandstone | Desert | 3 Medium | |||
Bone Wall | Desert | 3 Medium | Giant skull in the desert | ||
Packed Snow | Snowy Depths | 1 Very Light | None. | Blueish-white | Can melt into water. |
Frozen Rock | Various | 2 Light | Weaker than most other rocks. Can be destroyed slowly by Spark Bolts. | ||
Cursed rock | Tower | 6 Probably very tough | Dark redish gray with blackish spots | Similarly to toxic rock, you take constant damage while touching it. | |
Cheese | Spoiler territory. | ||||
Wax | Mines, Magical Temple | 1 Very Light | White | Candle or Mushroom-like appearance. |
Liquids
Name | Naturally Emits From | Evaporates Into | Freezes Into | Stain Effect | Drink Effect | Appearance | Density | Other |
---|---|---|---|---|---|---|---|---|
Water | Condensation | Steam | Ice | Resist combustion | Nothing. | Blue | 1
(Base.) |
Often used to put out personal fires. Turns lava into rock.
Purifies pools of Toxic Sludge into more Water. |
Chilly Water | In cold biomes, the surface of Water converts into Chilly Water.
Chilly Water turns into Ice upon touching Ice. | |||||||
Oil | Barrels, lanterns, Machine enemies | Combustion Only | N/A | Easily combustible, makes things slippery | From Flask, may cause damage over time. | Light brown | 0.9?
(Floats) |
Burns easily and for a long time. |
Blood | Humanoid enemies | ? | Frozen Blood | Resist combustion, increased crits | With Vampirism, gives minor health. | Red | 1.1
(Sinks) |
Turns Lava into Volcanic Rock. |
Toxic Sludge | Some Monsters, toxic barrels | Toxic Gas | Toxic Ice | Resist combustion.
Damage. Cannot kill. |
From Flask, causes damage over time. | Light green | 0.9? | Also creates Toxic Rock from touching Lava.
Touching it as a liquid, gas, or even solid causes damage. Turns into more water when it touches water. |
Acid | Monster attacks | Flammable Gas | Frozen Acid | Does not stain. Damages. | Causes a moderate amount of instant damage. | Deep green | ? | Evaporates on its own.
Easily destroys most other materials, including steel. Deals ~20 DPS on contact, more if you are further submerged. |
Whiskey | Kegs | Combustion Only | ? | Inaccuracy | Causes color shifting 'headache' effect. | Deep brown | ?(between toxic sludge and water) | Burns very quickly. |
Lava | Fire mages, Fireflies | N/A | Rock | Does not stain. Damages. | Take extra damage | Glowing orange | ? | Touching Water creates Rock. Blood creates Volcanic Rock.
Toxic Sludge creates Toxic Rock, which is always damaging. Melts Steel, Diamonds and Copper into more lava. Melts Plastic into liquid Molten Plastic. |
Worm blood | Worms, jungle spiders | ? | ? | ? | Causes color shifting effect.
Grants night vision. |
Greenish-grey | 0.9? | Can be used to clear other stains. |
Slime | Some Monsters, Fungus | N/A | Frozen Slime | Resist combustion, slows movement. | ? | Bright Pink | 1.2 | Heavy liquid, and quite sticky. Moves very slowly over itself.
When a pile is generated, the mound takes a long time to flow. |
Poison | Certain Hiisi weapons, Spell effect | Poison gas | ? | Damage over time, can kill | Purple | 0.9? | Evaporates on its own.
Touching lava makes poisonous rock. | |
Magical liquid | Ghostly enemies | ? | ? | ? | ? | Glowing light blue | ? | Only ghostly enemies bleed this. Quickly evaporates, but can be flasked with great persistence. |
Potions | Potion spray, randomly found in the world. | ? | Same effect as source potion. | Varies | Varies? | Varies | ||
Urine | Used to be from deer, removed currently, only accessible by modding the game. | ? | ? | ? | ? | most likely yellow | ? | You used to be able to when transformed into a deer left click to urinate. |
Swamp | Sometimes found in fungal caverns | ? | ? | Does not stain | ? | Greeny-yellow | <1 | There are two different types: swamp_water and swamp (swamp appears to be a mixture of swamp_water and moss.) |
Creepy Liquid | Unused (generated by breaking unused static sand "Brick Wall") | ? | ? | does not stain | nothing | light purple | ? | it expands infinitely unless contained in a completely closed off area. it can be turned into water with purifying powder. |
Gasses
Note: all gasses (actually most materials) cause O2 reduction if the player is submerged nearly completely.
Name | Emits From | Submerge Effect | Appearance | Other |
---|---|---|---|---|
Steam | Water evaporation | Grey | Condenses into water. | |
Smoke | Fires | Grey | ||
Toxic Gas | Toxic sludge evaporation by fire | Damages | Light green | Different from what comes from Acid, which is Flammable Gas. Flammable. |
Flammable Gas | Acid evaporation, Mushroom enemies,
wands with Acid-related spells |
Deep green | Burns quickly, similar to Whiskey.
While not immediately damaging, sudden combustion becomes a possibility. | |
Freezing Vapours | Freezing Liquid, Explosives,
Icy skulls, Rock monsters |
Damages, freezes on kill and sometimes on damage. | Blue, sparkles | Freezing Liquid may linger without fully evaporating, creating constant trails of freezing vapours. |
Poison Gas | Poison spells evaporating | Purple | Flammable, but not actually poisonous. |
Powders
Name | Biome/Emits From | Hardness | Dissolve Powders | Appearance | Other |
---|---|---|---|---|---|
Soil | Surface | 2 Light | Yes | Dark brown | Often has grass growing on top. As with any powder, it can be kicked around. |
Mud | Surface | 2 Light | Yes? | Dark brown | Created by mixing Water with Soil. |
Coal | Mines | 2 Light | No | Black | Flammable. Burns for a very long time. |
Rotten Meat | Red-blooded enemies | 1 Very Light | ? | Varies | Corpses collapse into this ugly pile. As with any powder, it can be kicked around, and may even spawn drops of blood. |
Honey | Spawned from wasp nest | 2 Light | Yellow | ||
Gunpowder (1) | Coal Pits, Firecrackers spell modifier | 1 Very Light | Yes | Orange | Also known as 'firecrackers.' Upon combustion, creates small explosions that deal 6 damage. May linger without automatically destroying itself, creating constant pops. |
Gunpowder (2) | Gunpowder Trail spell modifier | 1 Very Light | Yes | Orange | Burns quickly and without explosions. |
Gold | Various | 3 Medium | No | Gold, white | Harder than Bomb explosions, surviving them. Is always a powder, so it drips like sand. If touched by the player, becomes collected as money. |
Copper | Mines | 3 Medium? | No? | Brown-red, white | Although spawning in the world similarly to Gold and is similarly a powder, it cannot be collected as money. Conductive. |
Brass | Ejected by firearm-using enemies | Orange | Does not block creature or projectile movement, but blocks other materials, similar to Fungus. | ||
Diamond | Multiple biomes, Thunder Mage corpse | 4 Strong | No | White/blue | Although spawning in the world similarly to Gold and is similarly a powder, it cannot be collected as money. Unaffected by the Dissolve Powders perk. |
Snow | Frozen Depths, Hissi Base | 0 Fragile | Yes | Pure White | Snowmen in the Frozen Depths are made of this. Melts into water, which might quickly evaporate. |
Sand | Vats in the Mines, Desert | Yes | Light yellow, white | ||
Blue Sand | Broken Houre crystals. | Light blue | |||
Bone Dust | Skeletal enemies, Desert | 1 Very Light | Yes | White | Sometimes dropped from nests |
Organic and others
Name | Biome | Hardness | Appearance | Other |
---|---|---|---|---|
Meat | Various | 2 Light | Varies | Chainsaw destroys to create more of the corpse's emissions. Has many variants. Can be eaten, but this has no effect, even with Vampirism perk. |
Grass | Various | 0 Fragile | Appears naturally and goes in the foreground layer (meaning that things can't collide with it). | |
Moss | Various | 0 Fragile | Appears naturally and goes in the foreground layer (meaning that things can't collide with it). | |
Fungus | Fungal Caverns
Mines |
? | hot pink | Slowly grows upwards. Blocks movement of liquids, but not solids - this can create highly effective 'potion baths.' Can be destroyed to create Slime.
If eaten, audio and visual effects occur, representing a psychoactive trip. Fungus may also be found as a material creating background elements on the surface and in the Mines. If these scenic fungi are destroyed, it spawns fast-disappearing liquid Fungus. Liquid Fungus applies Slime debuff. |
Fire | Various | N/A | Burns, melts, and/or evaporate some materials. Will combust most creatures and deal damage over time. Can be rarely found in a flask.
Sometimes lingers endlessly without self-destructing. Can also be destroyed with even Spark Bolt. Fire can be negated by spells and perks. Can be "eaten" with no effect. | |
Sign Fire | Forest, Mines Entrance | N/A | Background flames that highlight the signs showing the game's controls at spawn. It doesn't hurt the player or burn anything at all. |
Corpses
Name | Hardness | Drops from... | Blood Type | Notes |
---|---|---|---|---|
Meat | 2 Light | Crawler, All(?) Hiisi, Spider, Polymorphed Enemies | Blood | Chainsaw destroys to create more of the corpse's emissions. Has many variants. Can be eaten with no effect. |
Worm meat | 2 Light | Tiny Worm, Worm, Giant Worm | Worm Blood | |
Green Slimy Meat | 2 Light | Toxic Slime | Toxic Sludge |