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Spells are the individual effects used on a wand. Individual spells can be found in chests, as well as purchased in some shops.

There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.

For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute.

Spell Attributes

Attribute Description
Uses The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. Spells with limited uses can be restored using a spell refresher found inside each Holy Mountain.
Mana Drain The amount of mana required to cast a spell.
Damage The amount of damage done by a spell, as well as the type(s) of damage dealt.
Radius The area of effect of explosion damage.
Spread The accuracy of a spell defined in degrees.
Speed The rate at which a spell travels through the world.
Cast Delay A modifier to the delay until the next spell is cast.
Recharge Time A modifier to the amount of time a wand must wait after the last spell in the queue is cast, before it can start the cycle over.
Spread Modifier A modifier to the accuracy of a wand.
Critical Change The likelihood that a spell will cause critical (5x) damage.

List Of Spells

Projectiles

Icon Spell Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Spell acidshot Acid Ball 20 20 6.0 Explosion: 9 - 90 +0.17s - - - "A terrifying acidic projectile"
Spell air bullet Burst of Air 5 5.75 Explosion: 2 0.0DEG 350~450 +0.05s - -1.0DEG - "Brittle flow of air capable of greatly moving things"
Spell black hole Black Hole 3 180 - Explosion: 1 0.0DEG 40 +1.33s - - - "A slow orb of void that eats through all obstacles"
Spell dynamite TNT 16 50 Explosion: 250.0 Explosion: 28 - 800 +0.83s - +6.0DEG - "Summon an explosive"
Spell bomb Bomb 3 25 Explosion: 500.0 Explosion: 60 - - +1.67s - - - "Summon a bomb that destroys ground very efficiently"

Player starts the game with a wand containing this spell.

Spell bomb holy Holy Bomb 2 300 Explosion: 800.0 Explosion: 180 - - +0.67s +1.33s - - "Summon a bomb that... well..."
Spell nuke Nuke 1 200 Explosion: 1000.0
Impact: 75.0
Explosion: 250 0.6DEG 300 =0.33s +10.00s - - "Take cover"

Can destroy any Material.

Spell bouncy orb Energy Sphere 20 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile"
Spell bouncy orb timer Energy Sphere With Timer 50 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - "A fast, arcing projectile with a timer (3.33s)"
Spell bubbleshot Bubble Spark 5 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy but inaccurate spell"
Spell bubbleshot trigger Bubble Spark With Trigger 16 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - "A bouncy but inaccurate spell that casts another spell upon collision"
Spell bullet Magic Arrow 20 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A handy magical arrow"
Spell bullet timer Magic Arrow With Timer 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell after a timer (0.17s) runs out"
Spell bullet trigger Magic Arrow With Trigger 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% "A magical arrow that casts another spell upon collision"
Spell buckshot Triplicate Bolt 25 5.0 - 2.3DEG 550 +0.13s - +7.0DEG - "Launches three small, fast bolts"
Spell chainsaw Chainsaw 0 Slice: 12.75 Explosion: 3 0.0DEG 0~400 =0.00s -0.17s +3.0DEG - "Good for digging meat"

Operates at melee range. Enemies killed with this bleed more.

Spell digger Digging Bolt 0 7.5 Explosion: 6 0.0DEG 0 +0.02s -0.17s - - "Ideal for mining operations"

Operates at melee range

Spell powerdigger Digging Blast 0 - Explosion: 7 0.0DEG 0 +0.02s -0.17s - - "More powerful digging"
Spell crumbling earth Earthquake 3 240 - Explosion: 2 0.0DEG 110 - - - - "Call the anger of the earth"
Spell darkflame Path of Dark Flame 60 90 20.0 Explosion: 1 - 250 +0.33s - - - "A trail of dark deadly flames"

Leaves behind a trail of dark flames

Spell death cross Death Cross 80 Explosion: 300.0 Explosion: 25 - 0 +0.67s - - - "A deadly energy cross that explodes after a short time"

Explodes in a cross pattern

Spell death cross big Giga Death Cross 8 150 Explosion: 400.0 Explosion: 35 - 0 +1.17s - - - "A giant, deadly energy cross that explodes after a short time"

Although it is classified as an explosion it has a projectile component that will go through Explosion Immunity.

Wall horizontal Horizontal Barrier 70 - - - - +0.08s - - - "Creates a thin, horizontal barrier that harms passing creatures, including you"
Wall vertical Vertical Barrier 70 - - - - +0.08s - - - "Creates a thin, vertical barrier that harms passing creatures, including you"
Spell destruction Destruction 600 - - - - +3.33s +10.00s - - "Instantly decimate foes around you, at the cost of your maximum HP"

Sacrifice max HP to kill everything on the screen

Spell arrow Summon Arrow 15 Slice: 5.0 - 0.6DEG 550~650 +0.17s - -10DEG - "Summons an arrow"

Deals friendly fire.

Spell disc bullet Summon Disc Projectile 20 Slice: 20.0 - 0.6DEG 350~450 +0.17s - +1.0DEG - "Summons a sharp disc projectile"

Deals friendly fire.

Enemies killed with this bleed more.

Disc bullet big Summon Giga Disc Projectile 38 Slice: 63.0 - 1DEG 250 +0.33s - - - "Summons a large, serrated disc with a curious flight pattern"

Note that in this case "curious flight pattern" means that the

projectile will home in towards the player if it collides with terrain, dealing heavy friendly fire.

Spell exploding deer Summon Deercoy 10 120 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +1.33s - - - "Summon a seemingly-innocuous deer"
Spell fireball Fireball 15 70 Fire: 6.25
Explosion: 200.0
Explosion: 15 - 160~170 +0.83s - +2.0DEG - "A powerful exploding spell"
Spell firebomb Firebomb 10 Fire: 10.0 Explosion: 7 2.9DEG 120~140 - - - - "Slow, fiery bolt"
Spell fireworks Fireworks! 20 70 Explosion: 120.0
Impact: 25.0
Explosion: 15 0.0DEG 70~80 +1.00s - - - "A fiery, explosive projectile"
Spell flamethrower Flamethrower 60 20 Fire: 11.25
Explosion: 50.0
Explosion: 8 - 160~170 - - +2.0DEG - "A stream of fire!!"
Spell grenade Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Effected by gravity.

Spell grenade anti Odd Firebolt 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A somewhat peculiar bouncy, explosive bolt"

Has the ability to blow up chunks of soft Materials.

Has inverted gravity.

Spell grenade large Dropper Bolt 35 80 Explosion: 390.0
Impact: 95.0
Explosion: 16 2.9DEG 50~80 +0.67s - - - "A very heavy explosive bolt"

Almost immediately drops down after casting.

Spell grenade tier 2 Large Firebolt 20 90 Explosion: 240.0
Impact: 70.0
Explosion: 25 2.9DEG 250~280 +0.83s - - - "A more powerful version of Firebolt"
Spell grenade tier 3 Giant Firebolt 20 90 Explosion: 290.0
Impact: 95.0
Explosion: 40 2.9DEG 250~280 +1.33s - - - "The most powerful version of Firebolt"
Spell grenade trigger Firebolt With Trigger 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - "A firebolt that that casts another spell upon collision"
Spell heal bullet Heal Projectile 20 15 - Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG - "Heals whatever it hits, except the caster"
Spell heavy bullet Magic Bolt 30 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A powerful magical projectile"

Capable of destroying terrain.

Spell heavy bullet timer Magic Bolt With Timer 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A bolt that casts another spell after a timer (0.17s) runs out"
Spell heavy bullet trigger Magic Bolt With Trigger 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% "A bolt that casts another spell upon collision"
Spell lance Glowing Lance 30 35.0 Explosion: 1 0.2DEG 300~400 +0.33s - -10DEG - "A magical lance that cuts through soft materials"

Goes through soft materials.

Deals friendly fire.

Spell laser Concentrated Light 30 Explosion: 22.0
Impact: 9.75
Explosion: 3 0.0DEG 130~150 -0.37s - - - "A pinpointed beam of light"
Spell luminous drill Luminous Drill 10 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light"
Spell luminous drill timer Luminous Drill With Timer 30 11.25 - 0.0DEG 1400 -0.58s -0.17s - - "A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out"
Spell lightning Lightning Bolt 70 Electricity: 500.0 Explosion: 35 - - +0.83s - - - "The primordial force of nature"

Electrifies liquids such as water, blood, etc.

Causes the wand to emit sparks of electricity.

Spell light bullet Spark Bolt 5 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG +5% "A weak but enchanting sparkling projectile"

Player starts with a wand containing two copies of this spell.

Spell light bullet timer Spark Bolt With Timer 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell after a timer (0.17s) runs out"
Spell light bullet trigger Spark Bolt With Trigger 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% "A spark bolt that casts another spell upon collision"
Spell light bullet trigger 2 Spark Bolt With Double Trigger 15 Explosion: 10.0
Impact: 3.75
Explosion: 12 0.0DEG 650~750 +0.07s - - +5% "A spark bolt that casts two new spells upon collision"
Spell meteor Meteor 10 150 Fire: 56.25
Explosion: 500
Explosion: 45 - 300~400 - - - - "Destructive projectile from the skies!"
Spell mine Unstable Crystal 15 20 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when someone comes nearby"
Spell mine death trigger Unstable Crystal With Trigger 15 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when someone comes nearby"
Spell mist alcohol Mist of Spirits 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of potent alcohol"
Spell mist blood Blood Mist 10 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of blood mist"
Spell mist radioactive Toxic Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of toxic mist"
Spell mist slime Slime Mist 40 Explosion: 500 - - 0 +0.17s - - - "A cloud of slimy mist"
Spell pebble Summon Rock Spirit 10 120 - - 1.1DEG 220~240 +1.33s - - - "Summon an autonomous rock ally"

Explodes into harmful cold vapor.

Spell pipe bomb Dormant Crystal 20 20 Explosion: 550.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - "A crystal that explodes when caught in another explosion"
Spell pipe bomb death trigger Dormant Crystal With Trigger 20 20 - - - - +0.50s - - - "A crystal that explodes and casts another spell when caught in another explosion"
Spell pipe bomb detonator Dormant Crystal Detonation 50 - - - - +0.08s - - - "Causes all nearby dormant crystals to explode"
Spell rocket Magic Missile 10 70 Explosion: 420.0
Impact: 75.0
Explosion: 15 0.0DEG 70 +1.00s - - - "A fiery, explosive projectile"
Spell rocket tier 2 Large Magic Missile 8 90 Explosion: 470.0
Impact: 100.0
Explosion: 32 0.0DEG 70 +1.50s - - - "A more powerful version of Magic missile"
Spell rocket tier 3 Giant Magic Missile 6 120 Explosion: 520.0
Impact: 125.0
Explosion: 42 0.0DEG 70 +2.00s - - - "The most powerful version of Magic missile"
Spell rubber ball Bouncing Burst 5 3.0 - 0.6DEG 650~750 -0.03s - -0.5DEG - "A very bouncy projectile"
Spell slimeball Slimeball 20 Explosion: 30.0
Impact: 6.25
Explosion: 9 - 90 +0.17s - +2.0DEG - "A dripping ball of poisonous slime"
Spell slow bullet Energy Orb 30 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy"

Capable of destroying terrain.

Spell slow bullet timer Energy Orb With A Timer 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - "A slow but powerful orb of energy with a timer (1.67s)"
Spell slow bullet trigger Energy Orb With A Trigger 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.42s - +5DEG - "A slow but powerful orb of energy that casts another spell upon collision"
Spell spiral shot Spiral Shot 15 50 5.0 - 0.0DEG 100~120 +0.33s - - - "A mystical whirlwind of magic sparks"
Spell spitter Spitter Bolt 5 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt"
Spell spitter green Large Spitter Bolt 25 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter bolt"
Spell spitter green timer Large Spitter Bolt With Timer 30 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - "A more powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter purple Giant Spitter Bolt 40 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter bolt"
Spell spitter purple timer Giant Spitter Bolt With Timer 45 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - "The most powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out"
Spell spitter timer Spitter Bolt With Timer 10 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - "A short-lived magical bolt that casts another spell after a timer (0.67s) runs out"
Spell summon egg Summon Egg 2 100 25 - - 60 - - - - "Call a familiar to your aid!"
Spell summon hollow egg Summon Hollow Egg 20 70 25 - - 60 +0.20s - - - "Summon an otherwise empty egg that casts a spell upon cracking open"
Spell summon rock Summon Rock 3 100 - - - - - - - - "Create a mighty rock out of thin air"
Spell summon wandghost Summon Taikasauva 1 300 - - - - - - - - "Summon a possessed wand to aid you"
Spell teleport projectile Teleport Spell 40 - Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG - "Teleport to the location the spell ends up in"
Spell tentacle Tentacle 20 - - - 8 +0.67s - - - "Calls a terrifying appendage from another dimension"

Deals damage by physically hitting enemies, grabs things

Spell tentacle timer Tentacle With Timer 20 - - - 8 +0.67s - - - "Terror from another dimension! Comes with a timer (0.33s)"
Spell thunderball Thunder Charge 3 120 Explosion: 180.0
Electricity: 750.0
Explosion: 50 - 100~120 +2.00s - - - "A projectile with immense stored electricity"
Spell touch alcohol Touch of Spirits 5 240 - - - - - - - - "Transmutes everything in a short radius into alcohol, including walls, creatures... and you"

NOTE: Cannot be used safely without a trigger/timer spell on a non-shuffle wand'

Spell touch blood Touch of Blood 3 270 - - - - - - - - "Transmutes everything in a short radius into blood, including walls, creatures... and you"'
Spell touch gold Touch of Gold 1 300 - - - - - - - - "Transmutes everything in a short radius into gold, including walls, creatures... and you"'

NOTE: Cannot be used safely without a trigger/timer spell on a non-shuffle wand'

Spell touch oil Touch of Oil 5 260 - - - - - - - - "Transmutes everything in a short radius into oil, including walls, creatures... and you"
Spell touch smoke Touch of Smoke 5 230 - - - - - - - - "Transmutes everything in a short radius into smoke, including walls, creatures... and you"
Spell touch water Touch of Water 5 280 - - - - - - - - "Transmutes everything in a short radius into water, including walls, creatures... and you"

Static Projectile

Icon Spell Uses Mana drain Cast delay Recharge time Notes
Spell fire blast Explosion of Brimstone 10 +0.05s - "A fiery explosion"
Spell poison blast Explosion of Poison 30 +0.05s - "An alchemical explosion"
Spell alcohol blast Explosion of Spirits 30 +0.05s - "An inebriating explosion"
Spell explosion Explosion 80 +0.05s - "A powerful explosion"
Spell thunder blast Explosion of Thunder 110 +0.25s - "An electric explosion"
Spell teleportation field Circle of Displacement 15 30 +0.25s - "A field of teleportative magic"
Spell electrocution field Circle of Thunder 15 60 +0.25s - "A field of electrifying magic"
Spell freeze field Circle of Stillness 15 50 +0.25s - "A field of freezing magic"
Spell levitation field Circle of Buoyancy 15 10 +0.25s - "A field of levitative magic"
Spell polymorph field Circle of Transmogrification 5 50 +0.25s - "A field of sheep-like magic". Does not currently affect the player
Spell berserk field Circle of Fervour 15 30 +0.25s - "A field of berserk magic". Grants the entity enhanced damage and area of effect (similar to beserkium) while in contact.
Spell regeneration field Circle of Vigour 2 80 +0.25s - "A field of regenerative magic"
Spell shield field Circle of Shielding 10 20 +0.25s - "A field of protective magic"
Spell chaos polymorph field Circle of Unstable Metamorphosis 10 20 +0.25s - "A field of transformative magic"
Spell cloud acid Acid Cloud 4 120 +0.25s - "Creates an rain of acid"
Spell cloud blood Blood Cloud 3 60 +0.50s - "Creates a rain of blood"
Spell cloud thunder Thundercloud 5 90 +0.50s - "Creates a thundercloud"
Spell cloud water Rain Cloud 10 30 +0.25s - "Creates a watery weather phenomenon"
Spell projectile gravity field Projectile Gravity Field 3 120 +0.25s - "Projectiles caught within the field are attracted towards its center"
Spell projectile thunder field Projectile Thunder Field 4 140 +0.25s - "Projectiles caught within the field transform into blasts of lightning"
Spell projectile transmutation field Projectile Transmutation Field 4 120 +0.25s - "Projectiles caught within the field transform into harmless critters"
Spell black hole big Giga Black Hole 6 240 +1.33s - "A growing orb of negative energy that destroys everything in its reach"

Unlike Black Hole, this can damage the player.

Spell purple explosion field Glittering Field 20 90 +0.17s - "Small explosions appear over a large area"
Spell tentacle portal Eldritch Portal 5 140 +0.50s - "Opens a one-way portal to a sinister realm"

Utility/Passive

Icon Spell Uses Mana drain Notes
Spell energy shield Energy Shield - "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Spell energy shield sector Energy Shield Sector - "Deflects incoming projectiles"

The shield will dissipate after deflecting a number of projectiles.

Spell torch Torch 0 "Lights your wand right up!"

The fire is harmless to the player but can ignite flammable Materials.

Spell torch electric Electric Torch 0 "A bright but very dangerous light!"
Spell x ray All-Seeing Eye 10 100 "See into the unexplored. But not everywhere..."

Does not light up the Dark Cave between the Collapsed Mines and Twisty Cave.

Projectile Modifiers

Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.

With a non-shuffle wand, put the modifier before the spell you want it to modify. In a shuffle wand, the modifier will be applied randomly in the spell queue.

Icon Spell Mana drain Cast delay Notes
Spell gravity field enemy Personal Gravity Field 110 - "Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually"
Spell bounce Bounce 0 - "Causes projectiles to bounce on impact"
Spell sinewave Slithering Path 0 - "Causes the projectile to slither speedily through the air like a snake"
Spell chaotic arc Chaotic Path 0 - "Causes the projectile to fly chaotically wherever it wishes"
Spell gravity Gravity 1 - "Increases the force of gravity on the projectile"
Spell gravity anti Anti-Gravity 1 - "Applies an upwards force to the projectile"
Spell fly downwards Fly Downwards 0 -0.05s "After a short time, the projectile aims straight downwards"
Spell fly upwards Fly Upwards 0 -0.05s "After a short time, the projectile aims straight upwards"
Spell homing Homing 50 - "Causes the projectile to fly towards your foes"
Spell homing shooter Boomerang 10 - "Causes the projectile to fly towards you"
Spell floating arc Floating Arc 5 +0.17s "The projectile floats above the ground"

Does not decrease speed and corrects the projectile to not move away from the ground.

Spell recharge Reduce Recharge Time 15 -0.17s "Reduces the time between spellcasts"
Spell lifetime Increase Duration 40 +0.22s "Increases the duration of the spell so that it lasts longer"
Spell lifetime down Reduce Lifetime 10 -0.25s "The projectile lasts for a shorter duration"
Spell mana Increase Mana -30 +0.25s "Adds a bit of mana to the wand"
Spell recoil Recoil 5 - "Increases the recoil when casting the spell"
Spell recoil damper Recoil Damper 5 - "Reduces the recoil when casting the spell"
Spell spread reduce Reduce Spread 1 - "Reduces spread of the projectile"
Spell horizontal arc Horizontal Path 0 -0.07s "Forces the projectile to fly horizontally but increases its damage"
Spell knockback Knockback 5 - "Knocks back foes hit with the projectile"
Spell speed Speed Up 5 - "Increases the speed at which the projectile flies through the air"
Spell arc electric Electric Arc 15 - "Projectiles will have arcs of lightning surging between them"
Spell arc fire Fire Arc 15 - "Projectiles will have arcs of fire burning between them"
Spell arc gunpowder Gunpowder Arc 15 - "Projectiles will have arcs of gunpowder flowing between them"
Spell arc poison Poison Arc 15 - "Projectiles will have arcs of poison flowing between them"
Spell area damage Damage Field 30 - "Surrounds the projectile with a damaging energy field"
Spell damage Damage Plus 5 +0.08s "Increases the damage done by the spell"
Spell heavy shot Heavy Shot 7 +0.17s "Greatly increases the damage done by the spell but reduces speed at which it flies"
Light shot Light Shot 7 -0.05s "The projectile moves considerably faster, but deals less damage"
Spell electric charge Electric Charge 8 - "Causes the projectile to release an electric charge on impact"

Causes the wand to emit sparks of electricity.

Spell freeze Freeze Charge 10 - "Causes the projectile to release a frozen charge on impact"
Spell fireball ray Fireball Thrower 110 - "Causes the projectile to cast fireballs in random directions as it flies"
Spell fireball ray enemy Personal Fireball Thrower 90 - "Causes creatures hit by the projectile to cast fireballs in random directions"
Spell critical hit Critical Plus 5 - "Gives projectiles a +15% chance of a critical hit"
Spell burning critical Critical on Burning 10 - "Adds 100% critical hit chance to projectiles on burning enemies"
Spell critical blood Critical On Bloody Enemies 10 - "Adds 100% critical hit chance to projectiles on bloody enemies"
Spell critical oil Critical on Oiled Enemies 10 - "Adds 100% critical hit chance to projectiles on oiled enemies"
Spell critical water Critical on Wet (Water) Enemies 10 - "Adds 100% critical hit chance to projectiles on wet (water) enemies"
Spell explode on alcohol Explosion On Drunk Enemies 20 - "Causes the projectile to explode upon collision with a creature covered in alcohol"
Spell explode on alcohol giga Giant Explosion On Drunk Enemies 200 - "Causes the projectile to explode powerfully upon collision with a creature covered in alcohol"
Spell explode on slime Explosion On Slimy Enemies 20 - "Causes the projectile to explode upon collision with a creature covered in slime"
Spell explode on slime giga Giant Explosion On Slimy Enemies 200 - "Causes the projectile to explode powerfully upon collision with a creature covered in slime"
Spell charm on toxic Charm On Toxic Sludge 70 - "Charms creatures covered in toxic sludge hit by the projectile"
Spell necromancy Necromancy 40 +0.17s "Causes the corpses of creatures killed by the projectile to rise to your aid"
Spell blood to acid Blood To Acid 30 +0.17s "Any blood within range of the projectile turns into acid"
Spell lava to blood Lava To Blood 30 +0.17s "Any lava within range of the projectile turns into blood"
Spell static to sand Ground To Sand 70 +1.00s "Any hard, solid materials within range of the projectile turns into sand"
Spell toxic to acid Toxic Sludge To Acid 50 +0.17s "Any toxic sludge within range of the projectile turns into acid"
Spell transmutation Chaotic Transmutation 80 +0.33s "Transmutes various liquids and powdery substances into something else"
Spell water to poison Water To Poison 30 +0.17s "Any water within range of the projectile turns into poison"
Spell explosive projectile Explosive Projectile 30 +0.67s "Causes projectiles to be more destructive to the environment"
Spell matter eater Matter Eater 120 - "Causes the projectile to destroy the environment as it flies"
Spell unstable gunpowder Firecrackers 15 - "Projectiles explode multiple times on impact"
Spell burn trail Burning Trail 5 - "A tail of fire follows the projectile"
Spell fire trail Fire Trail 10 - "Projectiles leave a trail of fiery particles"
Spell gunpowder trail Gunpowder Trail 10 - "Projectiles leave a trail of gunpowder"
Spell oil trail Oil Trail 10 - "Projectiles leave a trail of oil"
Spell poison trail Poison Trail 10 - "Projectiles leave a trail of poison"
Spell acid trail Acid Trail 15 - "Projectiles leave a trail of acid"
Spell water trail Water Trail 10 - "Projectiles leave a trail of water"

Materials

Icon Spell Uses Notes Mana drain Speed Cast delay Recharge time
Spell circle acid Circle of Acid 4 "An expanding circle of dripping acid" 40 - +0.33s -
Spell circle fire Circle of Fire 15 "An expanding circle of burning air" 20 - +0.33s -
Spell circle oil Circle of Oil 15 "An expanding circle of slick oil" 20 - +0.33s -
Spell circle water Circle of Water 15 "An expanding circle of water" 20 - +0.33s -
Spell material acid Acid "Transmute drops of acid from nothing" 0 123~135 -0.25s -0.17s
Spell material blood Blood 250 "Blood blood blood" 0 123~135 -0.25s -0.17s
Spell material cement Cement "Transmute drops of wet cement from nothing" 0 123~135 -0.25s -0.17s
Spell material oil Oil "Transmute drops of oil from nothing" 0 123~135 -0.25s -0.17s
Spell material water Water "Transmute drops of water from nothing" 0 123~135 -0.25s -0.17s
Spell sea acid Sea of Acid 3 "A large area below the caster is filled with acid" 140 - +0.25s -
Spell sea acid gas Sea of Flammable Gas 3 "A large area below the caster is filled with flammable gas" 140 - +0.25s -
Spell sea alcohol Sea of Alcohol 3 "A large area below the caster is filled with tasty alcohol" 140 - +0.25s -
Spell sea lava Sea of Lava 3 "A large area below the caster is filled with lava" 140 - +0.25s -
Spell sea oil Sea of Oil 3 "A large area below the caster is filled with oil" 140 - +0.25s -
Spell sea water Sea of Water 3 "A large area below the caster is filled with water" 140 - +0.25s -
Spell soil Chunk of Soil "Don't soil yourself" 5 0~10 - -

Multicast

As the name suggests, multicast spells allow you to cast multiple spells simultaneously.

Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.

Icon Spell Mana drain Spread modifier Notes
Spell burst 2 Double Spell 0 - "Simultaneously cast 2 spells"
Spell burst 3 Triple Spell 2 - "Simultaneously cast 3 spells"
Spell burst 4 Quadruple Spell 5 - "Simultaneously cast 4 spells"
Spell circle shape Formation - Hexagon 4 - "Cast 6 spells in a hexagonal pattern"
Spell i shape Formation - Behind Your Back 0 - "Cast 2 spells: one ahead of and one behind the caster"
Spell pentagram shape Formation - Pentagon 6 - "Cast 5 spells in a pentagonal pattern"
Spell scatter 2 Double Scatter Spell 0 +5.0DEG "Simultaneously cast 2 spells with low accuracy"
Spell scatter 3 Triple Scatter Spell 1 +10.0DEG "Simultaneously cast 3 spells with low accuracy"
Spell scatter 4 Quadruple Scatter Spell 2 +20.0DEG "Simultaneously cast 4 spells with low accuracy"
Spell t shape Formation - Above And Below 3 - "Cast 3 spells - ahead, above and below the caster"
Spell w shape Formation - Trifurcated 3 - "Cast 3 spells in a trifurcated pattern"
Spell y shape Formation - Bifurcated 2 - "Cast 2 spells in a bifurcated pattern"

Suffixes

These modifiers can be added to many spells by the game, even multiple times ("with double Trigger")

Icon Suffix Effect
Timer with Timer if the spell is not destroyed, casts another spell from the wand after the timer runs out or upon collision with an obstacle, whichever occurs first.
Trigger with Trigger Upon collision with an obstacle, casts another spell from the wand
Double Trigger with Double Trigger Same thing as a single Trigger, but casts two spells instead

Trivia

  • Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
  • Long-range spells with a Trigger or Timer effect can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
  • "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
  • Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
  • Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
  • Combining Heavy Shot or Damage Plus with a cloud of mist type spell creates a damage over time effect. Furthermore, adding Homing creates a cloud that will seek out the closest enemy and constantly damage them.
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